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Kainrath

Imperial Probe Droid

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I was thinking about that the other day. In Episode 5 they indicate that they sent out a lot of droids and some found pirate or smuggler camps, so if we play smugglers then it might make since for our groups to face them.

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exactly...

i'd be surprised if the AOR beta didn't have them...

 

It actually doesn't. So I guess homebrew it is (until maybe the final AOR has them?).

 

 

sigh

ok, i'll try and come up with some stats...

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My real quick write up:

 

Probe Droid: (Rival)

Brawn  Agility  Intellect  Cunning  Willpower  Presence

   1           2         2             4              1              1

 

Soak: 3        Wound Threshold: 14     M/R Defence: 0/0

 

Skills: Mechanics 2, Perception 4, Ranged - Heavy 3, Resilince 2, Stealth 1, Survival 2

Talents: Adversary 1, Durable 1, Heightened Awareness, Enduring 2

Abilities: Droid, Hover (This character ignores the effects of difficult terrain)

Equipment: Built-in Light Repeating Blaster w/Multi-optic Sight, built-in Hand Scanner, built-in Electrobinoculars, built-in long range comlink.

 

I wasn't sure about the hover thing, if there is a rule withint the game that works better, like a talent or trait we should use it.

Edited by TCBC Freak

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I'm pretty sure probe droids wouldn't be nemesis level.  They aren't meant for combat, and they aren't that strong.  I think you might consider toning down their strength a little bit.  I definitely wouldn't give them a light repeater.  That makes them REALLY powerful.  

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I'm pretty sure probe droids wouldn't be nemesis level.  They aren't meant for combat, and they aren't that strong.  I think you might consider toning down their strength a little bit.  I definitely wouldn't give them a light repeater.  That makes them REALLY powerful.  

 

 

I don't think they'd be minions though, they are meant to function alone, and the Arakyd Probot Series Viper, which is what this is, is made for long range scouting, recon, and target elimination, and would be built to defend itself against a small patrol, though they often had self-destruction program installed by the Empire which is why the one on Hoth blows itself up when it take a “small hit.” Even in the film they are surprised it blows up. If it knew it couldn’t win it would self-detonate to keep the enemy from pulling information from it. And the wookieepedia has the weapon load out as a blaster cannon. While the New Essential Guide to Droids list it as having a blaster for defense (I assume a Blaster Rifle or even Heavy Blaster Rifle) but that the Imperial command often upgraded its weapons.

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To say nothing else about the write up, but its missing a Strain Threshold, which I think is fitting, as it would probably be a Rival level adversary.

 

Opps, I mixed up nemesis and rival, yeah it should be a rival

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Ahhh okay.  Yeah, that's where I got confused.  XD.  I definitely see rival.  I would just tone his combat stats down a bit (maybe just give him a built in Blaster Rifle or Heavy Blaster Pistol or something.)  Besides that he looks great.

But I dunno, I don't feel like a probe droid with a goddamn light repeater would think that it was going to lose against a wookiee gearhead and a mechanic.  Its weapons didn't seem to have auto fire, so I dunno.  It just seems excessive.

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I wasn't sure about the hover thing, if there is a rule withint the game that works better, like a talent or trait we should use it.

 

The Survivalist trait "Swift" does more or less the same thing.

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Sort of an old thread but here are some toned down stats based on the other probe/exploration droids from the released books and the ones in Beyond the Rim.

Viper Probe Droid: (Rival)

Brawn Agility Intellect Cunning Willpower Presence

2 2 1 3 1 1

Soak: 4 Wound Threshold: 17 M/R Defence: 0/0

Skills: Perception 3, Ranged (Heavy) 1, Vigilance 2

Talents: Adversary 1, Outdoorsman 2, Time to Go

Abilities: Droid, Hoverer (May move through difficult terrain without spending additional maneuvers. Maximum altitude 3 meters.), Sensor Array (Darkvision; Long-Range Sensors; Add Boost Boost to Perception and Vigilance Checks)

Equipment: Blaster cannon (Built-in; uses stats of DH-X Heavy Blaster Rifle) w/Multi-optic Sight, Self-Destruct (uses stats of frag grenade and completely destroys the droid), Holo-Cam and HoloNet Transceiver (built-in)

The thinking behind the talents are that it can travel up to 40k/hour through difficult terrain so Outdoorsman. Time to Go is something that a GM (or controlling player) could spend a destiny point to use if they droid gets in trouble, to represent the 360 degree vision and spatial awareness.

Edited by ianinak

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Reviving an old thread here...

I'm new to the Star Wars RPG universe - has FFG published official stats for these droids in the 2+ years since this thread was last updated?

If so, where?

Thanks in advance!

- Trevor

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Thanks Kaosoe - I'll check that out.

(And there it is - a Viper Probe Droid on page 27. Thanks!)

Cheers!

- Trevor

Edited by tpm1ca

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