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OggDude

Another Character Generator

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On 4/6/2019 at 11:18 AM, OggDude said:

The pre-release for 2.3.2 is now ready.  You can find it here.  Please run it through its paces and let me know if you find anything that needs changing or fixing.

 

Pre-Release 2.3.2.0:

New/Changed Data:

  • Added all new information from "Knights of Fate", including species, specializations, talents, equipment and vehicles, motivations, backgrounds, signature abilities, droids, attachments, etc.

New Features/Enhancements:

  • Added rewards to the character generator.  Rewards can cost XP, but can also grant talents, skill ranks, and die modifiers to skills.  The following reward types are supported (found in various sourcebooks):  Ally, Apprentice, Battle Scar, Campaign Medal or Ribbon, Follower, Honored Title, Maker's Mark, Medal of Honor, Military or Civilian Decoration, Proven Expertise, Reputation, and School.  Rewards are not tied to any specific career in order to provide flexibility to the GM.
  • In crafting, a character with the Maker's Mark reward will have the Advantage cost of a chosen improvement lowered by one.
  • Added a Rewards editor to the Data Editor.
  • Modified editors in the Data Editor to add a standard description based on the name and source information for the item being added.  Armor, weapons, gear, and vehicles will use Header 3 for the title, while other items will use Header 4, as is the current standard.
  • Modified the skills pane.  The rank sources have been removed and columns respaced to be less cluttered.  A complete list of rank sources will now appear in a tool tip when you hover over a skill.
  • Restricted ships will now display the restricted symbol after the cost/rarity on the printed sheet.
  • In the Data Editor, the Force Ability editor now supports innate weapons.  Innate weapons configured in this way will show up in a character's weapon inventory when the Force ability is selected.
  • When the Conjure basic Force power ability is selected, two innate weapons will be added to the weapon equipment list: a Basic Conjured Brawl Weapon and a Basic Conjured Melee Weapon.  They can be selected to show on the first page of the character sheet as a reference when a character has the Conjure Force power.

Bug Fixes:

  • Innate Brawl weapons (such as from a species, gear, or an attachment) were not getting properly combined with the default Unarmed attack.  They now will.
  • When new innate weapons were being added, there was a chance that the "Show" flag would not get properly set on existing innate weapons, or get set on the new innate weapon.  Innate weapon keys are now calculated differently, which should eliminate this issue.
  • Ad hoc (innate) vehicle weapons would be displayed as using personal scale if they were set to planetary scale.  Planetary scale ad hoc weapons will no longer display as personal, while personal ad hoc weapons will continue to properly display as personal.
  • In GM Tools, adversaries with the Flyer ability were always being classified as mounts and being given the mount Flyer talent instead.  This will now only happen if other mount abilities are found, as non-mount adversaries may have the Flyer ability as well.
  • For vehicle weapons, changed weapon descriptions to use proper hyphenated grammar for mounted weapons (i.e., "Forward-Mounted" instead of "Forward Mounted").
     

Thanks mate, but please don't forget that alternate force traditions (DoH, counselor splat) remains undone (if you plan to do that).

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Ok guys, found something odd.  Was trying to create an encounter using BX Commando droids.  Went to import them and when I selected them from the Gatekeeper source, the screen flashed like it was updating, but they were not added to my adversaries list.  Tried several more times, same thing.  Was able to add the bear thing and the Droideka fine, just not the BX.  So I try and create one from scratch, enter all the info, hit “Add”, and the same thing happens, with everything I just entered disappearing.  Any Ideas?

Also, I’m using the newest version, but not the pre-release one.

Edited by Recon35
Typo, version info

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So, running into a problem.  I added the Scavenger spec and the new talents from it  to the custom data, and when I save it, and reopen the character editor it doesn't appear.  When I close the program, and reopen it, everything but the default data is gone, and I have to re-import everything, and re-enter custom data.    Any ideas?  Something I'm doing wrong?  I'm saving everything.  Using 2.3.2

 

 

Edited by Raicheck

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On 4/24/2019 at 8:59 AM, EliasWindrider said:

OK I just tried it... and I have a feature request... the rule is against crafting a sil 5 ship/engine combo with speed greater than 3, but in the case of stripping the hull off a ir-3f you're not crafting that part of the ship (frame and engines), so to my thinking it should keep the speed of 4 rather than down grading it to 3, especially if you're going to replace it with the sleek carapace which is the lightest and therefore "fastest" hull.   

Also, that seems to be part of what was done to the lancer class pursuit craft to get the shadow caster on page 89 of dawn of rebellion (it's hull seems to have been replaced with a sleek carapace to give it addition hard points, it's base speed of 5 is higher than the silhouette 4 limit of 4).

being a code monkey myself I suspect that the implementation would be something like if (engine!=no engine) then limit speed by silhouette, and you may need to switch the default engine to no engine to prevent a default engine from limiting the speed prematurely.

thanks for your consideration oggy even if the answer is "no"

 

Actually, it makes sense to me.  I'll only enforce max speeds by silhouette if using an engine template, and it will always use an engine template unless you use a custom vehicle, in which case it's optional.  If an engine template isn't in use, crafting will assume that the custom vehicle was built that way for a reason and not enforce the maximum.

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6 minutes ago, OggDude said:

Actually, it makes sense to me.  I'll only enforce max speeds by silhouette if using an engine template, and it will always use an engine template unless you use a custom vehicle, in which case it's optional.  If an engine template isn't in use, crafting will assume that the custom vehicle was built that way for a reason and not enforce the maximum.

Thanks Oggy!

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The pre-release seemed pretty stable, so here's the official 2.3.2.0 release (Manual Install and Web Install).  My new copies of Cyphers and Masks and Dawn of Rebellion just came in the mail yesterday, so I'll be working on those for 2.3.3.

Here's the 2.3.2 release notes:

Release 2.3.2.0:

New/Changed Data:

  • Added all new information from "Knights of Fate", including species, specializations, talents, equipment and vehicles, motivations, backgrounds, signature abilities, droids, attachments, etc.
  • In crafting, maximum speed by silhouette rules are now enforced only if using an engine template.  If modifying a custom vehicle without changing out the engine, it will no longer top out the speed using the rules if the base speed of the custom vehicle is higher.

New Features/Enhancements:

  • Added rewards to the character generator.  Rewards can cost XP, but can also grant talents, skill ranks, and die modifiers to skills.  The following reward types are supported (found in various sourcebooks):  Ally, Apprentice, Battle Scar, Campaign Medal or Ribbon, Follower, Honored Title, Maker's Mark, Medal of Honor, Military or Civilian Decoration, Proven Expertise, Reputation, and School.  Rewards are not tied to any specific career in order to provide flexibility to the GM.
  • In crafting, a character with the Maker's Mark reward will have the Advantage cost of a chosen improvement lowered by one.
  • Added a Rewards editor to the Data Editor.
  • Modified editors in the Data Editor to add a standard description based on the name and source information for the item being added.  Armor, weapons, gear, and vehicles will use Header 3 for the title, while other items will use Header 4, as is the current standard.
  • Modified the skills pane.  The rank sources have been removed and columns re-spaced to be less cluttered.  A complete list of rank sources will now appear in a tool tip when you hover over a skill.
  • Restricted ships will now display the restricted symbol after the cost/rarity on the printed sheet.
  • In the Data Editor, the Force Ability editor now supports innate weapons.  Innate weapons configured in this way will show up in a character's weapon inventory when the Force ability is selected.
  • When the Conjure basic Force power ability is selected, two innate weapons will be added to the weapon equipment list: a Basic Conjured Brawl Weapon and a Basic Conjured Melee Weapon.  They can be selected to show on the first page of the character sheet as a reference when a character has the Conjure Force power.

Bug Fixes:

  • Innate Brawl weapons (such as from a species, gear, or an attachment) were not getting properly combined with the default Unarmed attack.  They now will.
  • When new innate weapons were being added, there was a chance that the "Show" flag would not get properly set on existing innate weapons, or get set on the new innate weapon.  Innate weapon keys are now calculated differently, which should eliminate this issue.
  • Ad hoc (innate) vehicle weapons would be displayed as using personal scale if they were set to planetary scale.  Planetary scale ad hoc weapons will no longer display as personal, while personal ad hoc weapons will continue to properly display as personal.
  • In GM Tools, adversaries with the Flyer ability were always being classified as mounts and being given the mount Flyer talent instead.  This will now only happen if other mount abilities are found, as non-mount adversaries may have the Flyer ability as well.
  • For vehicle weapons, changed weapon descriptions to use proper hyphenated grammar for mounted weapons (i.e., "Forward-Mounted" instead of "Forward Mounted").
  • When crafting vehicles, if a new vehicle was selected, it's assembly template would not be updated until the assembly was selected from the drop down.  Because of this, the crafting costs were calculated using the previous frame's assembly template.  Now, the assembly is automatically updated when the crafted vehicle is being created without having to first select the assembly template (there can only ever be one assembly template based upon silhouette).
  • When crafting vehicles, the value of a custom vehicle only considered the cost of crafting it.  It will now also include the original cost of the vehicle, as well as additional crafting costs.
  • In crafting, the Craft Summary sheet had some formatting issues with vehicles if the template names exceeded the size of the label.  These have been fixed.
  • In crafting, the Craft Summary sheet would crash if you removed the hull or engine from a custom vehicle.  This will now work properly.
  • In many screens and printouts, fixed minor formatting and spacing issues such as centering, font sizes, etc.
     

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19 minutes ago, FLHTCU said:

re: 2.3.2.0 - Why am I getting a warning from Bitly not to use the file on the 'web install' link?  Any ideas? I've never heard of Bitly

just your standard Internet warning.  Chrome won't even download it for me.  Had to lower myself to IE and "accept anyways"

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Okay, so I finally got the data to save.  Had to set up a new app folder for it to do so. Whenever I access the data editor, the talents and specialization I added show up.   However, even with all of the options enabled in the character creator it doesn't show when making a character.   Tried restarting several times to check and see if needed to refresh the data.   Any suggestions on what I can try to fix it?  

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Just checking that I've understood things correctly: if I do a web installation of the program, then the custom data (characters, self-inputted data from the rulebooks which I own, etc.) should be preserved when I next update the program, right?

(The reason why I'm asking is that I previously had a manual installation and put the custom data folder somewhere else, but when I installed and then later updated the web installation I couldn't find the data again. Luckily it was only a small amount that disappeared: one character, a few Force powers, and two talents.)

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9 minutes ago, Bellona said:

Just checking that I've understood things correctly: if I do a web installation of the program, then the custom data (characters, self-inputted data from the rulebooks which I own, etc.) should be preserved when I next update the program, right?

(The reason why I'm asking is that I previously had a manual installation and put the custom data folder somewhere else, but when I installed and then later updated the web installation I couldn't find the data again. Luckily it was only a small amount that disappeared: one character, a few Force powers, and two talents.)

Yes but you will have to import it. As manual install does not place it anywhere.

Edited by Daeglan

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Thank you for the answer, even though it wasn't quite the question that I was asking. :) (I probably wasn't clear enough about what I wanted to know, and included confusing information about a previous manual installation.)

What I have now is the web installation, with the newly-inputted custom data now in what I believe is the "usual location according to the program". Will the next web installation update automatically find that data, or will I have to jump through various hoops to preserve it for the next version?

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1 hour ago, Bellona said:

Thank you for the answer, even though it wasn't quite the question that I was asking. :) (I probably wasn't clear enough about what I wanted to know, and included confusing information about a previous manual installation.)

What I have now is the web installation, with the newly-inputted custom data now in what I believe is the "usual location according to the program". Will the next web installation update automatically find that data, or will I have to jump through various hoops to preserve it for the next version?

As long as your changes are to a secondary dataset they will persist. If you make changes to the main data and if it changes between updates your data will be overwritten.

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Base data comes with the application and may change each time there's an update.

Custom data is found in your custom data directory.  It is not touched when you update.  Custom data is merged with base data to get a final data result.  There's basically three types of custom data:

  • DescOnly - Same as the base data, but with your own descriptions and, optionally, names.
  • CustomItem - Overwrites an existing item so you can change what an existing item does or how it works.  This includes the item itself, as well as description if that changes.
  • AddedItem - A new item.

There's actually two levels of organization for custom data.  The first is the "default" data set, which consists of files in the custom data directory.  The second is your own named data sets, which reside in folders within the custom data directory.

All of these things can be backed up, and custom data sets can be exported so that other people can use them.

Base data should not be touched.  If you want to make changes to your data, use the Data Editor, which only modifies data in the custom data directory (or data set subdirectories).

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3 minutes ago, OggDude said:

Base data comes with the application and may change each time there's an update.

Custom data is found in your custom data directory.  It is not touched when you update.  Custom data is merged with base data to get a final data result.  There's basically three types of custom data:

  • DescOnly - Same as the base data, but with your own descriptions and, optionally, names.
  • CustomItem - Overwrites an existing item so you can change what an existing item does or how it works.  This includes the item itself, as well as description if that changes.
  • AddedItem - A new item.

There's actually two levels of organization for custom data.  The first is the "default" data set, which consists of files in the custom data directory.  The second is your own named data sets, which reside in folders within the custom data directory.

All of these things can be backed up, and custom data sets can be exported so that other people can use them.

Base data should not be touched.  If you want to make changes to your data, use the Data Editor, which only modifies data in the custom data directory (or data set subdirectories).

Speaking of this subject....

I’ve encountered an issue a few times in which I’ve created a new custom piece of data (say, a ship), but after closing the program, it doesn’t show up in the Character Generator or even the Data Editor. If I look in the appropriate location in DataCustom, the actual file (or data) is there...it’s just unusable unless I move it over to the base data folder.

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5 hours ago, Nytwyng said:

Speaking of this subject....

I’ve encountered an issue a few times in which I’ve created a new custom piece of data (say, a ship), but after closing the program, it doesn’t show up in the Character Generator or even the Data Editor. If I look in the appropriate location in DataCustom, the actual file (or data) is there...it’s just unusable unless I move it over to the base data folder.

I too have had this proclem.  Even printed the character sheet out with the ships after they were built. Closed it down, and *poof* gone. Still have the files, just out of spite. Still haven't re-entered them yet, as the ships haven't changed yet.

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Since trying to update some of the data and descriptions I am now getting this error - can anyone tell me what have I broken?  I am not sure how I will function without this tool...

 

See the end of this message for details on invoking 


just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SWCharGen.DescriptionProcessing.GetIdiFromList(List`1 thelist, ItemDescInfo compIdi, Boolean useID, Boolean checkOnly)
   at SWCharGen.DescriptionProcessing.UpdateList(List`1 myList, ItemDescInfo idi, Boolean isBaseMod, Boolean useID)
   at SWCharGen.CharWeapon.AllQualities(Character ch)
   at SWCharGen.DescriptionProcessing.GetWeaponQualities(CharWeapon cwep, Boolean skipAttach, Character ch)
   at SWCharGen.DescriptionProcessing.GetWeaponQualitiesDesc(CharWeapon cweap, Character ch)
   at SWCharGen.DescriptionProcessing.GetItemQualities(CharModdableItem citem, Character testChar, Boolean skipBasics, Adversary adv)
   at SWCharGen.EditEquipment.UpdateDisplay(Object itemToDisplay)
   at SWCharGen.EditEquipment.dvgOwnedWeapons_SelectionChanged(Object sender, EventArgs e)
   at System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
   at System.Windows.Forms.DataGridView.FlushSelectionChanged()
   at System.Windows.Forms.DataGridView.SetSelectedRowCoreInternal(Int32 rowIndex, Boolean selected)
   at System.Windows.Forms.DataGridViewBand.set_Selected(Boolean value)
   at System.Windows.Forms.DataGridViewRow.set_Selected(Boolean value)
   at SWCharGen.EditEquipment.FillOwnedGrid(Boolean keepSelected, CharModdableItem newItem)
   at SWCharGen.EditEquipment.ShowEquipment()
   at SWCharGen.EditEquipment.Initialize(CharData data, List`1 equipment)
   at SWCharGen.frmSWCharGenMain.CreateWeaponPanel(Boolean updateOnly)
   at SWCharGen.frmSWCharGenMain.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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System.Data.SqlServerCe
    Assembly Version: 4.0.0.1
    Win32 Version: 4.0.8876.1
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/System.Data.SqlServerCe.DLL
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System.Data
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
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System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
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System.EnterpriseServices
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Edited by MonkeyInSpace

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12 hours ago, MonkeyInSpace said:

Since trying to update some of the data and descriptions I am now getting this error - can anyone tell me what have I broken?  I am not sure how I will function without this tool...

 

 

  Reveal hidden contents

See the end of this message for details on invoking 


just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SWCharGen.DescriptionProcessing.GetIdiFromList(List`1 thelist, ItemDescInfo compIdi, Boolean useID, Boolean checkOnly)
   at SWCharGen.DescriptionProcessing.UpdateList(List`1 myList, ItemDescInfo idi, Boolean isBaseMod, Boolean useID)
   at SWCharGen.CharWeapon.AllQualities(Character ch)
   at SWCharGen.DescriptionProcessing.GetWeaponQualities(CharWeapon cwep, Boolean skipAttach, Character ch)
   at SWCharGen.DescriptionProcessing.GetWeaponQualitiesDesc(CharWeapon cweap, Character ch)
   at SWCharGen.DescriptionProcessing.GetItemQualities(CharModdableItem citem, Character testChar, Boolean skipBasics, Adversary adv)
   at SWCharGen.EditEquipment.UpdateDisplay(Object itemToDisplay)
   at SWCharGen.EditEquipment.dvgOwnedWeapons_SelectionChanged(Object sender, EventArgs e)
   at System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
   at System.Windows.Forms.DataGridView.FlushSelectionChanged()
   at System.Windows.Forms.DataGridView.SetSelectedRowCoreInternal(Int32 rowIndex, Boolean selected)
   at System.Windows.Forms.DataGridViewBand.set_Selected(Boolean value)
   at System.Windows.Forms.DataGridViewRow.set_Selected(Boolean value)
   at SWCharGen.EditEquipment.FillOwnedGrid(Boolean keepSelected, CharModdableItem newItem)
   at SWCharGen.EditEquipment.ShowEquipment()
   at SWCharGen.EditEquipment.Initialize(CharData data, List`1 equipment)
   at SWCharGen.frmSWCharGenMain.CreateWeaponPanel(Boolean updateOnly)
   at SWCharGen.frmSWCharGenMain.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3394.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGen
    Assembly Version: 2.3.2.0
    Win32 Version: 2.3.2.0
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/SWCharGen.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SWCharGenCtlLib
    Assembly Version: 2.3.2.0
    Win32 Version: 2.3.2.0
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/SWCharGenCtlLib.DLL
----------------------------------------
HtmlRenderer.WinForms
    Assembly Version: 1.5.0.6
    Win32 Version: 1.5.0.6
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/HtmlRenderer.WinForms.DLL
----------------------------------------
HtmlRenderer
    Assembly Version: 1.5.0.6
    Win32 Version: 1.5.0.6
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/HtmlRenderer.DLL
----------------------------------------
SWCharGenLib
    Assembly Version: 2.3.2.0
    Win32 Version: 2.3.2.0
    CodeBase: file:///D:/Users/GDrive/2.%20Personal/03.%20Games/02.%20RPG's/01.%20SW%20RPG/05.%20Character%20Generator/SWCharGenLib.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

 

It looks like you have an issue with a weapon that you created or edited.  Rename Weapons.xml in your custom data directory and see if the error goes away.

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On 4/20/2019 at 2:01 PM, OggDude said:

The lightsaber templates are there, they're just not specific for those lightsabers.  The template description will tell you what sort of lightsabers can be created using that template.

I couldn't find any of those adversaries.  Do you have page references?

The price of normal crafted items, including vehicles, is the cost of crafting them.  However, for a custom frame that uses an actual vehicle, the cost of that "frame" should have been the original price of the vehicle when determining the crafted vehicle's price.  I fixed this.

I also found a bug with the assembly template.  If you select a custom vehicle, or any other frame type, the assembly template wasn't updated for that vehicle or frame until after the assembly was selected from the drop down.  Since the default template upon entering the dialog is a speeder bike, if you selected a larger frame or vehicle, it would still use the silhouette 2 assembly template, rather than the proper template for its silhouette.  Since there can only ever be one assembly template for a frame based upon silhouette, I now just set it when creating the vehicle, rather than waiting until the assembly grid is displayed to change it (which might never happen).

The Base Guard Shoto Hilt gets the following on it's base line without having to spend advantages or triumphs.

Guard Shoto Encumbrance 1, HP 3, price 700, rarity 7, Defensive 1, Deflection 2, Unwieldy 4.

The Base Temple Guard Hilt gets the following on it's base line without having to spend advantages or triumphs.

Temple Guard Lightsaber Pike Encumbrance 2, HP 4, price 2,000, rarity 9, Defensive 1, Linked 1, Stun 4, Unwieldy 3.

None of the base templates match either of those.

Cal Alsen Beyond the Rim page 26 and Liers Ossnan Beyond the Rim page 70 (doesn't have specific stats but is still a named NPC).
The racers in the Jewel of Yavin are Detailed on pages 45-47. You covered some of them but not all.

 

 

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Hi Oggdude,

when trying to start the CharGen on Windows 10, I ran into a strange error regarding .NETs clr.dll. Any ideas?

- System 
  - Provider 
   [ Name]  Application Error 
  - EventID 1000 
   [ Qualifiers]  0 
   Level 2 
   Task 100 
   Keywords 0x80000000000000 
  - TimeCreated
   [ SystemTime]  2019-04-30T19:09:18.709718400Z 
   EventRecordID 4125 
   Channel Application 
   Computer DESKTOP-F36QRGV 
   Security 
- EventData
   SWCharGenLauncher.exe 
   2.3.2.0 
   5cc4c20e 
   clr.dll 
   4.8.3761.0 
   5c9c6f68 
   c00000fd 
   004d44fa 
   fa0 
   01d4ff8833073d6c 
   C:\Users\GM\Downloads\SWCharGen\SWCharGenLauncher.exe 
   C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll 
   e3da03c3-62fb-4a81-9f34-0bde50dc7d6e 

 

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On 4/29/2019 at 9:04 PM, Dakkar98 said:

The Base Guard Shoto Hilt gets the following on it's base line without having to spend advantages or triumphs.

Guard Shoto Encumbrance 1, HP 3, price 700, rarity 7, Defensive 1, Deflection 2, Unwieldy 4.

The Base Temple Guard Hilt gets the following on it's base line without having to spend advantages or triumphs.

Temple Guard Lightsaber Pike Encumbrance 2, HP 4, price 2,000, rarity 9, Defensive 1, Linked 1, Stun 4, Unwieldy 3.

None of the base templates match either of those.

Cal Alsen Beyond the Rim page 26 and Liers Ossnan Beyond the Rim page 70 (doesn't have specific stats but is still a named NPC).
The racers in the Jewel of Yavin are Detailed on pages 45-47. You covered some of them but not all.

 

 

Here are the lightsaber templates and the types of lightsabers that can be created with them:

  • Standard Lightsaber - lightsaber
  • Precision Lightsaber - shoto, dagger lightsaber, and lightfoil
  • Defensive Lightsaber - guard shoto
  • Double-Bladed Lightsaber - double-bladed lightsaber and Temple Guard lightsaber pike
  • Pole Lightsaber - lightsaber pike and long-handle lightsaber

These are all in Endless Vigil.  Remember, they're templates, and templates are generalized so you can create different variations depending on how you spend your rolls.  Unless I'm missing something, there're no templates for specific lightsabers types, just these generalized categories.

Cal Alsen is included as "ISB Supervisor Cal Alsen".  Liers Ossnan might be mentioned, but I can't include an adversary of him if I don't have his stats :)  If you need him as part of an encounter, then just make something up, use a stock adversary, or make a copy of Cal.

And all the racers on pages 45-47 (Gerrol Hunn, Chara Tull, The Carbine, and Garulo) are also included.  Again, if others are mentioned elsewhere, but don't have a stat block, then I can't make adversaries out of them.

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