Jump to content
OggDude

Another Character Generator

Recommended Posts

On 10/10/2018 at 12:34 PM, Elemarth said:

I FINALLY found it!  It's in Users>Elemarth>AppData>Roaming>SWCharGen (AppData is an invisible folder, so if anyone is trying this, make sure you have your appearance and personalization on your control panel set to show invisible folders.)

You can also just type in %appdata% in windows explorer. That should drop you into your roaming folder.

Share this post


Link to post
Share on other sites

So, Ogg, what book is next on the docket for inclusion to the generator?

Unlimited Power, with the final Crafting options?

Knights of Fate, with new Lightsaber types?

Cyphers and Masks?

Or Dawn of the Rebellion, with boatloads of new worlds and NPCs, plus six Universal Specs for us?

Share this post


Link to post
Share on other sites

Possible Bug:

With weapons that have the Superior quality as part of the weapon's base profile, it seems the program is adding the +1 to damage.

For instance, the H-7 "Equalizer" Blaster Pistol from Suns of Fortune has a Damage of 7, and in the program (both Data Editor and CharGen's equipment list) that's what it shows.  But when added to a character, the damage jumps to 8.

No idea if the program does the same with armor (to my immediate recollection, no armor comes with the Superior quality baked in).

Share this post


Link to post
Share on other sites
14 hours ago, rogue_09 said:

Hey all, is it possible to generate a stat block for a weapon modification--lightsaber crystal in this case?

The crafting rules are in the program.  You can even add in your own home brew equipment, save it and reuse it later.  I’m on vacation so I can’t open the program to look at its exact location.

Share this post


Link to post
Share on other sites
2 minutes ago, rogue_09 said:

Sorry, I should specify. I literally want to create a png image of a mod's stat block, same as you can for NPCs. I want to print it and give it to a player.

I don’t think there is (but then, there aren’t really stat blocks for mods in the books, either, just descriptions).

Probably just as easy to copy/paste or just plain type in the information to print for the player. If your printer will accommodate index cards, you might find that the most convenient.

Share this post


Link to post
Share on other sites
2 minutes ago, rogue_09 said:

Sorry, I should specify. I literally want to create a png image of a mod's stat block, same as you can for NPCs. I want to print it and give it to a player.

I don’t think there is (but then, there aren’t really stat blocks for mods in the books, either, just descriptions).

Probably just as easy to copy/paste or just plain type in the information to print for the player. If your printer will accommodate index cards, you might find that the most convenient.

Share this post


Link to post
Share on other sites

Figured as much. I was hoping to print a sheet full of the attachment options along with mods so players could track all their gadgets. No big loss; they can write it out. Or maybe I'll whip up a little blank template for them.

Thanks!

Share this post


Link to post
Share on other sites
On 10/18/2018 at 10:55 AM, rogue_09 said:

Sorry, I should specify. I literally want to create a png image of a mod's stat block, same as you can for NPCs. I want to print it and give it to a player.

I ended up making gear versions of all of the attachments so they could track the ones that weren't mounted yet.

You can do stat blocks with those. 

Share this post


Link to post
Share on other sites
On 10/13/2018 at 2:50 PM, tony_wolf said:

I may have a noob question. We've used this program to make characters for the last several years, and it would print out with all the skills and dice to roll on the first page. We haven't used it for a year, but are coming back to start a new campaign, and the skills page is not in the print out. Has the program changed? Or am I missing something in getting that part printed? Everything is checked in the print options. Help?

My question ended up at the bottom of the last page, so I just wanted to bump it to see if anyone here has any suggestions. Thanks!

Share this post


Link to post
Share on other sites

@tony_wolf I don't see a change int the print options.  The first page has the characteristics, attibutes, skills, and any weapons you have the "Show" checked on.  Page 2 is Morality/Duty/Motivations, 3  is talents overview.

What are you seeing?  When you click Print, which options do you choose on the options popup?

Edited by Varlie

Share this post


Link to post
Share on other sites

Yeah, just checked mine, and when printing out the full version of the character sheet, the first page has all the usual stuff.

Now are you printing these out on paper, or 'printing' them as PDFs and then viewing them via a PDF reader?

If the later option, then it might be something either with the program you're 'printing' them with.  I've had issues with Adobe garbling up stuff I've tried to print from this program, and found that I have far less issues if I instead use FoxIt (reader version of which is free to download).

Did have friend complain about "missing stuff" only to find they'd set the program to print the condensed version (which leaves a lot of stuff out, especially if it's an experienced character), but it doesn't sound like that's your issue.

Edited by Donovan Morningfire

Share this post


Link to post
Share on other sites

@Varlie @Donovan Morningfire  Thanks for your help! Hopefully this explanation makes sense, of what I'm seeing.

We printed a couple of physical copies before we noticed that we were missing the information. I opened one of our older characters (which was originally printed to PDF, so I still have that file to reference) and compared the print preview file of what it would currently print. 

I am choosing Print Standard, with all options checked: Include Talent Trees, Include Force Power Trees, Include Signature Ability Trees, Include Vehicles, Include Companions

Upon closer inspection/comparison between the old (PDF) sheet and the current print preview, I see the section for Skills on the first page in the current preview, but it is not populating.

I've attached an image to this, hope it helps show what is missing. The Skills section is there, and I checked the Skills section in the character creator, and he has set/purchased skills, but nothing is showing on the printout. If I switch to Printing Compact, I get some of them, but I wanted the whole list, like I've had before.

Our GM did normally print them to PDF from his computer, so I'm starting to wonder if the difference is between our programs? I am using the same files he gave me for it, I think, but perhaps he has a different version...

 

 

character-compare.jpg

Edited by tony_wolf
Removed background, uploaded different image

Share this post


Link to post
Share on other sites
11 hours ago, tony_wolf said:

@Varlie @Donovan Morningfire  Thanks for your help! Hopefully this explanation makes sense, of what I'm seeing.

We printed a couple of physical copies before we noticed that we were missing the information. I opened one of our older characters (which was originally printed to PDF, so I still have that file to reference) and compared the print preview file of what it would currently print. 

I am choosing Print Standard, with all options checked: Include Talent Trees, Include Force Power Trees, Include Signature Ability Trees, Include Vehicles, Include Companions

Upon closer inspection/comparison between the old (PDF) sheet and the current print preview, I see the section for Skills on the first page in the current preview, but it is not populating.

I've attached an image to this, hope it helps show what is missing. The Skills section is there, and I checked the Skills section in the character creator, and he has set/purchased skills, but nothing is showing on the printout. If I switch to Printing Compact, I get some of them, but I wanted the whole list, like I've had before.

Our GM did normally print them to PDF from his computer, so I'm starting to wonder if the difference is between our programs? I am using the same files he gave me for it, I think, but perhaps he has a different version...

 

 

character-compare.jpg

That definitely looks like an error in the program. I would suggest going with a clean install of the latest version of the program files.

Share this post


Link to post
Share on other sites

New Question.  I'm a storyteller for a SW game and I'm trying to add one of the talent tree's from the newer books to my Character Generator.  

Once I've accomplished that, is there a way to transfer this information over to my players so that they don't have to go into it and recreate it themselves?

Share this post


Link to post
Share on other sites
22 hours ago, tony_wolf said:

@Varlie @Donovan Morningfire  Thanks for your help! Hopefully this explanation makes sense, of what I'm seeing.

We printed a couple of physical copies before we noticed that we were missing the information. I opened one of our older characters (which was originally printed to PDF, so I still have that file to reference) and compared the print preview file of what it would currently print. 

I am choosing Print Standard, with all options checked: Include Talent Trees, Include Force Power Trees, Include Signature Ability Trees, Include Vehicles, Include Companions

Upon closer inspection/comparison between the old (PDF) sheet and the current print preview, I see the section for Skills on the first page in the current preview, but it is not populating.

I've attached an image to this, hope it helps show what is missing. The Skills section is there, and I checked the Skills section in the character creator, and he has set/purchased skills, but nothing is showing on the printout. If I switch to Printing Compact, I get some of them, but I wanted the whole list, like I've had before.

Our GM did normally print them to PDF from his computer, so I'm starting to wonder if the difference is between our programs? I am using the same files he gave me for it, I think, but perhaps he has a different version...

 

 

character-compare.jpg

I had the same problem. I solved it, when I started to update the Data Editor Files with the german description. I created a new folder for the custom data files and from that point on the skill list was there. Try with a new data folder and copy the character to that folder. When the skill list is shown, try to copy one data set after an other.

Share this post


Link to post
Share on other sites
17 hours ago, DarthMonkey said:

New Question.  I'm a storyteller for a SW game and I'm trying to add one of the talent tree's from the newer books to my Character Generator.  

Once I've accomplished that, is there a way to transfer this information over to my players so that they don't have to go into it and recreate it themselves?

Do you mean in there copy of ogg dude or a print out?  You can install the generator in a shared space like Dropbox, and then you could share it with your group, or you could export your data as a file and they can import it.

Edited by Eoen

Share this post


Link to post
Share on other sites

@DarthMonkey in addition to what Eoen said,  I recommend creating a new dataset for the new book that you are creating the tree from. This does two things,  it makes it easier to send it to friends if you don't have a shared setup mentioned above. It also means when the program is finally updated with the new content,  you just have to uncheck the selection on your added data to avoid duplicate entries. 

Share this post


Link to post
Share on other sites

I might've found a bug, or rather a retroactive misruling.

A pair of S-1 Vamblades are listed as a single weapon, with twice the encumbrance (4) and the extra qualities that comes with using a pair of them (Accurate 1 and Sunder) yet the Defensive rating is still at 1. As of the latest errata, two weapons can stack their defensive score (I think) so the defensive rating should be 2 for a pair. This of course should make it wonky to use with talents like defensive training, so perhaps the easiest fix would be to rename "S-1 Vamblade (paired)" to "S-1 Vamblade (one of a pair)" and drop the encumbrance back to 2.

Share this post


Link to post
Share on other sites

I wonder what the next era campaign book will be next due to having one out for 3.5 through 6 and 1-3 coming to stores soon as it leaves the boat. I don't think the new post Return of the Jedi Cannon wont be next due to how little that would add to the game. I am betting a Sith or Imperial source book for gms allowing their players to play on the other side of the conflict.

Share this post


Link to post
Share on other sites
On 10/21/2018 at 12:29 PM, Eoen said:

Do you mean in there copy of ogg dude or a print out?  You can install the generator in a shared space like Dropbox, and then you could share it with your group, or you could export your data as a file and they can import it.

Thank you, I'll have to pass that along to him.  Though I don't know how you'd export data as a file to share or to explain how to import it.  I've got a more technically minded player who's going through the proccess of actually putting the data in.   [I'm assuming what you've said will tell him what he needs to do]

On 10/21/2018 at 8:28 PM, Varlie said:

@DarthMonkey in addition to what Eoen said,  I recommend creating a new dataset for the new book that you are creating the tree from. This does two things,  it makes it easier to send it to friends if you don't have a shared setup mentioned above. It also means when the program is finally updated with the new content,  you just have to uncheck the selection on your added data to avoid duplicate entries. 

 Danka, and as above I'll have to share this info with the guy who's actually doing it cause most of what you said could have been said in swahilli and I'd have understood just as much of it *lol* 

Share this post


Link to post
Share on other sites

Hmmm...I appear to be stuck on 2.2.0 and can't update to 2.3.0 due to "You cannot start application Star Wars Character Generator and GM Toll from this location because it is already installed from a different location."

Do I have to uninstall the previous version?

Am I going to lose all my data and characters?

Share this post


Link to post
Share on other sites
12 minutes ago, DarthGM said:

Hmmm...I appear to be stuck on 2.2.0 and can't update to 2.3.0 due to "You cannot start application Star Wars Character Generator and GM Toll from this location because it is already installed from a different location."

Do I have to uninstall the previous version?

Am I going to lose all my data and characters?

Your characters will be fine. They are stored separately  delete the folder. When you reinstall do the web install. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×