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OggDude

Another Character Generator

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On 7/9/2018 at 12:52 AM, Jareth Valar said:

Tried sending this PM, but wouldn't send...odd.

Hey Ogg, welcome back! Glad real life didn't wear you too far down. Hate to hit you right away with these, but figured you'd need to know about them, though you might already.

  • SE-14C blaster pistol will not show the Custom Grip attachment as possible
  • GM Adversaries are not registering the change in attribute for lightsabers (Makashi Technique, etc)
  • Iron Body is reducing the Crit rating of ALL weapons, not just unarmed
  • Integrated holsters are not adding the +4 Enc threshold nor are they allowing weapons of Enc 3 or less that have been stripped down or Jury Rigged to be included (Note: checked this in the pre-release, same thing)

Just a few things I recently noticed and figured I'd save you some of the trouble of having to search the thread.

 

Now, not necessarily an error of the program (probably user error but...) figured I'd direct you to it.

Again, welcome back. 

Fixed the blaster pistol (didn't have Pistol and Ranged categories).  Lightsaber techniques work fine for me with adversaries.  You just need to click the "Choose Skill Char" button to select the characteristic to use for lightsaber.  Iron Body has been fixed.  Integrated Holsters now work with weapons that have had their encumbrance reduced (it was looking at the wrong encumbrance property).  They do not add +4 to encumbrance threshold, but to actual encumbrance.  That is, they add 4 to your encumbrance, but can carry 2 3-enc weapons for free, so you can save 2 enc if you pick the right weapons.

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8 hours ago, Ahrimon said:

Anyone else get an email saying bigtent was shutting down at the end of the year?

Yup, got the notice today.  Anyone suggest a free forum/downloads site for the generator?  3,600 members are going to need a new home :) 

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8 minutes ago, OggDude said:

Yup, got the notice today.  Anyone suggest a free forum/downloads site for the generator?  3,600 members are going to need a new home :) 

Proboards comes to mind as a forum, not sure of downloads

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2 hours ago, OggDude said:

Yup, got the notice today.  Anyone suggest a free forum/downloads site for the generator?  3,600 members are going to need a new home :) 

I know I can help with forums. Possibly downloads too. Shoot me a message.

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6 hours ago, OggDude said:

  They do not add +4 to encumbrance threshold, but to actual encumbrance.  That is, they add 4 to your encumbrance, but can carry 2 3-enc weapons for free, so you can save 2 enc if you pick the right weapons.

Well don't I feel sturpid.  Should have noticed that.  *face palm*

Either way, very much appreciated and thanks again for all the hard work you do.

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3 hours ago, Wilhelm Screamer said:

Bug: When attempting to apply the supreme craftsmanship result for a gadget, the program fails to, and even crashes occasionallyimage.thumb.png.e58eb68b5805fab0b6eda06f4a911c3a.png

It worked for me.  Can you tell me the exact steps you took to cause the exception?

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7 hours ago, OggDude said:

Yup, got the notice today.  Anyone suggest a free forum/downloads site for the generator?  3,600 members are going to need a new home :) 

Do you want to use the Legends of the Galaxy Forums?

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image.png.f72a1fd5496ccf1013932c3a54a6cc3b.png

 
 

I receive this error when I attempt to build melee/Brawl and Lightsaber weapon with the craft item button.

I received this error when I attempt to build melee/Brawl and Lightsaber weapons with the crafting button

Edited by EE-z98
forgot to include something

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Here is the text for the error if that helps.

See the end of this message for details on invoking 

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SWCharGen.frmCraftItem.<FillImprovements>b__dc(ImprovementInfo ii)
   at System.Collections.Generic.List`1.FindAll(Predicate`1 match)
   at SWCharGen.frmCraftItem.FillImprovements(Boolean force)
   at SWCharGen.frmCraftItem.SetupPage2()
   at SWCharGen.frmCraftItem.SetupPage(Int32 page)
   at SWCharGen.frmCraftItem.btnNext_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at SWCharGen.ImageButton.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at SWCharGen.ImageButton.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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SWCharGen
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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14 hours ago, OggDude said:

Fixed the blaster pistol (didn't have Pistol and Ranged categories).  Lightsaber techniques work fine for me with adversaries.  You just need to click the "Choose Skill Char" button to select the characteristic to use for lightsaber.  Iron Body has been fixed.  Integrated Holsters now work with weapons that have had their encumbrance reduced (it was looking at the wrong encumbrance property).  They do not add +4 to encumbrance threshold, but to actual encumbrance.  That is, they add 4 to your encumbrance, but can carry 2 3-enc weapons for free, so you can save 2 enc if you pick the right weapons.

Thanks for the fixes, and the oversight on my part.

However, I wasn't clear on the GM Adversaries part. Specifically, I make certain NPC's as characters as well as keep stat blocks of the PC's for easy reference. However when I select a Nemesis-PC, it doesn't register any of the lightsaber alternate attributes.

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1 hour ago, Jareth Valar said:

Thanks for the fixes, and the oversight on my part.

However, I wasn't clear on the GM Adversaries part. Specifically, I make certain NPC's as characters as well as keep stat blocks of the PC's for easy reference. However when I select a Nemesis-PC, it doesn't register any of the lightsaber alternate attributes.

Do you click the "Choose Skill Char" button at the top of the talent pane to select the proper characteristic?

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1 hour ago, OggDude said:

Do you click the "Choose Skill Char" button at the top of the talent pane to select the proper characteristic?

Yeah, the PC's show correctly in the Character Generator (with their appropriate attribute) but when I open them up in the GM Tools it reverts the Lightsaber skill to Brawn.

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1 hour ago, Jareth Valar said:

Yeah, the PC's show correctly in the Character Generator (with their appropriate attribute) but when I open them up in the GM Tools it reverts the Lightsaber skill to Brawn.

Ah, so you're talking about the adversary versions of your characters, rather than a created adversary.  You need to mention things like that :)

I took a look at the adversary version of a character in my group that has Niman Technique and it was correctly using Willpower for its Lightsaber skill.  So, again, not sure what the problem is.

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On 7/9/2018 at 7:58 PM, milkdribbly said:

Glad you're back @OggDude!  Are there any plans to add homesteads/businesses from Far Horizons to the character generator in the future?  It seems like it would be a pain in the butt to implement, but I would sure appreciate a way to track the upgrades like we can with vehicles.

Bases are already implemented.  Run the GM Tools, create a group for your characters, then add a base to the group.

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I am tempted to write a post as Genie from the first Aladdin movie upon meeting up with Carpet only in this case it'd be Oggy.

Ima do it

"Hey Oggman, aint seen you for a few month now, give us some update news!"

Sorry had to :)

Edited by Ni Fang

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A couple of ideas for implementing modifying existing ships:

First, you could have it as a variation of the Crafting Interface, with a button labeled "Modify Vehicle". It'd be just like normal Vehicle Crafting, only instead of 'Vehicle Frame', you'd have the main frame of the vehicle being modified, and you could select whether you wanted to remove the existing Engines/Hull to add Hard Points or not.

Option 2 would be to have Vehicle Attachments which simply set the requisite values for that ship at 0 and add the appropriate Hard Points (2 for Engines, 3 for Hull), and have an option to craft the replacement Engines/Hull as separate Attachments (though for Hull, anything chosen with Integrated System would also be added to the Attachments list as normal. :)

Either of those seem workable?

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4 hours ago, OggDude said:

Ah, so you're talking about the adversary versions of your characters, rather than a created adversary.  You need to mention things like that :)

I took a look at the adversary version of a character in my group that has Niman Technique and it was correctly using Willpower for its Lightsaber skill.  So, again, not sure what the problem is.

I wish I knew, this is 1 of the characters with the issue. The Stat Block is over the critical hit area for comparison.

 

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Hey OggDude! Awesome to see you back!

I haven't looked at it yet, but have you implemented the following new features?

  • The Battle Scars from Forged in Battle.
  • Adding a single Hard Point to an item, vehicle, or ship by selecting Reverse Engineering when rolling a Triumph while performing a engineering focused skill check on it (Fully Operational, page 71). For this one I was going to try to make a 0 HP attachment applicable once to anything in the equipment section, that would add a hard point and call it simply, "Reverse Engineered". Now that we can create attachments again, I will have to try it out until you implement it.
Edited by Dakkar98

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