blarknob 0 Posted March 25, 2009 There are some interesting tricks you can pull with units that only have one attack capability. I'm going to give an extreme example just to highlight how powerful this can be. attacker has a devourer and a queen. defender has a seige tank and two battlecruisers. attacker sets the seige tank as the front line unit then plays improved flyer attack and spawn broodling. the devourer can't hit the frontline seigetank but its power exceeds the tanks health so the supporting battle cruiser is destroyed triggering flying splash. spawn broodling kills the tank, and the flying splash is applied to the second battle cruiser. In this example the zerg player had no possibility of loosing any units and the only way for the terran to save some of his units was for the tank to have 10 health. There are many different combinations of this that can be done. For instance a reaver and a high templar could take down a corsair and two reavers by setting the corsair as the front line unit. The reavers attack exceeds the health value of the corsair killing one supporing reaver, using ground splash on the other reaver and ground/air splash from psy storm on the corsair. Again with no risk of losing anything. There are a bunch more combinations but they all involve using an air only against a ground only in the front line(or vise versa) and then using an assist unit to kill whatever was in the front line. spawn broodling/psy storm/plague/mind control/irradiate can all accomplish this. You can defend against this by getting the defense module but you have to be aware of it first. Quote Share this post Link to post Share on other sites
cyb3k 0 Posted March 25, 2009 http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=6&efcid=1&efidt=38871&efpag=3 "Splash damage is only triggered if the attack from the standard combat card destroys the enemy unit." EDIT: I though it's impossible, but killing assists units ofc triggers Splash Damage. Sorry for confusing post, it's correct. Quote Share this post Link to post Share on other sites
blarknob 0 Posted March 25, 2009 The attack from the standard combat card is killing the enemy unit. I'll be more detailed. one skirmish front line devourer supporting queen. front line tank 2x supporting battlecruisers zerg plays improved flyer attack ( 9/8 flying splash) with spawn broodling terran plays seige mode (9/8 ground splash) devourer can't attack the tank but it can hit a supporting unit so its attack of 9 exceeding the health of 8 allows it to kill a supporting battlecruiser which triggers air splash damage. spawn broodling kills the tank. splash damage is applied killing the other battlecruiser. I picked examples with splash to demonstrate the power of this but splash doesn't need to be involved for this air/ground dodge to still be good. Quote Share this post Link to post Share on other sites
guest482406 0 Posted March 25, 2009 It's wrong. I think that splash damage should be triggered only then front line unit was destroyed. Quote Share this post Link to post Share on other sites
EMELT 0 Posted March 25, 2009 Aba said: It's wrong. I think that splash damage should be triggered only then front line unit was destroyed. Splash is triggered when your frontline unit makes a kill during the resolution of the skirmish. Doesn't matter if you kill an enemy front line unit or an enemy supporting unit. Quote Share this post Link to post Share on other sites
Railarian 0 Posted March 25, 2009 I did once destroyed two battlecruisers with a single valkyrie! Special Mobilize rocks! Quote Share this post Link to post Share on other sites
guest482406 0 Posted March 26, 2009 EMELT said: Aba said: It's wrong. I think that splash damage should be triggered only then front line unit was destroyed. Splash is triggered when your frontline unit makes a kill during the resolution of the skirmish. Doesn't matter if you kill an enemy front line unit or an enemy supporting unit. Yes, I know that. I clearly said "should be". Quote Share this post Link to post Share on other sites
Stefan 732 Posted March 26, 2009 That's a really hard one. Man, never thought of that. Really, really hits me. I will have to make sure to explain the "you can hit a supporting unit if not being able to hit the FLU" thing, so nobody can bow out with the excuse of having not known Quote Share this post Link to post Share on other sites
blarknob 0 Posted March 26, 2009 Yeah this is definately an odd case. It isn't going to come up much but if you can spot it you can devastate someone. I'll probably have to spend a half hour explaining it the first time I use it.... asuming I ever get the chance. It relies on the defender having a somewhat odd combination of units in a space. I just noticed all this when I was trying to come up with ways of using mind control effectively, I realized you could bypass the frontline without losing your dark archon if it could only attack flyers. For instance send in a dark templar and a dark archon in against a valkerie and and a marine. Put the valk in the front line, dark templar kills the supporting marine and the valk survives to be mind controlled. Quote Share this post Link to post Share on other sites
Stefan 732 Posted March 30, 2009 Hehe, and there's no chance he kills something himself, right? Quote Share this post Link to post Share on other sites