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OggDude

Another Character Generator

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I'll take a crack at:

  • Backgrounds
  • Obligation (new ones)
  • Talents
  • Specializations (after talents)
  • Motivations (new ones)
  • Signature Ability Nodes
  • Signature Abilities (2)

I'll see what I can get done in the next few hours.

Thanks man.  Let me know if you run into trouble with anything.  Like I said, they may have introduced new concepts that can't be done, and I'll need to add new code to support it.

 

I'm taking a break from LoNH.  All I have left to do is the modular encounters, and I'm sick of adding adversaries at the moment :)

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Hi. I just discovered this and I downloaded the file but I can't get it to open. I have the Net4.0 framework and it has an icon on my desktop but clicking on it, hitting open, run as admin, etc, don't work. Can anybody tell me what I'm missing? Thanks. :)

Are you sure you installed the complete framework and not the "Client" framework?

 

I'm not sure. I googled Net 4.0 and installed it and It said I already had it on my laptop. I have a laptop only about 5 months old.

 

I have a link in the documentation for the complete framework.  Try that one.

 

The dropbox link in your signature did it. Thanks! looks fantastic! :)

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Hey OggDude, I'm getting the following error when trying to run the chargen:

 

- <System>
  <Provider Name=".NET Runtime" />
  <EventID Qualifiers="0">1026</EventID>
  <Level>2</Level>
  <Task>0</Task>
  <Keywords>0x80000000000000</Keywords>
  <TimeCreated SystemTime="2015-02-21T11:20:58.000000000Z" />
  <EventRecordID>142455</EventRecordID>
  <Channel>Application</Channel>
  <Computer>**********/Computer>
  <Security />
  </System>
- <EventData>
  <Data>Application: SWCharGen.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Data.SqlServerCe.SqlCeException Stack: at System.Data.SqlServerCe.NativeMethods.LoadNativeBinaries() at System.Data.SqlServerCe.SqlCeEngine..ctor() at SWCharGen.CacheList`2[[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.String, SWCharGen.CharData) at SWCharGen.GroupListLoader..ctor(SWCharGen.CharData) at SWCharGen.Form1.CreateCharacterList() at SWCharGen.Form1..ctor() at SWCharGen.Program.Main()</Data>
  </EventData>
  </Event>

 

I have the .net 4.5 framework. Not sure if that matters.

 

-Kereo

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From that other thread, so it doesnt get missed in the discussion:

 

When I added bases (homesteads and businesses) to my generator, I looked all over the place for one, just to get some ideas, but didn't find any.  So, I just came up with my own design:

 

So you can do bases in the Generator? I didn't see a tab for that anywhere. Where is that functionality hiding at?

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From that other thread, so it doesnt get missed in the discussion:

 

When I added bases (homesteads and businesses) to my generator, I looked all over the place for one, just to get some ideas, but didn't find any.  So, I just came up with my own design:

 

So you can do bases in the Generator? I didn't see a tab for that anywhere. Where is that functionality hiding at?

 

GM Group Tools.  I actually just re-read the manual last night.

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Ah, there it is. Found it.

 

***EDIT***

So how does one go about changing the business' career skill. The Entertainment business only shows charm as the pulldown, and it wont let you type in the field (we've opted for Streetwise, being a tavern).

Edited by Desslok

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Hey OggDude, I'm getting the following error when trying to run the chargen:

 

- <System>
  <Provider Name=".NET Runtime" />
  <EventID Qualifiers="0">1026</EventID>
  <Level>2</Level>
  <Task>0</Task>
  <Keywords>0x80000000000000</Keywords>
  <TimeCreated SystemTime="2015-02-21T11:20:58.000000000Z" />
  <EventRecordID>142455</EventRecordID>
  <Channel>Application</Channel>
  <Computer>**********/Computer>
  <Security />
  </System>
- <EventData>
  <Data>Application: SWCharGen.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Data.SqlServerCe.SqlCeException Stack: at System.Data.SqlServerCe.NativeMethods.LoadNativeBinaries() at System.Data.SqlServerCe.SqlCeEngine..ctor() at SWCharGen.CacheList`2[[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.String, SWCharGen.CharData) at SWCharGen.GroupListLoader..ctor(SWCharGen.CharData) at SWCharGen.Form1.CreateCharacterList() at SWCharGen.Form1..ctor() at SWCharGen.Program.Main()</Data>
  </EventData>
  </Event>

 

I have the .net 4.5 framework. Not sure if that matters.

 

-Kereo

Try clearing the cache from the launcher and see if that helps.

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I can't save my characters it keeps giving me an error.  its an unhandled exception error.  that says 'the path is not of a legal form"

 

I get this both with a web and manual install.  I'm on a window 8 laptop.

 

Here is the details

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetFullPathInternal(String path)
   at System.IO.Path.GetFullPath(String path)
   at System.IO.FileSystemWatcher.StartRaisingEvents()
   at System.IO.FileSystemWatcher.set_EnableRaisingEvents(Boolean value)
   at SWCharGen.CacheList`2.Add(T item)
   at SWCharGen.Form1.btnSave_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at SWCharGen.ImageButton.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGen
    Assembly Version: 1.4.2.0
    Win32 Version: 1.4.2.0
    CodeBase: file:///C:/Users/Mario/AppData/Local/Apps/2.0/9O6E522X.EOP/ED4H392A.A62/swch..tion_de51780b26683057_0001.0004_6e7c6573bea469d2/SWCharGen.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
SWCharGenCtlLib
    Assembly Version: 1.4.2.0
    Win32 Version: 1.4.2.0
    CodeBase: file:///C:/Users/Mario/AppData/Local/Apps/2.0/9O6E522X.EOP/ED4H392A.A62/swch..tion_de51780b26683057_0001.0004_6e7c6573bea469d2/SWCharGenCtlLib.DLL
----------------------------------------
SWCharGenLib
    Assembly Version: 1.4.2.0
    Win32 Version: 1.4.2.0
    CodeBase: file:///C:/Users/Mario/AppData/Local/Apps/2.0/9O6E522X.EOP/ED4H392A.A62/swch..tion_de51780b26683057_0001.0004_6e7c6573bea469d2/SWCharGenLib.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.SqlServerCe
    Assembly Version: 3.5.1.0
    Win32 Version: 3.5.5692.0
    CodeBase: file:///C:/Users/Mario/AppData/Local/Apps/2.0/9O6E522X.EOP/ED4H392A.A62/swch..tion_de51780b26683057_0001.0004_6e7c6573bea469d2/System.Data.SqlServerCe.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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Ah, there it is. Found it.

 

***EDIT***

So how does one go about changing the business' career skill. The Entertainment business only shows charm as the pulldown, and it wont let you type in the field (we've opted for Streetwise, being a tavern).

Since the bases generally use one specific skill by default in the book, you'd probably have to go into the Data Editor to either change the skill or make it so that you can pick from a range of skills.

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Ah, there it is. Found it.

 

***EDIT***

So how does one go about changing the business' career skill. The Entertainment business only shows charm as the pulldown, and it wont let you type in the field (we've opted for Streetwise, being a tavern).

Since the bases generally use one specific skill by default in the book, you'd probably have to go into the Data Editor to either change the skill or make it so that you can pick from a range of skills.

 

Unfortunately, I haven't had the time to make a base focus editor.  It's easy enough to do it by hand, though.  Using the data editor, enter in the descriptive text for the entertainment focus, just so it creates a custom XML file for it.  Then, in your [data folder]\DataCustom directory, find BaseFoci.xml and load it into a text editor.  Find the focus for Entertainment (key is BASEENT), add a new <Key> element under <CareerSkillKeys> and give it the value of "SW" (or whatever skill key you want).  Then, change the <Custom> field's value to "CustomItem".  That's pretty much it.

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A couple of things.  First off, my FLGS didn't have Fly Casual, so I won't be getting it into the next release.  I'm looking into finding a place that accepts PayPal online to buy it.  If anyone has a favorite online SW book source, let me know.

 

Second, just wanted to thank VerdantSF for his donation!  Thanks man!

 

Also, Desslok, the next release (which will be out very shortly) includes editors for the three base items (bases, foci, and upgrades).  So you can customize the entertainment focus to include streetwise as a possible career skill, if you wish :)

 

Oh, and if anyone's found any other problem, now's the time to tell me...

Edited by OggDude

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A couple of things.  First off, my FLGS didn't have Fly Casual, so I won't be getting it into the next release.  I'm looking into finding a place that accepts PayPal online to buy it.  If anyone has a favorite online SW book source, let me know.

 

Second, just wanted to thank VerdantSF for his donation!  Thanks man!

 

Also, Desslok, the next release (which will be out very shortly) includes editors for the three base items (bases, foci, and upgrades).  So you can customize the entertainment focus to include streetwise as a possible career skill, if you wish :)

 

Oh, and if anyone's found any other problem, now's the time to tell me...

 

If I dont buy from my FLGS I buy from Miniature Market.  They accept paypal.

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A couple of things.  First off, my FLGS didn't have Fly Casual, so I won't be getting it into the next release.  I'm looking into finding a place that accepts PayPal online to buy it.  If anyone has a favorite online SW book source, let me know.

 

Second, just wanted to thank VerdantSF for his donation!  Thanks man!

 

Also, Desslok, the next release (which will be out very shortly) includes editors for the three base items (bases, foci, and upgrades).  So you can customize the entertainment focus to include streetwise as a possible career skill, if you wish :)

 

Oh, and if anyone's found any other problem, now's the time to tell me...

 

If I dont buy from my FLGS I buy from Miniature Market.  They accept paypal.

 

Cool.  Just checked and they're out of stock (darn that longshoreman's strike!).  I might call around to some other stores and see if they happen to have it.

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Next release is out.  Did a lot of little things in this one, a lot of polish, changing things I've been meaning to change, etc.  Oh, and it includes Lords of Nal Hutta as well :)  Again, give it about 20 minutes to finish syncing.

 

Release 1.4.3.0
 
New/Changed Data:
 
  • Added species, equipment, vehicles, and attachments from Lords of Nal Hutta.
NOTE: The Nikto species is no longer part of the Unofficial Species Menagerie, and is now an official species.  If you have a character that was created with the old Nikto species, please revisit the Species pane and select the new options for your sub-species.
  • Added a new import for Lords of Nal Hutta, including adversaries and modular encounters.
  • Updated the Optical Camouflage System attachment to support upgrading the ability of the Stealth skill using the new feature, described below.
  • Removed the word "Import" from the various import directories, since it's redundant, and spelled out the module names, just in case the old abbreviations made things unclear.
  • Added encounters for the Under a Black Sun adventure import.  Originally, I just had adversaries and the stock characters for this adventure, but I recently prepared it for a convention run, so I am now including the encounters as well.
  • Rearranged and added encounters for Beyond the Rim import.  I ran the adventure and added encounters after creating the original import.
 
New Features/Enhancements:
 
  • Added editors for bases of operation, base foci, and base upgrades to the data editor.
  • In the species editor, you may now enter an adjustment (plus or minus) to the number of cybernetics that a species may use.  Currently, only the Ganks use this new feature.
  • If a weapon modifier exists that applies to all Brawl attacks, the basic "Unarmed" innate weapon will show up in the weapon equipment list already modified.  Before, the basic unarmed attack would show, but would be updated under shown weapons on the character sheet.
  • Gear, armor, and attachments may now contain built-in, or innate, weapon definitions, just like species.  This can be used to cause a piece of equipment or an attachment to create an ad-hoc weapon profile on the character.  Repulsor Fist and Under-Barrel Flame Projector use this new ability.  This is also supported in the data editors for these items.
  • The term "Held" has been changed to "Carry".  This helps to more accurately define the concept.  "Carried" items are items that the character has on his person, but isn't using, such as items in a backpack, slung on his back, etc.  "Equipped" items are items that are actually being utilized.
  • Gear may now be equipped, as well as carried, just like weapons and armor.  A carried piece of gear will contribute encumbrance, but will not add any benefits to the character.  Equipped gear will also add benefits.  This will allow you to, for instance, carry a piece of cybernetics, or a backpack (say, stuffed in an equipped backpack), without actually using it (gaining benefits from it).  Unlike for weapons and armor, there is no limit to the number of gear items that may be equipped.
NOTE:  Because of this change, you may need to go through your inventory and equip any pieces of gear that gives character benefits, such as backpacks, in order to continue receiving the benefits.
  • The "Carry" (formerly "Held") and "Equip" columns will no longer show for any equipment stored in bases, groups, or vehicles.  Such items are "Carried" (stored) by definition and only contribute encumbrance.
  • The Equipment pane and Vehicle pane both now allow filtering on source.  In this way, if you know what book, adventure, or user-created source a particular piece of equipment or vehicle is from, you can filter on just that source.
  • Added a new die modifier called "Upgrade Ability".  Currently, only the Optical Camouflage System uses this ability for Stealth.  When selected for a skill, the skill will be displayed upgraded the number of times selected.  This ability works wherever die modifiers are found (attachments, items, species, etc). 
  • Armor attachments for adversaries are now listed with the armor.
  • Adversaries may now gain benefits from items and attachments that give bonus talents.
  • In group sheets, if member details are being shown, the Wound and Strain panels have been extended slightly and are divided in two.  The wound/strain threshold is in the first half, and the second half is blank.  You can use the second half to keep track of wound and strain in between sessions (or during a session, as required).
  • Printing both encounters and bases now has a new "include" option for adversary/NPC description.  If checked, the entered description, if any, will be included for the adversary or NPC (under stat block, right before skills).  If unchecked, it won't be shown.  This setting defaults to unchecked for encounters (where it takes up valuable space), and checked for bases (where you might want to display an NPC's back story).
 
Bug Fixes:
 
  • Weapon modifiers in subspecies weren't being properly applied to shown weapons on the front page of the character sheet.  They will now be applied properly.
  • Fixed connection issues with the Heal/Harm Force power.
  • Weapon qualities that added advantage or threat (Superior, Inferior) were not being applied to skill blocks for adversary weapons.  They will now be applied to both standard and custom weapons.
  • For adversaries, die modifiers from weapons or armor weren't being applied if they were part of the item's base mods, rather than from an attachment.  They will now be properly applied to the adversary's skills.
  • Fixed an issue with the equipment pane.  If a filter was selected for one item group (Weapons, Armor, or Gear), and you changed to a different item group with different types or categories, nothing would be displayed on the grid, even though "All Categories" and "All Types" was selected.  It will now detect that nothing is displayed and reset the filters so that everything is visible.

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