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OggDude

Another Character Generator

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So I installed the manual install. Opened looked at a character. noticed the crystal attachment was missing from the lightsaber. Closed the character generator with out saving. Opened my automatic version and all the characters are not seen by the character generator now. And If I try and import I get this error And it crashes. 
 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetFullPathInternal(String path)
   at System.IO.Path.GetFullPath(String path)
   at System.IO.FileSystemWatcher.StartRaisingEvents()
   at System.IO.FileSystemWatcher.set_EnableRaisingEvents(Boolean value)
   at SWCharGen.CacheList`2.Add(T item)
   at SWCharGen.frmSWCharGenMain.CharacterButtonClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at SWCharGen.ImageButton.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at SWCharGen.ImageButton.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

So it appears the character creators mucks up attachments and mucks up using the old version...sigh
 

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So I installed the manual install. Opened looked at a character. noticed the crystal attachment was missing from the lightsaber. Closed the character generator with out saving. Opened my automatic version and all the characters are not seen by the character generator now. And If I try and import I get this error And it crashes. 

 

See the end of this message for details on invoking 

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.ArgumentException: The path is not of a legal form.

   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)

   at System.IO.Path.GetFullPathInternal(String path)

   at System.IO.Path.GetFullPath(String path)

   at System.IO.FileSystemWatcher.StartRaisingEvents()

   at System.IO.FileSystemWatcher.set_EnableRaisingEvents(Boolean value)

   at SWCharGen.CacheList`2.Add(T item)

   at SWCharGen.frmSWCharGenMain.CharacterButtonClick(Object sender, EventArgs e)

   at System.Windows.Forms.Control.OnClick(EventArgs e)

   at SWCharGen.ImageButton.OnClick(EventArgs e)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at SWCharGen.ImageButton.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

So it appears the character creators mucks up attachments and mucks up using the old version...sigh

Oggy noted when posting the beta that it uses a new cache format, and to go back to the previous version, you'll need to delete the new cache file.

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When trying to add or modify/add the skill for Deadly Accuracy I'm getting this error in 1.8.0:

 

 

See the end of this message for details on invoking 

just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SWCharGen.frmChooseSkill.get_SkillList()
   at SWCharGen.frmChooseSkill.FillGrid(Boolean doCareer)
   at SWCharGen.frmChooseSkill.ChooseSkills(CharTalent ctal, CharData myData, Character myChar, IWin32Window parent, Boolean forceCareer, Boolean forceSkill, Int32 ranks)
   at SWCharGen.frmSWCharGenMain.mySpec_ChooseSkill(Object sender, ChooseCharEventArgs e)
   at SWCharGen.SpecTree.Char_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at SWCharGen.ImageButton.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at SWCharGen.ImageButton.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGen
    Assembly Version: 1.8.0.0
    Win32 Version: 1.8.0.0
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/SWCharGen.exe
----------------------------------------
System.Windows.Forms
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SWCharGenCtlLib
    Assembly Version: 1.8.0.0
    Win32 Version: 1.8.0.0
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/SWCharGenCtlLib.DLL
----------------------------------------
SWCharGenLib
    Assembly Version: 1.8.0.0
    Win32 Version: 1.8.0.0
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/SWCharGenLib.DLL
----------------------------------------
Accessibility
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
HtmlRenderer.WinForms
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    Win32 Version: 1.5.0.6
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/HtmlRenderer.WinForms.DLL
----------------------------------------
HtmlRenderer
    Assembly Version: 1.5.0.6
    Win32 Version: 1.5.0.6
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/HtmlRenderer.DLL
----------------------------------------
System.Core
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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System.Data.SqlServerCe
    Assembly Version: 4.0.0.1
    Win32 Version: 4.0.8876.1
    CodeBase: file:///D:/OneDrive/Roleplay/Roleplaying%20Books/Science%20Fiction/Star%20Wars/Fantasy%20Flight%20Games/Star%20Wars%20-%20Character%20Creator/Character%20Creator/System.Data.SqlServerCe.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

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Oggdude Still getting error 

 

l64Oc7h.jpg

 

ERROR DETAILS
Following errors were detected during this operation.
* [8/22/2016 7:28:55 PM] System.Deployment.Application.DeploymentException (Activation)
- Activation failed.
- Source: System.Deployment
- Stack trace:
at System.Deployment.Application.ComponentStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter)
at System.Deployment.Application.SubscriptionStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter)
at System.Deployment.Application.ApplicationActivator.Activate(DefinitionAppId appId, AssemblyManifest appManifest, String activationParameter, Boolean useActivationParameter)
at System.Deployment.Application.ApplicationActivator.ProcessOrFollowShortcut(String shortcutFile, String& errorPageUrl, TempFile& deployFile)
at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl)
at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state)
--- Inner Exception ---
System.IO.FileNotFoundException
- The system cannot find the file specified. (Exception from HRESULT: 0x80070002)
- Source: System.Deployment
- Stack trace:
at System.Deployment.Application.NativeMethods.CorLaunchApplication(UInt32 hostType, String applicationFullName, Int32 manifestPathsCount, String[] manifestPaths, Int32 activationDataCount, String[] activationData, PROCESS_INFORMATION processInformation)
at System.Deployment.Application.ComponentStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter)
 
COMPONENT STORE TRANSACTION DETAILS
No transaction information is available.

 

Is this from a web install?  If so, uninstall (if you've already installed it), upgrade to the latest version of the .NET framework, and try a re-install.  You can also try turning off any virus checker temporarily just while installing the app.  Virus checkers can do all sorts of weird things under the hood, especially when it already thinks something is suspicious (such as downloading an unsigned executable named Setup.exe :) ).

 

If all else fails, try the manual install with the ZIP.

 

So updated net 

Turned off all anti-virus

uninstalled

Clicked Web install

got same issue

The error keeps pointing to the system.deployment.dll file have you checked it???:

 

PLATFORM VERSION INFO
Windows : 10.0.14393.0 (Win32NT)
Common Language Runtime : 4.0.30319.42000
System.Deployment.dll : 4.6.1586.0 built by: NETFXREL2
clr.dll : 4.6.1586.0 built by: NETFXREL2
dfdll.dll : 4.6.1586.0 built by: NETFXREL2
dfshim.dll : 10.0.14393.0 (rs1_release.160715-1616)
 
SOURCES
Server : nginx
 
IDENTITIES
Deployment Identity : SWCharGenLauncher.application, Version=1.7.0.1, Culture=neutral, PublicKeyToken=0000000000000000, processorArchitecture=x86
 
APPLICATION SUMMARY
* Installable application.
 
ERROR SUMMARY
Below is a summary of the errors, details of these errors are listed later in the log.
* Activation of https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/SWCharGenLauncher.applicationresulted in exception. Following failure messages were detected:
+ Activation failed.
+ The system cannot find the file specified. (Exception from HRESULT: 0x80070002)
 

 

You ran into a known issue with ClickOnce installs.  This happens occasionally, but not to everyone.  Sometimes, a new deployment will fix it.  Unfortunately, I have no control over how ClickOnce works, so I can't fix it :(.  You may have better luck when 1.8 is released.

 

In the mean time, you can use the manual install and just copy the contents of the ZIP file into a directory and run it from there.

 

I have had this problem for months now. And I'm running 8.1

 

I think Oggdude meant 1.8 of his Creator. 

 

For now your best option if you haven't done it already is likely doing a manual install and excluding the directory/folder you put it in from all Anti-Virus programs.

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Can anyone explain the droid crafting to me.  I crafted the frame and the programing, but is there a way to tie them together into a single item?  I recall getting a prompt that asked if I wanted it added as gear but when I said yes nothing seemed to have happened.  Anyone have better luck then me?

 

UPDATE - Nevermind, I was able to answer my own question.  The trick to crafting a droid is to not leave the crafting menu after making the chassis.  Make the body, then hit the previous button until you get to the first screen and select the directive from the dropdown.  Craft the directive, which will be auto applied to the chassis you just made and only after you are done with both hit finished.  Not sure if that is the only way to do it, but it works.

Edited by SladeWeston

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I'm not sure if I am missing something, though currently running 1.8.0.0 beta.

 

Although I am able to access the GM Tools and Data Editor, I am unable to open the Character Generator, either via the Launcher or the .exe file in the folder. I have tried running as administrator and attempted fixing the compatibility.

 

If anybody know a fix for this, it would be greatly appreciated.

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I'm not sure if I am missing something, though currently running 1.8.0.0 beta.

 

Although I am able to access the GM Tools and Data Editor, I am unable to open the Character Generator, either via the Launcher or the .exe file in the folder. I have tried running as administrator and attempted fixing the compatibility.

 

If anybody know a fix for this, it would be greatly appreciated.

 

Clear your cache, Update .NET to the most current one.  Run as Windows 7.  Backup data, uninstall, reinstall.  So far, all the errors me and my friends have gotten have been resolved by one of those four.  If those aren't working for you, I'd suggest posting your error logs.

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I'm not sure if I am missing something, though currently running 1.8.0.0 beta.

 

Although I am able to access the GM Tools and Data Editor, I am unable to open the Character Generator, either via the Launcher or the .exe file in the folder. I have tried running as administrator and attempted fixing the compatibility.

 

If anybody know a fix for this, it would be greatly appreciated.

 

Clear your cache, Update .NET to the most current one.  Run as Windows 7.  Backup data, uninstall, reinstall.  So far, all the errors me and my friends have gotten have been resolved by one of those four.  If those aren't working for you, I'd suggest posting your error logs.

 

Thanks for the assist. Was as simple as changing the compatibility to Windows 7.

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Has anyone had any luck disabling the Unofficial Species Menagerie?  I haven't been able to disable it in the last couple of additions.  It lets me uncheck the box but it doesn't remove any of the species from the list.

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Has anyone had any luck disabling the Unofficial Species Menagerie?  I haven't been able to disable it in the last couple of additions.  It lets me uncheck the box but it doesn't remove any of the species from the list.

I am also having this issue. Not that it bugs me much. Also i updated to 4.5.2 .Net framework. The version 1.8.0.0 keeps crashing in the generator only.  It works for an hour or so. then gets an error box. Ill see if i can post the box next time it pops up.

 

 

(Edit) its not letting me link the image. but it only seems to happen when there is a "pick one" option like for tinkerer and smooth talker. Its an "unhandled exception" 

Edited by SilverSpider22

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Hey Oggdude,

 

Correction on data -

Spreadbarrel - the Devs have stated that when a player adds it to a weapon that already has the Blast quality that the attachment adds 2 Blast instead of 4.

Was this on a podcast? Can't seem to locate this rule. Also, is it only +2 due to the +1 mods of the attachment, or +2 from the attachment and two +1 mods?

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Not really a bug but more something that may need looking at, very minor:

 

Motivations, Cause. There are two "Overthrow the Empire" entries, one from Edge of the Empire, and another from Force and Destiny.

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Has anyone had any luck disabling the Unofficial Species Menagerie?  I haven't been able to disable it in the last couple of additions.  It lets me uncheck the box but it doesn't remove any of the species from the list.

 

 

 

Has anyone had any luck disabling the Unofficial Species Menagerie?  I haven't been able to disable it in the last couple of additions.  It lets me uncheck the box but it doesn't remove any of the species from the list.

I am also having this issue. Not that it bugs me much. Also i updated to 4.5.2 .Net framework. The version 1.8.0.0 keeps crashing in the generator only.  It works for an hour or so. then gets an error box. Ill see if i can post the box next time it pops up.

 

 

(Edit) its not letting me link the image. but it only seems to happen when there is a "pick one" option like for tinkerer and smooth talker. Its an "unhandled exception" 

 

There is a bug (brought up by myself) that you must uncheck two (or more) sources for them to actually be removed.

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Not really a bug but more something that may need looking at, very minor:

 

Motivations, Cause. There are two "Overthrow the Empire" entries, one from Edge of the Empire, and another from Force and Destiny.

You need both so if ypu have one or the other it will show up

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Not sure if this is a new issue or not, but posting here for a sanity check.

 

I remember the "Campaign" selection used to be sticky. When you selected a Campaign on the list of characters, it would remain selected when you went to another area on the creator and back. This seems to no longer be the case. Minor issue to be sure, but when running multiple campaigns that feature was handy to narrow down the character's involved.

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Hey Oggdude,

 

Correction on data -

Spreadbarrel - the Devs have stated that when a player adds it to a weapon that already has the Blast quality that the attachment adds 2 Blast instead of 4.

Was this on a podcast? Can't seem to locate this rule. Also, is it only +2 due to the +1 mods of the attachment, or +2 from the attachment and two +1 mods?

 

The attachment base is Blast 4, with 2 +1 Blast mods.

The upgraded rule from the Devs states that if the weapon already has Blast that it is taken to the attachment only giving a base is +2 Blast, with 2 +1 Blast mods.

 

This was in a Pod cast, cant remember from the top of my head which one it is from.

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I'm at the train station in Koln right now, waiting on the train to Paris. And since I found a hotspot that actually works, I just thought I'd get on and let you know that I've been reading the forum but I'm not going to be able to address any issues for another week. Once I'm safe and sound back home, I'll be able to work on the beta some more. I hope everyone likes the new features.

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This is a great Tool Oggy! keep your good work! I've modified the Talent.xml with the real descriptions if you are interested. Let me know and I will send it to you!

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Hey Oggdude,

 

Correction on data -

Spreadbarrel - the Devs have stated that when a player adds it to a weapon that already has the Blast quality that the attachment adds 2 Blast instead of 4.

Was this on a podcast? Can't seem to locate this rule. Also, is it only +2 due to the +1 mods of the attachment, or +2 from the attachment and two +1 mods?

The attachment base is Blast 4, with 2 +1 Blast mods.

The upgraded rule from the Devs states that if the weapon already has Blast that it is taken to the attachment only giving a base is +2 Blast, with 2 +1 Blast mods.

 

This was in a Pod cast, cant remember from the top of my head which one it is from.

I guess I need to dig up that podcast, as I was under the impression that it added nothing at all. As the answer I received implies:

Hello Randy,

The spread barrel attachment would do nothing; the two blast qualities do not stack because the spread barrel attachment does not “add” to an existing quality.

Hope that helps!

Sam Stewart

RPG Manager

Fantasy Flight Games

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This is a great Tool Oggy! keep your good work! I've modified the Talent.xml with the real descriptions if you are interested. Let me know and I will send it to you!

This has already been done by someone else.

The problem is that OggDude can’t ship that version of the file with his program, because it would then be too close to copyright infringement, and he would likely be shut down by FFG and/or Disney.

So, if you wanted to do that for yourself, that’s great!

However, if you want to share that with other people, you should be careful how you do that — not only because of the danger that represents to you personally, but also the danger it represents to the entire community, if FFG or Disney were to decide that they have to shut down his entire program because of your modified version of that file.

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Hey Oggdude,

 

Correction on data -

Spreadbarrel - the Devs have stated that when a player adds it to a weapon that already has the Blast quality that the attachment adds 2 Blast instead of 4.

Was this on a podcast? Can't seem to locate this rule. Also, is it only +2 due to the +1 mods of the attachment, or +2 from the attachment and two +1 mods?

The attachment base is Blast 4, with 2 +1 Blast mods.

The upgraded rule from the Devs states that if the weapon already has Blast that it is taken to the attachment only giving a base is +2 Blast, with 2 +1 Blast mods.

 

This was in a Pod cast, cant remember from the top of my head which one it is from.

I guess I need to dig up that podcast, as I was under the impression that it added nothing at all. As the answer I received implies:

Hello Randy,

The spread barrel attachment would do nothing; the two blast qualities do not stack because the spread barrel attachment does not “add” to an existing quality.

Hope that helps!

Sam Stewart

RPG Manager

Fantasy Flight Games

 

That is strange. Was that an official reply from the Dev request paperwork?

Might be worth seeing if I can find that Pod cast.

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