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Another Character Generator

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On 7/26/2018 at 2:44 PM, Nytwyng said:

It would depend on whether or not you and OggDude used the same item key for the data. If they have different keys, they’ll exist side-by-side. Personally, I always build in an expectation that I might not enter things as fully optimized as he does by beginning my keys with an abbreviation for the source (for example, the Trailblazer spec would have the key FIBTRAILBLAZER). This allows me to easily identify what I’ve entered vs what OggDude has entered, and delete my version when he adds his (and also copy/paste the fluff text I’ve entered into the “official” one). In fact, I follow this pattern for fully custom data that I enter to avoid potential conflicts with later data (Ex: I’ve been working on a Lords of the Expanse conversion for a while. The lightfoil for it has the key LOTELIGHTFOIL, which I was glad for when Knights of Fate included a lightfoil.)

I enter them as a seperate data set for each book and then copy the fluff text across to oggs when he adds it in my main dataset and delete the additional book dataset which i keep a backup of before i do that. Like you I keep items in different datasets, especially important as it makes them easier to manage and track. Also can unload them if not needed.

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The defense thing is a bug.  I tried to simplify the calculation, which works for everything but weapons.  Weapons can have modifications from talents, while other item types don't.

Anyway, got it working.  I want to accumulate some more bugs before doing a bug fix release.

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On 7/25/2018 at 9:55 PM, gwek said:

Can I use the Data Editor to delete standard equipment and other items?

When selecting sources, you have to have at least one "Core" source selected.  Core sources are the core rulebooks for EotE, AoR, and FaD.  So, even with your custom data, you'd still need to have one of them selected.

There's a way around this, of course.  You'd need to have a custom CoreSources.xml file in your DataCustom directory.  This file would add your Firelfy source as a core source.  There's no editor for this file, but you can create it yourself.  Once it shows up as a core source, you can deselect the other three and just have your Firefly source enabled

The main caveat is that the core sources are "core" for a reason.  The generator has to have SOMETHING in almost all of the data files for it to work properly, and by selecting one of the three core source, this requirement is fulfilled.  If you want to make another core source, just make sure you have your bases covered.

Edited by OggDude

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3 hours ago, OggDude said:

The defense thing is a bug.  I tried to simplify the calculation, which works for everything but weapons.  Weapons can have modifications from talents, while other item types don't.

Anyway, got it working.  I want to accumulate some more bugs before doing a bug fix release.

I have a couple on the page before this one for the Vehicle Crafting system.

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I've been having a problem with the compact character sheets that I've been making for my kiddos.  All of my force power descriptions overflow the text box area and don't wrap around.  Is it something that I'm doing wrong? 

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On 7/28/2018 at 7:15 PM, Jareth Valar said:

Made a starfighter for a character (3 times just to be sure):

1) Integrated System under the vehicle hull. I chose the Hyperdrive and after finishing it still uses one of the vehicles hardpoints (also allows me to remove it, though not sure if this is an error or not)

2) Also under the hull crafting. For 1 triumph it has Cargo x2 (add twice Sil to cargo cap) it's only increasing it by Sil, not Silx2

3) It's giving me Deflective Plating, Electron Baffled Engine, Enhanced-Capacity Holds, Ion Drive Array, Single Ion Coil, Sleek Carapace, and Ion Turbine Engine as after market attachments. Which would be cool and possible but it won't let me replace what it was built with.

4) Under Integrated Improvements for Vehicle Frame will not allow a starfighter to gain a passenger (I know 0 x .5 round up is still 0, so not sure if this is intended either way)

5) Lightly Armored Hull is missing the Increase Handling by +1 mod

6) Max altitude for an Airspeeder is 100 km, not 10 km

Not associated with Vehicle Crafting, but Reinforced Engine Cowlings are Podracer only.

  1. It does use a HP, but it also increases max HP by 1 like it's supposed to, so it's a wash.
  2. The description is misleading.  Cargo Pods x 2 still increases by silhouette.  However, if the frame is a Freighter, it increases by silhouette x 4, rather than x 2.
  3. Yeah, those are now removed from general circulation and are not allowed to be chosen after creation.
  4. I hadn't thought about it, but yeah, half again of 0 is still 0 :)
  5. Fixed, and changed the name to "Lightly" rather than "Light"
  6. Fixed.

And changed cowlings to podracer-only.

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Alright, I just tried to download the updated version of the Character Generator twice.  Once from the link in OggDude's profile and again from the front page link after reading that it updated in a later post.   Both times it re-installs the 2.3 version.  

Can someone send me the link for the 3.0 version or explain why it keeps downloading the 2.3 version instead of the 3.0 version for me?

 

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5 minutes ago, DarthMonkey said:

Alright, I just tried to download the updated version of the Character Generator twice.  Once from the link in OggDude's profile and again from the front page link after reading that it updated in a later post.   Both times it re-installs the 2.3 version.  

Can someone send me the link for the 3.0 version or explain why it keeps downloading the 2.3 version instead of the 3.0 version for me?

 

2.3 is the latest version

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Hey Ogg, would it be too much to ask or too difficult to add a GM Grant to allow Tinkerer to affect Vehicles/Ships?  It was debated quite a bit a while back, and my table has been using it as a thing for a while. As I recall, a couple of others do/did too.

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Okay I have a quick question.   In the editor I can modify the text in a talent so that I don't have to keep referencing the books so I've got that part down.  

Now, I've gone on in an attempt to create a race for the game [Miriluka just becuase] and it LOOKS like I've got it made in the editor, but it doesn't show in the character generator.    I'm don't have the computer smarts to know what it is that I'm doing wrong. 

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29 minutes ago, DarthMonkey said:

Okay I have a quick question.   In the editor I can modify the text in a talent so that I don't have to keep referencing the books so I've got that part down.  

Now, I've gone on in an attempt to create a race for the game [Miriluka just becuase] and it LOOKS like I've got it made in the editor, but it doesn't show in the character generator.    I'm don't have the computer smarts to know what it is that I'm doing wrong. 

Make sure you have the User Data source selected under options in the character generator

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2 hours ago, DarthMonkey said:

Okay I have a quick question.   In the editor I can modify the text in a talent so that I don't have to keep referencing the books so I've got that part down.  

Now, I've gone on in an attempt to create a race for the game [Miriluka just becuase] and it LOOKS like I've got it made in the editor, but it doesn't show in the character generator.    I'm don't have the computer smarts to know what it is that I'm doing wrong. 

 

1 hour ago, warchild1x said:

Make sure you have the User Data source selected under options in the character generator

You also have to close the character generator portion and reopen it for it to take effect 

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I figured I'd post this here, but this Character Generator is fantastic, I've been making use of it for a while now, but I wanted to do something a bit interesting, I'm currently using the GMtools to make enemies for a Fallout Campaign I'm running but I did want to ask something, is there anyway I could replace the Dice Symbols with the Genesys ones for the client? I know it's a petty thing, but I was looking at making a couple of one-shots, and having the symbols match would be handy. I tried but I couldn't track down where they were stored in the file structure. I think I'm just a dingus but any help would be very much appreciated!

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Found a bug with the Ion drive array it shows in the book it has two max speed increase mods but the crafting generator shows only one mod for it and my gm granted me the signature vehicle talent along with the custom loadout talents so I can use the generator to generate our new custom made ship. When I went to gm grants to add signature vehicle it wasn't on the list of talents to grant.

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I'm getting a crash every time I try to print a sheet. It hangs before loading the preview and just sits there, if I ever touch anything else it stops responding.  I've cleared the cache, reinstalled the whole generator, no change.  Happens in GM tools as well, though I don't normally print from there, just tried it while troubleshooting.

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9 hours ago, Darzil said:

It’s a long shot, but I got that without a printer set up.

That was it.  Not sure how that happened, but I fixed some driver stuff and rebooted and it's good now. 

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