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OggDude

Another Character Generator

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On 1/6/2019 at 3:38 AM, OggDude said:

Almost done with Unlimited Power.  Just have to add vehicles and I'll be done.  This will be 2.3.1.

So after Unlimited power is the only book missing Knights of Fate?

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22 minutes ago, SHADOWGUARD CHAMPION said:

Is there any way to add custom talent trees?

Yes you can in the data editor just add new specialization and make your tree.  If the tree has new homebrew talents then in data editor go to talents and make new talents then select them in new specialization.

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35 minutes ago, DarkHorse said:

Custom trees are very easy to implement in this software like @Kilcannon has said. I have added the parts of Dawn of Rebellion I have needed (races, universal specs) without much issue and have been very impressed with how easy it was.

I did the same with Dawn of Rebellion.  It made me respect how much of a pain copying from a book to a screen is.  I really wish there were official PDFs of all the books.

 

Gotta say, for someone getting into the game as late as I am, this character generator has been a life saver.  Searching through 30 books for a piece of gear or talent is such a pain.

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I made a few alternate specializations for specific campaigns as well which was easy. 

And if I have house rules on specific talents I made alternative talents as well.  

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5 hours ago, Kesin said:

 It made me respect how much of a pain copying from a book to a screen is.  I really wish there were official PDFs of all the books.

You know all the talent trees and all the Force Power trees from the published books are available in pdf ? There is a thread somewhere on this forum with links to the pdf.

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On 1/8/2019 at 3:01 AM, WolfRider said:

You know all the talent trees and all the Force Power trees from the published books are available in pdf ? There is a thread somewhere on this forum with links to the pdf.

Last I check the only site with the PDFs was on Begging for exp, but the site hasn't been updated since I think the commander book went live.

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The pre-release for 2.3.1 is now available here.  Change history isn't as completed as other versions because I was kind of lax in keeping track of various tweaks and changes.  More was done than might meet the eye :) 

Please give it a good test and let me know about any problems you find.  When I'm reasonably sure that no major problems exist, I'll do an official release (including a web install).

 

Pre-release 2.3.1.0:

New/Changed Data:

  • Added all new information from "Unlimited Power", including species, specializations, talents, equipment and vehicles, motivations, backgrounds, signature abilities, lightsaber crystals, attachments, etc.
  • Fixed a number of errors for various items and data.
  • For crafting, the Ion Drive Array engine had 1 increase speed optional mod instead of 2.  This has been fixed.
  • For crafting, the Distinctive Style improvement cost 1 advantage instead of 3.  This has been fixed.
  • For crafting, Lightly Armored Hull was misnammed and was missing its optional +1 handling.  This has been fixed.
  • For crafting, the airspeeder's max altitude should have been 100, not 10 km.

New Features/Enhancements:

  • For crafting, added alchemical potions and talismans from "Unlimited Power".  This includes adding Force points to the pool.  Potions and talismans (and Force points) only show up in the Crafting dialog if the character has a Force rating.
  • Added tinkered items to talent description.
  • All item types (gear, armor, weapons, and vehicles) now support built-in attachments.  Data editors should now support this new feature.

Bug Fixes:

  • If two or more equipped pieces of gear each had a built-in weapon, and then you tried to "Show" the weapon in the Weapon grid, only one would keep the "Show" checkmark intact.  This was because the two built-in weapons had the same key.  This has been fixed.
  • If a talent modified a weapon's qualities or other mods (such as Defensive Training), they would not be applied to defense.  This has been fixed.
  • For crafting, selecting an integrated attachment for vehicles did not always recalculate the vehicle.  So, certain changes would not always appear after selecting at attachment.  The changes would still be there after vehicle creation, however.  Now, vehicles are always recalculated after adding attachments.
  • Made sure the crafting attatchments for vehicles do not show up as purchasable (they are for crafting only).
  • Removed the "()" in weapon descriptions.  This was caused by the new scale description for weapons.
  • Made a number of minor fixes and tweaks.

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Data errors I found.

The Stun Club is listed as a 2 damage weapon rather than a +2 damage weapon. It's box not checked on the item.

The custom grip can't be added to a light repeater blaster. It should be able to.

Good stuff OggDude

 

 

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3 hours ago, Bront said:

Data errors I found.

The Stun Club is listed as a 2 damage weapon rather than a +2 damage weapon. It's box not checked on the item.

The custom grip can't be added to a light repeater blaster. It should be able to.

Good stuff OggDude

 

 

Stun Club is correct.  It shows Damage as 2 (from Brawn) and Damage Mod as +3.  If shown on the character sheet, it'll list damage as 5.

Custom grip did not have the "Blaster" category.  Since light repeating blaster just has "Blaster" and "Ranged", custom grip didn't show up.  I added the "Blaster" quality to custom grip.

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Anyone in the San Francisco Bay Area going to DunDraCon this February, I'm going to be running Maverichell's adventure "Echoes of the Past".  It's in an 8-hour time slot, but they haven't posted times yet, so I'm not sure which day I'll be running it.  It's a 6-player game, but I created a 7th PC just in case.

If you're interested in playing, be on the look-out for it when you sign up for games in the shuffler.

 

DunDraCon 43

February 15-18, 2019

San Ramon Marriott, San Ramon, CA

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@OggDude

Some things I've noticed so far.

  • The Altered powers Mastery node is called "Masterydddddddddd". It's a minor thing, nice to see you can have fun with it during development. Didn't know if it was worth mentioning or not.
  • The AB-75 Bo Rifle doesn't have it's melee mode on the generator. (Nevermind, can now see that when you equip it, the generator then adds the Melee stat block)
  • Would it be worth going back and changing the Holocrons from the F&D core rulebook and the Hologoggles from Disciples of Harmony to work like the Lasat chronicles so instead of having a different holocron/goggles for each skill you simply pick an attachment that applies the relevant skill benefits?
  • The Dai Bendu Holocron is not restricted.
  • Tainted Nightsaber Crystal does not add the Vicious 4 quality.
  • H-Type Nubian Yacht should have a Passenger Capacity of 8, currently listed as 0
  • Jedi Soujouner Dorsal Turret Mounted Light Laser Canon should have a damage of 5, currently listed as 4. Crit rating should be 3, currently listed as 4.
  • Fang Fighters rarity and cost and a few other stats are different from previous books. Not sure if it is worth creating a 'variant' or if FFG have stated which stat block is 'official.

Edited as of 12/01/2019

Edited by Ebak

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22 minutes ago, OggDude said:

Anyone in the San Francisco Bay Area going to DunDraCon this February, I'm going to be running Maverichell's adventure "Echoes of the Past".  It's in an 8-hour time slot, but they haven't posted times yet, so I'm not sure which day I'll be running it.  It's a 6-player game, but I created a 7th PC just in case.

If you're interested in playing, be on the look-out for it when you sign up for games in the shuffler.

 

DunDraCon 43

February 15-18, 2019

San Ramon Marriott, San Ramon, CA

If you could post the adventure afterwards, that would be awesome.... (I live in Michigan, so no gaming for me :().

 

Anyway, there is an error in the name of the mastery upgrade for alter.

Can we clone you? Thanks for your epic work.

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You can thank my cat for the Mastery name :) He likes jumping on my lap and laying down on my keyboard.  I fixed it.

If you equip the bo rifle, the melee version will magically appear in your weapon list.

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Just now, OggDude said:

You can thank my cat for the Mastery name :) He likes jumping on my lap and laying down on my keyboard.  I fixed it.

If you equip the bo rifle, the melee version will magically appear in your weapon list.

So I saw! I did update the list with other potential problems just in case you missed it.

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22 minutes ago, Ebak said:
  • Would it be worth going back and changing the Holocrons from the F&D core rulebook and the Hologoggles from Disciples of Harmony to work like the Lasat chronicles so instead of having a different holocron/goggles for each skill you simply pick an attachment that applies the relevant skill benefits?

I thought about that, but people may already have them on their characters, so I can't remove them.

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42 minutes ago, Ebak said:

@OggDude

Some things I've noticed so far.

  • The Altered powers Mastery node is called "Masterydddddddddd". It's a minor thing, nice to see you can have fun with it during development. Didn't know if it was worth mentioning or not.
  • The AB-75 Bo Rifle doesn't have it's melee mode on the generator. (Nevermind, can now see that when you equip it, the generator then adds the Melee stat block)
  • Would it be worth going back and changing the Holocrons from the F&D core rulebook and the Hologoggles from Disciples of Harmony to work like the Lasat chronicles so instead of having a different holocron/goggles for each skill you simply pick an attachment that applies the relevant skill benefits?
  • The Dai Bendu Holocron is not restricted.
  • Tainted Nightsaber Crystal does not add the Vicious 4 quality.
  • H-Type Nubian Yacht should have a Passenger Capacity of 8, currently listed as 0
  • Jedi Soujouner Dorsal Turret Mounted Light Laser Canon should have a damage of 5, currently listed as 4. Crit rating should be 3, currently listed as 4.
  • Fang Fighters rarity and cost and a few other stats are different from previous books. Not sure if it is worth creating a 'variant' or if FFG have stated which stat block is 'official.

Edited as of 12/01/2019

That's because I made it a light blaster cannon by mistake :)  Fixed.

Oh, and I didn't add the Fang Fighter since it was already there.  I'm guessing one or the other has incorrect stats.  I'll fix it when the errata comes out.

Edited by OggDude

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A small thought concerning images for races, Male and female Cathar both have the same image for their race, a male Cathar, is it possible to include a female Cathar in there somewhere ?

Same with Chiss, only one to find, and its male

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1 minute ago, Ni Fang said:

A small thought concerning images for races, Male and female Cathar both have the same image for their race, a male Cathar, is it possible to include a female Cathar in there somewhere ?

Same with Chiss, only one to find, and its male

The image is just supposed to add flavor to the species selection.  Images for both sexes would need to be found and combined into a single image.  

For your character, you can add a specific image that represents what they actually look like.  You can use the stock image if you want, or load from a file, a URL, or just right click the portrait and paste.  There's lots of artwork out there for pretty much any species in the generator.

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