OggDude

Another Character Generator

9,227 posts in this topic

Thanks for helping out guys.  I'm at work and not at my comp a whole lot this week.  I'm sure working together we can get her sorted out.

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On 9/20/2017 at 7:52 AM, leopardmonke said:

I GOT IT WORKING!!!! Thank you everyone for all your help!!!

How did you get it working? Inquiring minds would like to know. :huh: 

If I right click on the link and download I get 'Failed - No file.'

13 hours ago, SilindeT said:

Read this page.

Hey thanks. I'm trying, just not having that eureka moment yet. :)

Edited by Fandabidozi

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9 hours ago, Fandabidozi said:

How did you get it working? Inquiring minds would like to know. :huh: 

If I right click on the link and download I get 'Failed - No file.'

Hey thanks. I'm trying, just not having that eureka moment yet. :)

Go back a few pages. There's a comment from oggdude that he's looking for alternative hosting and someone else graciously hosted a copy in the meantime

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@OggDude,

I searched this thread for FarSight and didn't find this addressed here. Devs apparently stated in Order66 that minimum Force power cost is 5xp, even with mentor, but the chargen allows Farsight basic to be free if you check the mentor box. 

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Even if it isn't allow to be free Farsight is a pretty potent power if your gm allows one of its controls to be used with the manipulate control for move a force user could easily rewire or sabotage stuff with no real evidence of tampering.

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Does anyone know of a way to get all the core books involved on this system, so that it prints of the actual information and not just resort to core books.

 

ta, tatata,

Edited by waffleinater

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8 minutes ago, waffleinater said:

Does anyone know of a way to get all the core books involved on this system, so that it prints of the actual information and not just resort to core books.

From the Character Generator, click the "Options" button. You'll see a "Select Sources" window. Check the sources that you want to use.

8 minutes ago, waffleinater said:

I have the PDF's of all the core books and if this is possible would greatly be appreciated.

Given that FFG's license prohibits distribution of the books as PDF's, you may want to be careful about mentioning having these unauthorized files on FFG's site.

Stan Fresh likes this

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2 minutes ago, Nytwyng said:

From the Character Generator, click the "Options" button. You'll see a "Select Sources" window. Check the sources that you want to use.

Given that FFG's license prohibits distribution of the books as PDF's, you may want to be careful about mentioning having these unauthorized files on FFG's site.

Sorry, didn't know that was a thing.

and still states to check core book.  it doesn't give the actual information

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6 minutes ago, waffleinater said:

Sorry, didn't know that was a thing.

and still states to check core book.  it doesn't give the actual information

Correct. (Sorry. Misunderstood what you were asking at first.)

From the program's FAQ:

5.1 Question: I don’t like the descriptions with just the page numbers. How can I change that?
Answer: Run the data editor, choose what category you want to change, and then select an item from the list. Then, start typing  You can enter whatever you like for descriptions and names, including verbatim text from the published source books. That is, of course, if it’s for your own personal use AND you own the rule books and source books.


5.2 Question: Why didn’t you just include the descriptions with the applications? It’s a lot of work changing them all.
Answer: Disney/LucasArts and Fantasy Flight Games hold the copyrights to all the text found in the Star Wars Roleplaying Game. As such, including the descriptions would be a violation of copyright laws. Basically, if I had included anything in the data that would make it so that the applications could be used without having to purchase the game, I would have gotten a Cease and Desist letter from FFG’s lawyers and that would have been the end of that. However, there’s nothing wrong or illegal if owners of the books use any of the text found in them for their own personal use. That’s why you need to enter the descriptions yourself, or get another game owner to do it for you.


5.3 Question: I still don’t want to go through the hassle of entering in all the descriptions. Can I just get them from you and nobody would be the wiser <wink wink>?
Answer: No. Nyet. Non. Nein. Negatory. Not gonna happen. Besides, I haven’t entered all of the descriptions in myself, and I own all the books. You’re right, it’s a hassle, but that’s the way it is.


5.4 Question: How do I add my own <data item>?
Answer: You can add anything to the data from the data editor. Just choose what type of data you want to change using the buttons on the left side, then either click the Add button, or select the item you want to modify from the list and either double-click it, or click the Modify button. There are a few exceptions, however: 1) you can’t add or modify characteristics, and 2) you can add and edit your own skills, but you can’t modify existing skills. Other than that, there’s a data editors for each type of data to allow you to customize the generator for your own specific uses.

Edited by Nytwyng

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Finally!  New release, plus a new host (pCloud).  Please see the "About Me" tab on my profile for the new links.  For convenience:

Manual ZIP File       Web Install

If you're using Chrome and your web broswer complains that the links are "dangerous", follow instructions in the "About Me" tab.

 

Release 2.2.1.0

New/Changed Data:

  • Added all new information from the "Disciples of Harmony" source book, including backgrounds, motivations, species, specializations, signature abilities, weapons, armor, gear, lightsaber crystals and other attachments, and vehicles.
  • Added all droids from "Disciples of Harmony" to the "Imports" directory.
  • Low-Friction Coating attachment had the wrong price and rarity.  This has been fixed.
  • The Reconstruct the Scene talent was marked as a Force talent.  Since it appears in a new Bounty Hunter specialization, this is incorrect.  It is no longer a Force talent.
  • Armored Robes had incorrect encumbrance.  It is now 5.
  • Added the "Portable Gunnery" category to the following weapons:  Heavy Repeating Blaster, HOB Heavy Repeating Blaster, VX "Sidewinder" Repeating Blaster, and CZ-28 Flamestrike.
  • Stun Baton was incorrectly set to 2 damage.  It is now set to +2 damage.
  • Modified the Mk III Modular Backpack attachment to add 1 encumbrance for its base mod (1 pouch), plus 5 optional +1 encumbrance mods.  This can give a total of +8 encumbrance.
  • Fixed some issues with the Racer specialization.
  • Fixed misspelling of the Inquisitor's "Imperial Valor" ability.
  • The Galven Pattern Resequencing attachment had a mod for adding two threats, but it didn't actually add them to the dice pool.  It does now.
  • Fixed stats for Low-Friction Coating attachment.
  • Fixed stats for Quick Shed attachment.
  • Fixed stats for Reactive Plating attachment.
  • The DH-17 Blaster Carbine did not have any categories.  It now has the proper categories.
  • The Well Traveled talent's name was misspelled.  This has been fixed.
  • In the Crafting dialog, the Blunt Weapon template was incorrectly set to using the Brawl skill.  It is now correctly set to Melee.
  • Removed the Linked quality from the Reciprocating Quad Blaster Cannon.

New Features/Enhancements:

  • All changes to items from talents are now applied to all appropriate items, regardless of whether or not they are held or equipped.  This is so you can show unequipped or even unheld weapons on the front of the character sheet and they'll be fully modded.
  • Adversaries can now use weapons that are built-into other items.
  • Changed die modifiers to include adding/removing dice or symbols based on a skill's characteristic.  Also, in the die modifier control (found mainly in the data editor), both skill types and characteristics are now at the end of the skill list, since both are used less than skills.
  • In the Data Editor, species may now provide an adjustment to its encumbrance threshold.  This is to support the Cosian species from Disciples of Harmony.
  • When purchasing a specialization, career specs will now be displayed without their corresponding career, since they belong to the same career as the current character.  For other selections, all careers containing the specialization will now be displayed in parentheses, rather than just one.
  • Made a change to "Alternative Defense Calculation" option.  Base defense from armor is now treated separately from bonus defense and does not stack if you have multiple pieces of armor (only the highest is used).  Other sources of defense that "add to" or "increase" ranged or melee defense are then added, regardless of where they come from.  This method more closely duplicates how most people had originally interpreted the defense rules.

Bug Fixes:

  • When printing a group sheet from GM Tools, selecting or deselecting a character from the group in the initial print dialog did nothing.  It will now properly select or deselect characters.
  • When career/specialization was changed in the generator, it would not update the species non-career grid (if human).  This could caused incorrect skills to be listed in the non-career grid.  The species panel is now updated whenever the career/specialization is changed.
  • On group sheets, lists that continued onto a new page would sometimes get their labels and text reset.  For instance, a duty chart, continued onto another page, would have an "Obligation" header instead.  This was due to initializing the control before adding it to the print form.  These controls are now initialized after adding them to the print form.
  • Fixed an issue in adversaries where a skill bonus added by an item would cause a crash if the adversary does not have that skill.  The bonus will be ignored until the adversary is given the skill.
  • When printing group sheets from GM Tools, in certain situations, pages were not being added.  This has been fixed.
  • When printing vehicle sheets from GM Tools, in certain situations, pages were not being added.  This has been fixed.
  • If a character is granted a free unranked talent through GM Grants, and then the talent comes up in a specialization, the spec talent is correctly auto-selected, but it costs XP.  It will now check to see if a free talent already exists, and if so, it will no longer deduct XP for the auto-selection.
  • In the Data Editor, when editing specializations, changes to career skills did not always work.  This has been fixed.
  • If a Force specialization was purchased and a lightsaber technique selected, the "Choose Skill Char" button appears at the top.  However, if the specialization is removed, the button was still being displayed.  I now check for this condition when a specialization changes, rather than just a talent change, so the button will properly disappear.
  • There were a couple of places in code where [REMTHREAT] was being used instead of the proper [CANTHREAT].  This has been fixed.
  • In the Data Editor, the right-side help list had a couple of incorrect tags.  These have been fixed.
  • In the Crafting dialog, if an improvement added a mod, it would normally add the mod count to the item, or increase it by 1 if the mod already existed.  When adding weapon qualities in this way (such as with Awkward Grip and Unwieldy), it would not find the existing quality because it only looked in base mods.  If the item is a weapon and a mod can't be found in base mods, it will now also look in the existing qualities list as well.
  • For Reports in GM Tools, due to the complexities of some of the objects, a property could possibly be an descentant of itself.  This would cause a circular reference which would, in turn, cause the application to freeze and eventually get a "stack overflow" or "out of memory" error.  The property generator will now check for circular references and, if found, will end the tree at the descendant.
  • For Reports in GM Tools, fixed an issue that could arise where columns on page 2 would not find their property in the property combo box.  This was due to multiple instances of the same type being in the property list.  Now, only the proper types are used to define the columns.
  • Species weapon modifiers (such as Trandoshan claws) were being applied twice in the equipment pane.  This caused incorrect damage values when changing species.  This has been corrected.
  • When purchasing Force powers, if the base power costs 5 XP or less, the mentor discount no longer has any affect.  According to devs, the mentor discount cannot make a power or upgrade cost no XP.
  • When a string setting was saved for the first time, it would ignore the default value.  This has been fixed.
     
p0lowww, Nytwyng, XGrifterX and 6 others like this

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With the change in hosting, the web install won't run, giving the following message:

"You cannot start application Star Wars Character Generator and GM Tools from this location because it is already installed from a different location."

Will it require an uninstall of the previous version to run the web install (as it appears)?

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Yes it will require an uninstall of the old one.  Then install the new one.  I did not loose anything when uninstalling but it is always a good idea to make a backup of your datafolders before uninstalling.

Nytwyng likes this

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4 minutes ago, SilindeT said:

Yes it will require an uninstall of the old one.  Then install the new one.  I did not loose anything when uninstalling but it is always a good idea to make a backup of your datafolders before uninstalling.

Benefit of the data folders being on a network drive. Set data source to default before uninstall/reinstall.

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hi oggdude, love the program, my friends and i used it the last time we played edge and I've just downloaded the new version so that i can use it as i start to dm for us, one thing i was wondering, and my apologies if this has been asked before, are you planning on making a version of this that is compatible for mac?

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I've installed the new release, but the material from Disciples of Harmony isn't showing up - the data editor says that it's there, and the version number is listed as 2.2.1.0, but I can't select any of the new professions, Ebb/Flow isn't available as a force power, etc. Any recommendations?

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3 hours ago, Nytwyng said:

Click "Options," and make sure Disciples of Harmony is selected as a source to display.

That fixed things. Thanks!

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