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Elior

Radical Inquisitors enlisting Xenos

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We have radical inquisitorial groups that loosely ally with Daemonic creatures but what about inquisitorial groups enlisting rogue xeno characters?

I would like to see a supplement for this similar to the Radical's Handbook. It could detail alternate xeno character generation such as Eldar or Tau. I feel it could be a nice addition to such an unexplored sub-sector.

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We have radical inquisitorial groups that loosely ally with Daemonic creatures but what about inquisitorial groups enlisting rogue xeno characters?

I would like to see a supplement for this similar to the Radical's Handbook. It could detail alternate xeno character generation such as Eldar or Tau. I feel it could be a nice addition to such an unexplored sub-sector.

 

If they ever do allow Xeno characters, I hope they take the approach of setting a minimum starting rank to avoid contorted fluff effects such as young elder or small orks in an attempt to balance everything.

 

But the thing is, it's very hard to play Xeno characters without massively compromising the setting when on most worlds and vessels, a xeno would be hunted down immediately. I suppose you can just about get away with a heavily cloaked eldar, but you're going to have to make sure that hood never slips. It makes more sense in Rogue Trader to have Xeno characters and personally, if they do it, I'd like to see it as part of a Rogue Trader expansion to DH2. They've said they're not going to re-do the other books, just DH. But you never know... It would be a chance to finally get a near unified system and if you're going to put things like Eldar in, people are going to want to be playing Eldar Pirates and the Aspect Warriors. At which point, you're getting into Rogue Trader and Space Marine territory (semi-respectively).

Edited by knasserII

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I suppose in this case if an inquisitor has xeno affiliations, they should be NPCs. Does anyone know of any instances in the fluff where an Inquisitor even enlisted a xeno as a partner? I'm sure they have worked together against a mutual greater foe but i'm referring to a more permanent relationship similar to a radical inquisitor and a daemonic ally. 

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I suppose in this case if an inquisitor has xeno affiliations, they should be NPCs. Does anyone know of any instances in the fluff where an Inquisitor even enlisted a xeno as a partner? I'm sure they have worked together against a mutual greater foe but i'm referring to a more permanent relationship similar to a radical inquisitor and a daemonic ally. 

 

None that I know of, but I'm not widely read in the novels so in there somewhere maybe. However, I can't imagine it being a remotely acceptable thing to most. WH40K is a game of violent xenophobia and religious mania. And a Xeno would have to have non-religious reasons for serving in the Inquisition, e.g. as a mercenary or under threat to something it cares about. It can't really be a religious supporter of a belief system that preaches it has no right to even live. Can you / should you have acolytes that are actually heretics (non-believers) themselves?

 

But some people want to play xenos. That's why I raised the possibility of doing it under a Rogue Trader expansion. It would cause fewer problems there by far.

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... Does anyone know of any instances in the fluff where an Inquisitor even enlisted a xeno as a partner? I'm sure they have worked together against a mutual greater foe but i'm referring to a more permanent relationship similar to a radical inquisitor and a daemonic ally. 

 

In the last book in the Eisenhorn trilogy, Ravenor (who, after being crippled in the previous book, has spent the last several years receiving tutelage in using his psychic abilities from Eldar) arranges for a group of Dire Avengers to accompany Inquisitor Eisenhorn on a particular mission, but I don't think that's the kind of 'partnership' you are talking about...

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Well, Xenos Hybris was a radical Inquisitorial faction in Calixis, and their focus was learning from and integrating with Xenos for the betterment of mankind, so I don't doubt they'd make use of the occasional Xeno ally.

seanpp likes this

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I think it could be integrated like in Rogue Trader as "Sanctioned Xenos".

 

BUT: it should be a very limited option, and it should not be allowed to have more than 1 in the group (there also should be a reason why it has to be a xenos).

 

Most suitable for travelling in disguise would maybe be an Eldar, so an Eldar Ranger role would be interesting (maybe even an outcast of his own kind...)

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There's actually plenty of fluff precedent for this sort of thing, just not really in the FFG material.

 

An alien allies type book isn't something I'm interested in personally, but I guess I can see how it'd be a good idea at some point.

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I don't think sanctioned Xenos have much place in a Dark Heresy campaign, save for the rare few who can maintain basically constant disguise. They work for Rogue Trader because Rogue Trader isn't focused on subtlety and intrigue. In Dark Heresy, they'd be a huge issue for the group, because subtlety tends to get compromised when you're dragging around an alien creature that your average Imperial citizen will either want to murder, or run away from as fast as possible. 

 

I think they have potential as, say, hireable mercenaries for specific jobs, but definitely not PCs.

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To be honest the prospect of hiring Xenos and such stuff would be better served by being dealt with in an Ordo Xenos book.

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I think it'd be worth discarding the concept of a 'radical's handbook' and instead do three Ordo books, covering the radical AND puritan sides of each faction. It'd be easier to contrast the clashing ideologies and give examples for leading puritan parties down the path of radicalism that way.

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We have radical inquisitorial groups that loosely ally with Daemonic creatures but what about inquisitorial groups enlisting rogue xeno characters?

I would like to see a supplement for this similar to the Radical's Handbook. It could detail alternate xeno character generation such as Eldar or Tau. I feel it could be a nice addition to such an unexplored sub-sector.

 

Aliens are common across the Imperium, and while they may be rarer on 'core' worlds, out on the fringes humans and aliens coexist quite happily.  Until i guess the Ministorum/puritans turn up to fire up their racist rants of course.

 

The 'icon' aliens are well established as being an acceptable sight within the Imperium; ork freebooters, eldar or kroot mercenaries, etc.  Then of course there are all manner of other aliens like the jokaero.

 

Inquisitors (and not just radicals) will definitely use aliens where their skills will come in useful.

Elior likes this

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One thing I've always found questionable about Freebooters; wouldn't having one in your retinue basically mean you're seeding Ork spores everywhere you go? Sounds like an absolutely terrible idea.

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I don't see why it would be any more of a crime having xeno allies vs having daemonic allies. I've just always wondered why FFG or Black Library never covered this angle pertaining to radical inquisitors.

seanpp likes this

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I think it'd be worth discarding the concept of a 'radical's handbook' and instead do three Ordo books, covering the radical AND puritan sides of each faction. It'd be easier to contrast the clashing ideologies and give examples for leading puritan parties down the path of radicalism that way.

Absolute supporter of this!

Three Ordo books which cover puritans, radicals, specialties and enemies of the specific ordos.

This would be awesome.

In this context, I could well think about one or two subtle sanctioned xenos classes.

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Tau and Eldar are probably the most viable, if this is a path FFG go down. They both have a lot of potential as allies to an Inquisitor because they're some of the most diplomatic Xenos, and they could easily disguise themselves as humans with some well covering disguises. 

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Tau could easily have a lot of packed in versatility in terms of the different castes, too. I'm not a huge supporter of playable Xenos in Dark Heresy, but if I had to have them, I'd definitely gravitate towards Tau.

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To be honest the prospect of hiring Xenos and such stuff would be better served by being dealt with in an Ordo Xenos book.

 

 

I think it'd be worth discarding the concept of a 'radical's handbook' and instead do three Ordo books, covering the radical AND puritan sides of each faction. It'd be easier to contrast the clashing ideologies and give examples for leading puritan parties down the path of radicalism that way.

 

I would vote for this option, too. Not only would it be more useful to me, but it would provide an interesting contrast to DH1 supplements. I definitely don't want supplements that are just updated versions of previous books.

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Tau could easily have a lot of packed in versatility in terms of the different castes, too. I'm not a huge supporter of playable Xenos in Dark Heresy, but if I had to have them, I'd definitely gravitate towards Tau.

 

That's funny. Because I'm the same in that I'm not really in favour of playable Xenos but if I had to have them, the Tau would be the last on my list. Well okay, not the last (Tyrannids would be a little tricky), but in a lot of ways, I'd prefer something that could never really be reconciled with the humans. Tau bleeds into a weakening of the humans hate aliens in a way that is more easily avoided with others. Even the Eldar are better in that they will never be reconciled with humans and don't desire to be, whereas the Tau would easily slide into the role of friendly ally-alien. And there's the non-mystical nature of technology for them which flies right in the face of the Imperium's quasi-religious reverence of ritual tech use and preservation. Basically, if there's an ork in the party, you get a lot of humour or horrible moments and a general reinforcement of the basics of WH40K - aliens are not like us.  Eldar... sure, you can make a party work, but the differences are clear. And the Eldar might be technologically advanced but they are so advanced, and their technology is so spiritually integrated that it doesn't cause too much pollution of the human viewpoint. But Tau? You've got this constant thorn in your side saying: 'aliens - they're like people really, just a slightly different human culture, also that las-gun? I can explain how it works'.

 

Meh. I hate Tau, actually. You can probably tell. :P

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I would vote for this option, too. Not only would it be more useful to me, but it would provide an interesting contrast to DH1 supplements. I definitely don't want supplements that are just updated versions of previous books.

 

 

Thirded. You could also role up different creatures into each of the books. So the Ordo Xenos one you get your Genestealers et al. Malleus you got your daemons, etc. That way, you buy a book and you've got everything you want for your campaign. It's nice.

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Was looking through the fluff today on Lexicanum and discovered that there is indeed a radical faction of Inquisitors called Xeno Hybris.

"The Hybris reckon that only by mutual understanding and cooperation with aliens will Humanity survive in the galaxy. This group is strictly confined to the Calixis Sector and attract many who find the allure of greater knowledge from aliens to be a promising field. As such, they feel that others tend to be ignorant of the potential gains offered by aliens and that intolerance of xenos is against their own beliefs.[1]

 

There are only a few Inquisitors that follow the teachings of the Xenos Hybris and dedicate their lives to the pursuit of such a field of mutual cooperation. However, some believe that before the faction's end, they may create a great catastrophe for the Imperium. Agents of the Xenos Hybris are often searching amongst the ruins of long dead alien worlds and often form alliances with xenophile Hereteks in order to create melding of Human/Xeno technology. Their complete belief in their objective means that the Xenos Hybris often kill any who stand in their way. As such, whilst they are often scholarly individuals, agents of the Xenos Hybris are equally fanatical in their goals.[1]
Due to their nature, many members of this faction can be found amongst the Ordo Xenos, though some can also be found amongst the Ordo Malleus as well as the Ordo Hereticus. Amongst the Ordo Malleus, such agents seek to use Xenos lore to find a means of defeating Daemons whilst the Ordo Hereticus search for means of unifying the fractured Imperium of Man.[1]"

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While reading this it becomes quite clear to me, that a lot of guys share my passion for the inquisitions different political wings.

I think this aspect should really be integrated into DH2.

If playable Xenos could be thought of as an Ordo Xenos Sourcebook option, I would like to see the following:

- Eldar (maybe a ranger could make sense)

- Dark Eldar (love, fear and hate those guys at the same time)

- Tau (maybe an exiled or mercenary ?)

- Kroot (more difficult to conceal; definitely a mercenary)

- Orks (impossible to conceal...but they are just...too cool to be ignored ;) )

- maybe some sector specific kind of xenos

Please in no way: tyranids or necrons

I very well know, that any xenos integration will lead to extreme ingame problems and might trigger strange events and reactions...but to be honest...that would be worth it in my eyes as it can also add very much flavour, fun and great moments.

And if it would be an option, people who wouldnt want it in their campaigns, could just ignore it.

Just imagine an extreme radicals inquisitors warband, which is made up only of different xenos *lol*

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I'd say if we're going to include Eldar, corsairs are probably the best option. Most craftworld Eldar aren't likely to leave their people over petty human issues, and Dark Eldar are potentially a bit too evil for a DH game.

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