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hothie

Fettigator

68 posts in this topic

I mainly put Yorr on there to run a suicide shuttle that could hit hard. I've won some games with it, and I've lost more, so I will likely ditch the shuttle in favor of somthing else that can run with fettigator well.

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Looking forward to testing the fettigator but ships not arrived yet. Anyway

Would you ever consider supporting him with just one ship.

Wondered if Kath w/ slave, proton, cluster, deadeye, recon specialist might provide decent support.

Can fly them together depending on what you face off against and then most likely break fett away surprising opponent with maneuverability.

Alternately run Kath slow to draw them in and try to flank from side or rear with fett from get go.

Recon should help make Kath a tricky target with missiles that can fire at any point and a focus for defence and attack or double defence when needed.

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I've started to pull away from 2 big ship lists since GenCon, and decided to go the other way with Fettigator. My idea for it is

 

Boba Fett (48 total)

-Navigator

-Expert Handling

-Engine Upgrade

Turr Phennir (28 total)

-Push the Limit

Academy Pilot (12)

Academy Pilot (12)

 

This list gives you an obvious big target in the super-maneuverable Fett, but also another credible threat that's hard to pin down. Turr can move and maneuver crazy well with 3 actions per turn if he gets to shoot, and the 2 academy ties are there to control traffic and cause mayhem for the big names to exploit

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Vassal tournament round 1, I won my first round game with this list. If you go to teamcovenant.com, you can see the game log if you have vassal loaded. Both expert handling and engine upgrade were big for me. I didn't use navigator once, but I got to thinking, isn't that the goal?

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I have played Fettigator a couple more times since I posted in General, and both times found him to be worth every point spent.   My builds have been focused on making Fett as ridiculously effective as possible, rather than having the most effective overall list, just to be clear, so Fettigator for me is:

 

UltraFettigator

Boba Fett (39)

Navigator (3)

Engine Upgrade (4)

Expert Handling (2)

Autoblaster (5)

Proton Bomb (5)

Total:  58 !

 

In any case, UltraFettigator is absolutely murderous but suffers vs. turret lists since so much of his value (probably 15 points) is in maneuverability.  Considering that, if I were to make this list competitive I would want to have support ships that are most effective against the Falcon.  So, two APs with Howlrunner is a good contender (since he would be shooting at Fett Howlrunner has OK survivability).  Alternately, dropping the Proton Bomb is a good way to free up points in order to get more help against the Falcon.

 

I wondered if the Autoblaster would be good enough to justify the points spent, and so far it has been.  UltraFett has murdered several targets (Dark Curse, Vader, Soontir Fel) using the autoblaster where he would have failed to deal even a single point of damage without it.  

 

As Hothie has noted, Engine Upgrade and Expert Handling are worth their weight in gold, I would drop Navigator before I dropped either of those.  But of course, I have no intention of dropping Navigator.

 

I find Navigator is best when abused.  I have found myself taking "risks" I would never have considered without Navigator while angling for the perfect shot, using Navigator to fine tune the maneuver and/or avoid the blockers when my opponent anticipated my move.

 

By the way, I will be at the tourney on Saturday as well.  Looking forward to meeting you in person, Hothie.

Edited by KineticOperator

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How does Fett do vs swarm? Or a 4-5 interceptor build? They would seem to be the imperial counter if the proton bomb isn't there vs swarm and some of those interceptors are just as maneuverable (enough to keep him in sight at least).

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Unless they have a PS over 8 they don't fare well at all, so we are really only talking about Soontir Fel here.  One on one Fett has the advantage if for no other reason than his giant hull and shield count, and if Soontir Fel ever allows a range 1 shot Autoblaster will ruin him.  The other, low PS Interceptors have access to all sorts of shenanigans but none of them even come close to altering direction and speed of the base maneuver, followed by either a boost or a barrel roll, and all of that done with the large ship base.  A barrel roll is especially powerful on the large base, you can cover a LOT of ground that way.

 

Swarm has some advantages, but the ability to alter speed and direction on the fly makes it very hard for the swarm to block Boba Fett.  After that first pass, Fett is so much, much more maneuverable than any TIE (much less a swarm trying to maintain some sort of formation) that he pretty much just picks them off one by one.  The only real danger is if the Swarm player breaks, and covers multiple angles.  In the end Boba Fett is just one ship and if the Swarm player can keep getting a couple shots off every turn he could run out of hull before they do.

Edited by KineticOperator
Jfitz1431 likes this

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So, after going 0-3 yesterday in Omaha, I am officially giving up on the Shuttle, and I think with it, Fettigator. Fetigator is feast or famine with me, either his abilities win me the game, or they cost me the game in that I don't get good attacks off with him. And that is far too much of a swing for me to keep running him consistently.

Edited by hothie

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What about a longer range Fettigator.

Take Expert Handling, Heavy Laser Cannon, and Navigator, and work to sit as far back as possible, keeping distance and sniping. It's a little cheaper, and Keeps Fett from getting fried in range one combat.

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I'm just not a HLC on a firespray kind of thinker. I use my rear arcs often, usually more than my front arc. I just don't think the way you need to think in order to run a HLC on a firespray.

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Do you think it would be viable though? I'm debating trying it given the success I had last tournament with Fett, HLC, gunner, and Marksmanship(which felt like overkill accuracy.

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Sad to see that Fettigator didn't work out for you Hothie, it was a grand experiment though. I don't think the Shuttle and Firespray combo works well at all with any build. I found most (if limited success) with Colonel Jendon with Weapons Engineer, HLC, Advanced Sensors and ST321 with fighter support.

 

One Fett build I am looking at is Ordinance Fett. 

 

Recon Specialist, Dead Eye, Homing Missile, Advanced Proton Torpedo, Slave 1 and Shield Upgrade. With the ability to change movement direction, I think this could work. The 2 focus and deadeye make for a good platform for getting ordinance fired. The 2 focus will also help if the ordinance is spent or not in a position to fire as it gives att and def bonus. I think it will be best run with a few Tie's for interference. It also still allows for target lock to be used to support the focus if you happen to be out of firing position for a turn.

 

I did think of having a proton bomb as well, but that is really starting to rack up the points then. If I did that I would look to fly Fett with Vader and give Vader Squad Leader and a missile. It's two ships, but it could wreak havoc.

Edited by Englishpete

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I'm just not a HLC on a firespray kind of thinker. I use my rear arcs often, usually more than my front arc. I just don't think the way you need to think in order to run a HLC on a firespray.

Hothie and I talked about this after our match on Saturday and I agreed. I run a lot of two Firespray squads and I've decided that HLC just isn't worth the cost most of the time. I only get to use it once or twice a game b/c a lot of the time I've got a shot out the rear arc which means there's really no reason to do a K-turn to get them back in the HLC's arc.

 

The exception is when I'm flying Krassis, b/c of his ability.

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I've been reaching the same conclusion. A large ship just covers ground too quickly. The most HLC shots I've ever gotten off in a single game was 3, but the benefit of one of those was probably nil versus the K-turn I did to do it.

 

Even with Krassis, I'm leaning towards just packing a nice torpedo and calling it a day.

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Watching the latter part of your games, Hothie, I had the impression that Fettigator was treating you well but the lost points on the Shuttle put him at too great a disadvantage.  I have yet to see a shuttle that earned it's points on the table.  I do like HLC on Firesprays, but only if you present a valid alternative to entice your opponent to chase something else.  Most of the time when I see an HLC Firespray, the supporting ships are either too weak or too scattered to entice the opponent to do anything other than chase the Firespray.

 

Unfortunately, the Firespray costs so many points (especially with an HLC onboard) that it is very difficult to field a super-dangerous supporting crew.  Maybe Backstabber, Howlrunner, and something else, with a Proton Bomb on Fett?  I find that people are far more reluctant to turn their backs on Backstabber than his +1 Attack really calls for, and the Bomb should discourage people from chasing Fett.

 

Just some initial thoughts, not fully thought out yet.

Edited by KineticOperator

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So, after going 0-3 yesterday in Omaha, I am officially giving up on the Shuttle, and I think with it, Fettigator. Fetigator is feast or famine with me, either his abilities win me the game, or they cost me the game in that I don't get good attacks off with him. And that is far too much of a swing for me to keep running him consistently.

 

I concur.

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I've put a list together for my 8 year old to try out but I am anxious to try it myself. Hoping to get some feedback.

53 Boba Fett + Slave 1 + Advanced Proton Torps + Recon Spec + Deadeye + Shield Upgrade

47 Krassis Trelix + Heavy Laser Cannons + Shield Upgrade

Or for 1 point less drop the Shield Upgrade from Trelix and put Vader on board.

I'm guessing giving up the crazy manueverability for Boba isn't going to be as popular for some peoples taste. I also see that the HLC's aren't hugely popular on the Firesprays given the recent conversation. Does this one have much potential?

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Based on only having one APT, I might give up deadeye, both shield upgrades and recon in favor of PtL and a gunner on Boba and VI and Saboteur on Kath, but that is just me, the squad as is will probably do well enough :-)

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Hmmm. I think I may have misunderstood the gunner upgrade cards.

Does Gunner trigger after modifying dice results? I was thinking that it was used if you rolled all blanks or all eyeballs without any focus tokens; now I'm thinking that is wrong.

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