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OggDude

Another Character Generator

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I've gotten through quite a bit so far.  I'm currently going through weapons, armor, and gear.  There is, in fact, a third background category where you can choose your attitude toward the Force.  This has now become a new master data file.  The Background pane has been restructured to optionally include this third category, if items exist for it.  And since the other two games don't have anything for this, you can optionally choose to have "no attitude" toward the Force.    While I was at it, I also changed the titles of the other two categories to make them more generic for all three games.  Instead of "Social Class", which was only for EotE, it's now called "Beginnings".  Instead of "Hooks", the other category is now "Reason for Adventure".  The various items from all three games should now make more sense.

 

The Morality panel in the character sheet will now have three panes instead of just two.  There's a pane for your current morality, an empty pane for morality added through the game, and another empty pane for conflict.

 

Also, I decided to split up motivations into two master data files.  There's now a separate file just for specific motivations.  The main reason is that in order to change the descriptions of specific motivations, you needed to actually customize the main motivation.  That means if something changed between versions, it wouldn't show up.  Plus, it confused people.  Since they're now their own file, you can change the descriptions like normal.  The downside, however, is that you'll need to enter in all of the descriptions again (sorry).

 

Anyway, this next version has a ton or changes and additions, and more will be following.  For instance, you can now save a shortcut to your character on your desktop.  Double-clicking it will bring up the generator and automatically load your character as the default (instead of a new character).  This will be handy for players who load the same character 99% of the time when they run the generator.

 

I still have a lot to do, so no ETA as of yet.  I'll keep you posted.

Can you make Duty and Obligation visible at the same time instead of flipping between the 2?

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Hey ogg while you are doing all of the extra work would you be able to add a text field search to the gear tabs, and also the vehicle tab to make it easier to narrow down searches?

 

This would be awesome!

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You could try deleting the saved config files.  That should get rid of the saved printer objects.  They can be found in Users\<user name>\AppData\Local\SWCharGen, and then in the various directories you see there.  There's different configs for different programs and versions, so most of what's in there probably isn't even used anymore.  It shouldn't hurt anything if you delete everything in that directory, except cause the apps to go back to their default settings.  Your characters, custom data, etc, won't be touched.

 

That did it! I can load and print without critical errors now! Brilliant!

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Any possibility of adding the ability to sort weapons by slugthrowers only?

Currently you can sort it by blasters or different kinds of blasters. OR you can sort it by different kinds of ranged weapons, which will show both blasters and slugthrowers.
When you're looking for just slugthrowers to compare (as my friend was doing yesterday) it's a bit annoying.

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Looking at the "Model 38 Sharpshooter's Rifle" it is classified as a "Rifle" type weapon and not a "Ranged" weapon.

This means that weapon attachments restricted to "Ranged" weapons cannot be applied to this weapon.

One such attachment is the "Telescopic Optical Sight" which is restricted to "Ranged" type weapons.

I noticed this while making a example character to show how bad the "E-11S Sniper Rifle" really is.

I tried to put the attachment on a "Model 38 Sharpshooter's Rifle" I put in the characters inventory to do a side by side comparison with the E-11S but it was not on the list.

@OddballE8

Try "Filter by Type:" -> "Slugthrower"

Edited by arclance

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When I remove extra specializations, the remaining non-career skills I have doesn't cost 5 extra xp, they cost the same as when I had them as career skill because of the extra specialization.

First, why would you be removing a specialization? RAW, you shouldn't be removing specializations.

Second, if you started buying skills that became class skills under that specialization, why would you be removing the specialization anyway?

If you are looking at doing a rebuild based on a new book coming out, I suggest you remove all skill ranks purchased, then remove your talents, then remove the specialization.

That or copy the character first, then look at doing your changes.

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OggDude - first, obviously, great job on the character generator. I and my party love it.

 

I was wondering if you had any plans on introducing The Inquisitorius to the GM's section for creating enemies? I think the only thing that's really different is the starting Wounds and Strain Threshold. I know I can't wait to throw one of these guys against my group, should be fun.

 

Thanks again for all the hard work, it's very much appreciated.

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Hi OggDude,

 

Firstly, i love the character generator. Thank you very much for creating it.

 

Since i have updated to the latest version, now in the talent trees, rather than displaying the text, it just displays a reference to the core rulebook.

 

Is this something that FFG have made you do, or a setting i need to change?

 

Apologies if this has been posted before.

 

Many thanks,

 

HunterUK

 

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Any possibility of adding the ability to sort weapons by slugthrowers only?

Currently you can sort it by blasters or different kinds of blasters. OR you can sort it by different kinds of ranged weapons, which will show both blasters and slugthrowers.

When you're looking for just slugthrowers to compare (as my friend was doing yesterday) it's a bit annoying.

Use the Type combo instead of the Category combo. The Type combo will include Slugthrower.

 

Edit:  Someone already beat me to it :)

Edited by OggDude

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Found a minor display issue. If your current and max Encumbrance goes into double digits, and you have Cybernetics the digits for your total Encumbrance go under "Cybernetics" on the equipment screen. Doesn't seem to be fixable by resizing the program.

Link to a screenshot:

 

https://copy.com/rbCUwV2Do3TgtV4e

I changed them to display one on top of the other, rather than side by side.

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When I remove extra specializations, the remaining non-career skills I have doesn`t cost 5 extra xp, they cost the same as when I had them as career skill because of the extra specialization.

This is actually by design.  The app keeps track of how many skills you buy as non-career so you can have temporary items, such as holocrons, that give you career skills for a period of time, but then have them cost non-career.  You can adjust the number of non-career ranks you have for career skills, but I'm thinking this is needed for any skill that currently has ranks.

 

Anyway, the fix is simple.  Just go to that skill, change the purchased ranks to 0, then change it back to what it was and the calculation will be correct.

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Looking at the "Model 38 Sharpshooter's Rifle" it is classified as a "Rifle" type weapon and not a "Ranged" weapon.

This means that weapon attachments restricted to "Ranged" weapons cannot be applied to this weapon.

One such attachment is the "Telescopic Optical Sight" which is restricted to "Ranged" type weapons.

I noticed this while making a example character to show how bad the "E-11S Sniper Rifle" really is.

I tried to put the attachment on a "Model 38 Sharpshooter's Rifle" I put in the characters inventory to do a side by side comparison with the E-11S but it was not on the list.

@OddballE8

Try "Filter by Type:" -> "Slugthrower"

Added both "Ranged" and "Non-Heavy Rifle" to the list.

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OggDude - first, obviously, great job on the character generator. I and my party love it.

 

I was wondering if you had any plans on introducing The Inquisitorius to the GM's section for creating enemies? I think the only thing that's really different is the starting Wounds and Strain Threshold. I know I can't wait to throw one of these guys against my group, should be fun.

 

Thanks again for all the hard work, it's very much appreciated.

I'm planning on added an Inquisitor wizard to the Adversary pane of GM Tools.  It'll take you through the steps to choose your Inquisitor options, then create a new Inquisitor adversary for you.

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Hi OggDude,

 

Firstly, i love the character generator. Thank you very much for creating it.

 

Since i have updated to the latest version, now in the talent trees, rather than displaying the text, it just displays a reference to the core rulebook.

 

Is this something that FFG have made you do, or a setting i need to change?

 

Apologies if this has been posted before.

 

Many thanks,

 

HunterUK

It's a matter of me not wanting to get a "cease and desist" letter from FFG for violating their copyrights.

 

Did the modified descriptions show up before you upgraded?  What was your previous version?  How were the descriptions originally changed?  What is your data directory set to?

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When I remove extra specializations, the remaining non-career skills I have doesn't cost 5 extra xp, they cost the same as when I had them as career skill because of the extra specialization.

First, why would you be removing a specialization? RAW, you shouldn't be removing specializations.

Second, if you started buying skills that became class skills under that specialization, why would you be removing the specialization anyway?

If you are looking at doing a rebuild based on a new book coming out, I suggest you remove all skill ranks purchased, then remove your talents, then remove the specialization.

That or copy the character first, then look at doing your changes.

 

Testing out different types and versions of characters in character generation...

Yes, I did that when I found out.. If I remembered.

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When I remove extra specializations, the remaining non-career skills I have doesn`t cost 5 extra xp, they cost the same as when I had them as career skill because of the extra specialization.

This is actually by design.  The app keeps track of how many skills you buy as non-career so you can have temporary items, such as holocrons, that give you career skills for a period of time, but then have them cost non-career.  You can adjust the number of non-career ranks you have for career skills, but I'm thinking this is needed for any skill that currently has ranks.

 

Anyway, the fix is simple.  Just go to that skill, change the purchased ranks to 0, then change it back to what it was and the calculation will be correct.

 

 

Ok:) Yes, I have been doing that after I found out, but I thought other might not have noticed and started playing the game with a bit "more xp" than they knew they had spent.

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Is there a way of donating to you, you deserve it for making this and keeping it updated like you do. Also is there a work around to keeping it on a thumb drive and going from computer to computer? I have to back it up each time and import the back up so all my content is there if i'm using it somewhere else.

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Is there a way of donating to you, you deserve it for making this and keeping it updated like you do. Also is there a work around to keeping it on a thumb drive and going from computer to computer? I have to back it up each time and import the back up so all my content is there if i'm using it somewhere else.

There is a donation button on the generator. 

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