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Another Character Generator

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Oh, out of curiosity... anyone figure out how to order pizza yet? ;)

Yeah, call the local Round Table pizza on the phone, order my Italian Garlic Supreme, no tomatoes please, and have it delivered.

Oh, you mean via the character generator. Nope, no idea how to do that.

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Bug report: In Seek Force power tree, the Duration upgrade does not become available unless you have opened it along the left side of the tree (Magnitude, Strength, Control)--if you approach from the right (Magnitude, Magnitude, Strength, Control), it remains ghosted.

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  • Another change was made to portraits.  All displayed portraits will display without fill bars on the sides or top/bottom if their dimensions do not fit the portrait space.  The size of the portrait could vary, depending on the aspect ratio, but will always fit within the alloted area of the portrait.  This is true for portraits in the editing windows, as well as printed portraits.

 

Still no luck with the problem I’ve been having.

I took the two images I’ve been playing with, and the resulting PDF output pages, and put them all in a folder on my DropBox account. If you take a look at the page with Zam’s portrait, you’ll see that the text output is fuzzy, strangely compressed, and in some cases almost unreadable. Whereas the same page done with Jenna’s portrait looks just fine.

I don’t know how else to describe the problem I’m having.

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Hey! Sorry to bother you with yet another minor detail, but did you manage to fix the Dedication talent not being properly applied to attributes when transfering a PC to a Nemesis in the GM Editor? I'm guessing it has to do with the "choice" option that doesn't carry over, and it might apply to Tinkerer (given you must choose an item), the non-Brawn Lightsaber talent options (since it also has a menu), or Jury Rigged (since it's a kind of attachment, and you just implemented those)). I'm on a mac right now, but it's definately something I'll confirm shortly.

Edited by BarbeChenue

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Once again, awesome as usual sir...Question, does this sheet have Ranks for Duty?  As in once you get 100 in Duty it resets back to zero and you have a rank in the alliance.  Does this sheet represent that?

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Hey! Sorry to bother you with yet another minor detail, but did you manage to fix the Dedication talent not being properly applied to attributes when transfering a PC to a Nemesis in the GM Editor? I'm guessing it has to do with the "choice" option that doesn't carry over, and it might apply to Tinkerer (given you must choose an item), the non-Brawn Lightsaber talent options (since it also has a menu), or Jury Rigged (since it's a kind of attachment, and you just implemented those)). I'm on a mac right now, but it's definately something I'll confirm shortly.

Like with items, I was applying the base talent to the adversary, instead of copying the character's version of the talent (which includes choices).  I made a couple of changes, so now dedication is applied to the proper characteristics.

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Once again, awesome as usual sir...Question, does this sheet have Ranks for Duty?  As in once you get 100 in Duty it resets back to zero and you have a rank in the alliance.  Does this sheet represent that?

You mean the group sheet?  Yes, you can have group duty, and the group does keep track of contribution ranks.  When you edit the group on GM Tools and your member/group duty is over 100, you can click the "Advance" button on the Description pane to increase your contribution rank and reset everyone's duty back to 0.  On the sheet itself, it'll show contribution rank right above the duty chart (or on its own if there's no duty, or everyone's duty is 0).

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  • Another change was made to portraits.  All displayed portraits will display without fill bars on the sides or top/bottom if their dimensions do not fit the portrait space.  The size of the portrait could vary, depending on the aspect ratio, but will always fit within the alloted area of the portrait.  This is true for portraits in the editing windows, as well as printed portraits.

 

Still no luck with the problem I’ve been having.

I took the two images I’ve been playing with, and the resulting PDF output pages, and put them all in a folder on my DropBox account. If you take a look at the page with Zam’s portrait, you’ll see that the text output is fuzzy, strangely compressed, and in some cases almost unreadable. Whereas the same page done with Jenna’s portrait looks just fine.

I don’t know how else to describe the problem I’m having.

 

Sorry, I really can't tell much of a difference.  And the picture you use shouldn't have anything to do with how anything is rendered.  If I had to guess, I'd say that it might have something to do with you creating the sheets on a WIndows VM on a Mac, and then having the VM translate between its Windows printer driver and your Mac printer driver.  But I don't think anyone else has had a similar problem, and I know there's other users doing basically what you're doing on your Mac.

 

Have you tried "printing" to a PDF on your Windows VM (using doPDF or something similar), then copying the PDF file over to your Mac?  That would eliminate having the printing translated between two different drivers on two different platforms.

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Sorry, I really can't tell much of a difference.

The difference is really apparent once you print the page to an actual laser printer.

 

And the picture you use shouldn't have anything to do with how anything is rendered.

Shouldn’t, no. But it appears to do so.

 

If I had to guess, I'd say that it might have something to do with you creating the sheets on a WIndows VM on a Mac, and then having the VM translate between its Windows printer driver and your Mac printer driver.  But I don't think anyone else has had a similar problem, and I know there's other users doing basically what you're doing on your Mac.

Windows is actually talking directly to the laser printer in question. It’s going through the Mac networking, sure. But the Windows printer driver is not sending the file to the Mac printer driver, and then on to the printer. The file is going straight from the Windows printer driver to the printer itself.

 

Have you tried "printing" to a PDF on your Windows VM (using doPDF or something similar), then copying the PDF file over to your Mac?  That would eliminate having the printing translated between two different drivers on two different platforms.

Actually, I just did that. And I see exactly the same problem — compare CutePDF-Zam.pdf and CutePDF-Jenna.pdf in that same directory. You may have to zoom in a bit, but the problem is clearly there.

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Is it only that one picture of Zam that is causing the problem?  If you haven't had the problem with any other pictures I'd start to suspect the image is slightly corrupt somehow.  Maybe open it in some editor or other and save it as another format or edit a single pixel or something to get it make a fresh file.

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Is it only that one picture of Zam that is causing the problem?  If you haven't had the problem with any other pictures I'd start to suspect the image is slightly corrupt somehow.  Maybe open it in some editor or other and save it as another format or edit a single pixel or something to get it make a fresh file.

Also, is your VM set at a weird DPI value?  Try setting it to normal DPI (which is 96, if I'm not mistaken) and see if you get better results.

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I found another bug, related to Linked vehicle weapons:

When you select anything after seleting the Quad Laser Cannon, you get an exception (sorry for german text, my Windows is in german):

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Wert 1 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen.
Parametername: Value
bei System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
bei SWCharGen.frmWeaponInfo.dvgWeapons_SelectionChanged(Object sender, EventArgs e)
bei System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
bei System.Windows.Forms.DataGridView.FlushSelectionChanged()
bei System.Windows.Forms.DataGridView.set_NoSelectionChangeCount(Int32 value)
bei System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
bei System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
bei System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.DataGridView.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:





Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

I think this is related to the "count" field, taht is 4 for the quad alser (as is has linked 3) and the count stays 4 when you select any other weapon.

The error massage is (translated by me):

"The value 1 is invalid for Value. Value should be between 'Minimum' and 'Maximum'.

Parametername: Value

 

This Error happens to me everytime I select a weapon after selecting the Quadlaser, until i close the Weaon selection window.

 

edit: also I jsut saw, the Rotary rotating Blaster doesn't have a prize.

Edited by Urd

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OK=

 

I found another bug, related to Linked vehicle weapons:

When you select anything after seleting the Quad Laser Cannon, you get an exception (sorry for german text, my Windows is in german):

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Wert 1 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen.
Parametername: Value
bei System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
bei SWCharGen.frmWeaponInfo.dvgWeapons_SelectionChanged(Object sender, EventArgs e)
bei System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
bei System.Windows.Forms.DataGridView.FlushSelectionChanged()
bei System.Windows.Forms.DataGridView.set_NoSelectionChangeCount(Int32 value)
bei System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
bei System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
bei System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.DataGridView.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:





Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

I think this is related to the "count" field, taht is 4 for the quad alser (as is has linked 3) and the count stays 4 when you select any other weapon.

The error massage is (translated by me):

"The value 1 is invalid for Value. Value should be between 'Minimum' and 'Maximum'.

Parametername: Value

 

This Error happens to me everytime I select a weapon after selecting the Quadlaser, until i close the Weaon selection window.

 

edit: also I jsut saw, the Rotary rotating Blaster doesn't have a prize.

Fixed it.  What do you mean by a "prize"? :)

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Is it only that one picture of Zam that is causing the problem?  If you haven't had the problem with any other pictures I'd start to suspect the image is slightly corrupt somehow.  Maybe open it in some editor or other and save it as another format or edit a single pixel or something to get it make a fresh file.

I’ve tried other pictures and other files, but so far they have all been of Zam. I was really surprised when the Jenna picture worked fine, but Zam didn’t.

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Also, is your VM set at a weird DPI value?  Try setting it to normal DPI (which is 96, if I'm not mistaken) and see if you get better results.

And then we get back to a previous discussion, where I mention that this is Windows 8, and it gives me no obvious way to determine what the DPI settings are. I am using a Macbook Pro Retina, and I have adjusted the Display settings to “Change the size of all items” by one step up from normal, but that’s as much information as I have available to me.

If someone can tell me how to get detailed information on exactly what my DPI settings are and how to change them from one specific value to another, I’ll be happy to do that.

OTOH, changing the Display settings has not had any impact on the issue of printing — I was having this exact same problem before I made that adjustment.

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