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OggDude

Another Character Generator

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This may have been asked before but have you given much thought about doing a character generator for Genesys since it's the same system as Star Wars. We need a good one like this one. 

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5 hours ago, progeny8 said:

I had been happily using your app for the last week when my system virus scanner quarantined the character generator (not the GM tools or editor). I am tempted to go into the Symantec virus interface and "restore" the file, but just wanted to know if there's a possibility a virus may have attached to the download.

Most likely not. This is why i no longer use antivirus. The other problem is not virus makers look for flaws in antivirus to get into a system

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5 hours ago, progeny8 said:

I had been happily using your app for the last week when my system virus scanner quarantined the character generator (not the GM tools or editor). I am tempted to go into the Symantec virus interface and "restore" the file, but just wanted to know if there's a possibility a virus may have attached to the download.

I got that too. I Have ever since Sir Oggness switched to new hosting. Symantec doesn't like the file origin as it's flagged as a naughty website that has been used to spread virii before. Nothing wrong with the file itself as far as i can tell.

Seems to happen when I install direct from the manual zip to my Dropbox folder where I run the program but if I unzip directly to the hard drive and then copy to the Dropbox it works fine and doesn't flag.

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In case it helps for squashing a bug, getting the following unhandled exception on a saved character :

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '132' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at SWCharGen.frmSWCharGenMain.LoadMorailtyOptions()
   at SWCharGen.frmSWCharGenMain.CreateMoralityPanel(Boolean skipGrid)
   at SWCharGen.frmSWCharGenMain.MyChar_CharacterChanged(Object sender, CharEventArgs e)
   at SWCharGen.Character.CharacterChangedEventHandler.Invoke(Object sender, CharEventArgs e)
   at SWCharGen.Character.ChangeCharacter(ChangeEnum what, Boolean makeDirty)
   at SWCharGen.frmSWCharGenMain.CharacterButtonClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at SWCharGen.ImageButton.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at SWCharGen.ImageButton.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
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----------------------------------------
SWCharGen
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    Win32 Version: 2.2.1.1
    CodeBase: file:///C:/Users/chris/AppData/Local/Apps/2.0/ELRQ2BL8.6L9/XY8Y36ZL.9YM/swch..tion_0000000000000000_0002.0002_eee927201eac01c1/SWCharGen.exe
----------------------------------------
System.Windows.Forms
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System
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----------------------------------------
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----------------------------------------
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----------------------------------------
SWCharGenLib
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----------------------------------------
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----------------------------------------
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----------------------------------------
HtmlRenderer.WinForms
    Assembly Version: 1.5.0.6
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    CodeBase: file:///C:/Users/chris/AppData/Local/Apps/2.0/ELRQ2BL8.6L9/XY8Y36ZL.9YM/swch..tion_0000000000000000_0002.0002_eee927201eac01c1/HtmlRenderer.WinForms.DLL
----------------------------------------
HtmlRenderer
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    Win32 Version: 1.5.0.6
    CodeBase: file:///C:/Users/chris/AppData/Local/Apps/2.0/ELRQ2BL8.6L9/XY8Y36ZL.9YM/swch..tion_0000000000000000_0002.0002_eee927201eac01c1/HtmlRenderer.DLL
----------------------------------------
Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


 

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On 12/2/2017 at 2:21 AM, kavaliro said:

@OggDude You're seeing the spike because everyone wants to see if SWCharGen works/can be made to work for Genesys, probably.  Are you planning to spin up a generator for Genesys?

Unfortunately, just because Genesys uses the same "narrative dice" system does not mean the SWCharGen can be easily adapted for Genesys.

I have played various games using the 2d20 system, including Star Trek and Conan. These games use the same basic dice mechanic, but couldn't be more different when it comes to character creation.

This kind of thing would require a complete re-write of the SWCharGen.

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43 minutes ago, Fringer said:

Unfortunately, just because Genesys uses the same "narrative dice" system does not mean the SWCharGen can be easily adapted for Genesys.

I have played various games using the 2d20 system, including Star Trek and Conan. These games use the same basic dice mechanic, but couldn't be more different when it comes to character creation.

This kind of thing would require a complete re-write of the SWCharGen.

 It would definitely end up being a fork. It might end up being an entire rewrite. I haven't seen the source code. But one thing is certain: OggDude could crank it out faster than anyone else, because most of it would be reusing existing code for him, and because he already knows the gotchas.

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2 hours ago, SladeWeston said:

I think there is a good chance that 95% of Genesys could be created in the current builder.  Talent (pyramids?) trees might be a little tricky and magic is going to be different but its all pretty workable.

Being a programmer, the logic/data structure for a talent pyramid seems incredibly simple, at least compared to talent trees in ffg star wars.  The only problematic part is how you print them when your tier 1 talents wrap pages and do you sort them alphabetically or keep them in purchased order.  Talents get marginally more complicated because they can have prerequisites that aren't tier based.

 

BTW I would recommend ffg hiring ogg dude to write a character generator for genesis and maybe star wars.  It seems to me like the former license restriction about no electronic publications for star wars are gone (the dice rolling app and now the imperial assault app seem to demonstrate that)

Edited by EliasWindrider

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1 hour ago, EliasWindrider said:

Being a programmer, the logic/data structure for a talent pyramid seems incredibly simple, at least compared to talent trees in ffg star wars.  The only problematic part is how you print them when your tier 1 talents wrap pages and do you sort them alphabetically or keep them in purchased order.  Talents get marginally more complicated because they can have prerequisites that aren't tier based.

 

BTW I would recommend ffg hiring ogg dude to write a character generator for genesis and maybe star wars.  It seems to me like the former license restriction about no electronic publications for star wars are gone (the dice rolling app and now the imperial assault app seem to demonstrate that)

Right, from a rebuild perspective I agree that the talent system is likely easier.  I just meant that 95% of the Genesys system could be done with some clever custom data sets and not requiring any kind of rebuilding.  The only thing that really couldn't be handled with a custom data set are the talents and magic.

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Hello, I downloaded the character generator, love it, but, well, when I try to print , I get this error message 

"the printer is invalid: not printer is installed".

I have a printer, installed and well, don't really understand the problem. There may be a way I  "download" it on my computer and then , on it, I could  print it? May be something else?

Thanks you.

Edited by Brice.mangin

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Hi Brice.mangin

 

i tried the same thing.

when you have the print preview window open, then press the "page setup" bottom.

I got the same error because passport size was set to "letter" instead of "A4"

 

i hope this helps you

 

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Hello the Mongoose.

I use windows ten and yes, I have the option in setting to use "Microsoft print as pdf" But, I tried already to "print" it as pdf and sadly, even when I pin "let windows manage my default printer"   it's still doesn't work.

Miracle, now it work  and  I did..nothing , except open the setting to see what you asked hahahaha , deus ex machina not always  awake  *palm* .

Thanks for your help, really nice to see there such a great community.

Edited by Brice.mangin

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On 11/29/2017 at 0:13 PM, Absol197 said:

How about an advanced mode for this, Oggy :P ?

I'm making a character (a Mystic, because it's me :) ), who has obtained both Sense Emotions and Sense Advantage from the Force-Sensitive Exile and the Seer, respectively.  When I start advancing down the right-hand side of the Advisor, once I take the Plausible Deniability, Sense Emotions auto-checks, but Sense Advantage does not.  It appears the non-ranked auto-mark doesn't cascade down multiple non-ranked talents.

Now, in this case it doesn't make much difference (unless you're OCD like me and your brain needs it to be right), as there's no other link to that bottom Sense Advantage.  But I'm certain there are other situations where cascading is possible and where it would matter.  Something small, but maybe worth looking into?

I first had to find where Sense Advantage was, since FSE only had Sense Emotion :)  Found it in the Aggressor tree.  Yeah, sure enough, only the first one was found.  What I did was add an "enable" check after selecting the first one, which will enable any new nodes due to the selection.  Now it works.  I'm also going to go through the entire tree again after anything is auto-selected, just to make sure it finds nodes that become enabled, but were already checked.

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2 minutes ago, OggDude said:

I first had to find where Sense Advantage was, since FSE only had Sense Emotion :)  Found it in the Aggressor tree.  Yeah, sure enough, only the first one was found.  What I did was add an "enable" check after selecting the first one, which will enable any new nodes due to the selection.  Now it works.  I'm also going to go through the entire tree again after anything is auto-selected, just to make sure it finds nodes that become enabled, but were already checked.

Sounds good!  Thanks, Oggy!

 

EDIT:  I do have a question: how can one get the new updates you make without having to re-download everything and erasing your user-input descriptions/data?  I'm sure there's a way, I'm just dumb :P .

Edited by Absol197

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1 hour ago, Absol197 said:

Sounds good!  Thanks, Oggy!

 

EDIT:  I do have a question: how can one get the new updates you make without having to re-download everything and erasing your user-input descriptions/data?  I'm sure there's a way, I'm just dumb :P .

I’ve never had the install overwrite my custom data, but then my custom data is in a network drive, so it can be accessed by both my desktop and laptop. (When taking the laptop to a game, I just copy the custom data to the local folder.)

But, possibly a better answer to your question is to use the web install version. It will check for updates on launch and ask if you’d like to run the update if there is one.

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37 minutes ago, sevick said:

How do you update the web install? I keep getting an error saying I can't install it because its located somewhere else.

You’ll have to uninstall the old version and use the installer for web install from the new link found in OggDude’s “about me” profile page. Once that’s done, it will look to the current location for future updates.

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Hey, guys, just had a question on how to use the generator. In the future, I'm planning to take a signature ability for my character, and just so I would know for the future, I was trying to figure out how you would do such a thing. I couldn't seem to figure out how, so if one of you guys could, I'd really appreciate it if you could tell me how to find and purchase a signature ability in the generator.

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13 hours ago, OramKenor said:

Hey, guys, just had a question on how to use the generator. In the future, I'm planning to take a signature ability for my character, and just so I would know for the future, I was trying to figure out how you would do such a thing. I couldn't seem to figure out how, so if one of you guys could, I'd really appreciate it if you could tell me how to find and purchase a signature ability in the generator.

You have to have both of the relevant (attach point) bottom row talents before the generator will give you the option of taking it

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Just now, EliasWindrider said:

You have to have both of the relevant (attach point) bottom row talents before the generator will give you the option of taking it

Ah, so the option appears once I take the bottom row talents required? All I needed to know, thank you!

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