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OggDude

Another Character Generator

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OggDude, the reporting feature is awesome. I would love to see an export as feature. If I could get the results in a csv, I could really do some interesting things with it.

I suppose I could add a "Save As" or "Convert" or... something ("Export" means to export the actual report definition).  CSV would be pretty easy to implement, actually.

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Thank you very much for the update. So happy to have my custom gear/new equipment in the editor and not a half dozen pages I had to track ;)

Our group went a little crazy crafting since special modifications came out. Can't wait for the updated crafting/droid stuff next update ;)

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Selecting <Remove> on the Motivation (Specific) tab resulted in an Unhandled Exception: Index was outside the bounds of the array.

EDIT: You can probably glean this from the exception text, but neither continuing nor closing will delete the item; however, modifying the item, removing the item, and then saving does.

See if you can replicate it and then tell me the steps.  It worked fine for me, so there's something else going on.

 

Windows 7 64

 DataCustom is in dropbox, but sync does not seem to be the issue. Version is 1.7.0.0

The goal is to add a specific creed motivation. You were able to fix a bug in the last version to assist with that. Because I have learned so much, I started with a new custom data folder.

 

Character Generator : > New > Motivations

Select <Creed> <Power Corrupts>

 

Data Editor (Custom Data Set) > Motivations (Specific)

Add Specific Motivation, all fields correct, matching Motivation Key. (Creed) <Save>

 

Data Editor (Custom Data Set) > Motivations

Modify Creed, check new specific motivation that appears in list <Update> <Save> exit data editor

 

Character Generator > Character > Motivations

Select <Creed> specific motivation does not appear in the specific motivation menu.

 

At this point, I thought it might be due to a priority issue mentioned in an earlier, unrelated post.

 

Data Editor (Custom Data Set) > Motivations (Specific)

Select new specific motivation and remove, getting error to remove the specific motivation for the motivation list.

 

Data Editor (Custom Data Set) > Motivations

Modify creed, deselect specific motivation, save

 

Data Editor (Custom Data Set) > Motivations (Specific)

remove specific motivation gets the unhandled exception error: Index was outside the bounds of the array (below), <Continue> and exit

 

Data Editor (Custom Data Set) > Motivations (Specific)

Specific motivation is still there. Remove specific motivation gets the same error, <Continue> <Modify> <Update> <Save> and exit editor

 

Data Editor (Custom Data Set) > Motivations (Specific)

Specific Motivation is no longer in list.

 

Switch to default data set

 

Data Editor (Default Data Set) > Motivations (Specific)

Add Specific Motivation, all fields correct, matching Motivation Key. (Creed), <Save>

 

Data Editor (Default Data Set) > Motivations

Modify Creed, check new specific motivation that appears in list, <Update> <Save> exit data editor.

 

Character Generator > Character > Motivations

Select <Creed> specific motivation does not appear in the specific motivation menu.

 

Removing the specific motivation from the Default Data Set results in the same error (I believe), and is resolved in the same way.

 

On the off chance this has any bearing (don't think so, but...), the Motivation is still tagged as Customitem.I have not fiddled with the xml.

 

************** Exception Text **************

System.IndexOutOfRangeException: Index was outside the bounds of the array.

at SWCharGen.CharData.MergeOne(IEnumerable`1 custList, Boolean reload)

at SWCharGen.frmSWDataEditMain.btnRemove_Click(Object sender, EventArgs e)

at System.Windows.Forms.Control.OnClick(EventArgs e)

at SWCharGen.ImageButton.OnClick(EventArgs e)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at SWCharGen.ImageButton.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

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CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

SWCharGenDataEditor

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There still seems to be an issue with defense calculations....

 

Guard Shoto Hilt, Fully Modified Lorrdian Gemstone, Fully Modified Curved Hilt...  It's giving Defensive 3 and Deflection 4 whereas, I believe, it's supposed to be Defensive 4 and Deflection 4...

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Made an account just to post this:

Awesome to see the Special Mods update released and excited to see the crafting system later on.

Unfortunately, on the latest update none of my previously created characters are working... All my other custom stuff is present and fine, the path is correct and data info recognizes my 4 previous characters but the chargen does not. Clearing the cache has had no affect... I haven't saved/edited on this new update to avoid corruption or whatever... I'm at a loss here...

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Playing around with the reports and have a couple of suggestions....

 

1) There needs to be a way to add multiple columns, either shift-select or add all.  Adding them one at a time is very time consuming

2) Autobalance column length would be nice, distribute the column width such that they are all equal and all add up to 100%

3) A "sort by" is really necessary, even a single level of sort would be helpful, but having multiple levels would be excellent

4) *Bug* When I click "In separate tables based upon the value of a property" the select list of the Property Name remains disabled

5) Export to CSV would make this awesome

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There still seems to be an issue with defense calculations....

 

Guard Shoto Hilt, Fully Modified Lorrdian Gemstone, Fully Modified Curved Hilt...  It's giving Defensive 3 and Deflection 4 whereas, I believe, it's supposed to be Defensive 4 and Deflection 4...

I believe it's because with the Lorrdian gem, the lightsaber "gains" Defensive 1.  Since the guard shoto hilt already has Defensive 1, nothing changes.  It doesn't go to Defensive 2. Curved hilt is Defensive +1, so that actually adds to melee defense.

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Playing around with the reports and have a couple of suggestions....

 

1) There needs to be a way to add multiple columns, either shift-select or add all.  Adding them one at a time is very time consuming

2) Autobalance column length would be nice, distribute the column width such that they are all equal and all add up to 100%

3) A "sort by" is really necessary, even a single level of sort would be helpful, but having multiple levels would be excellent

4) *Bug* When I click "In separate tables based upon the value of a property" the select list of the Property Name remains disabled

5) Export to CSV would make this awesome

Yeah, I can see about having multiple properties selected for columns.  I had thought about auto-balance, but since the appropriate width of different properties can vary so much, I didn't think it would be that useful.

 

Each column has a "Column Sort" setting where you can choose none, ascending, or descending.  You can set this on multiple columns as well.  What it'll do is to go from the first to last column and sort them like "by column 1 ascending,  then by column 3 descending, then by ...", like that.  It's also smart enough to know when to sort alphabetically and when to sort numerically.

 

Fixed the bug.  Basically, tab page 3 and 4 were, at one time, reversed from the way they are now, but I had neglected to change some code that checks for controls being enabled and disabled.  So, when on page 3, it was checking for controls on page 4, and vice-versa.  I just switched them and it works.  It also properly disables the entire filtering mechanism when you choose not to have a filter, which is wasn't doing, and for the same reason :)

 

And I agree, CSV would be very cool, so I'll see about putting it in in the next non-bug release.

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Made an account just to post this:

Awesome to see the Special Mods update released and excited to see the crafting system later on.

Unfortunately, on the latest update none of my previously created characters are working... All my other custom stuff is present and fine, the path is correct and data info recognizes my 4 previous characters but the chargen does not. Clearing the cache has had no affect... I haven't saved/edited on this new update to avoid corruption or whatever... I'm at a loss here...

After checking not even new characters are saving loading right... Ugh. Edited by Micho86

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I'm sure this has probably been brought up before, but I can't seem to find it if it has. I want to create a report of all of the lightsaber crystals. I can't seem to figure it out. I went through the manual and the FAQ, I just can't seem to manage it.

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Any ideas on how to fix my issue I posted on the last page? The generator is useless for me right now and I'm super bummed out...

Edited by Micho86

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I'm sure this has probably been brought up before, but I can't seem to find it if it has. I want to create a report of all of the lightsaber crystals. I can't seem to figure it out. I went through the manual and the FAQ, I just can't seem to manage it.

Reporting is a new feature, so it hasn't been discussed much.

 

Step 1:  Choose "Individual Collection", then select "Item Attachments"

Step 2:  Add whatever columns you want

Step 3: Select "Use Filter", and use this filter:  IsCrystal Equal True

Step 4 & 5: Group or not, then name the report.

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Any ideas on how to fix my issue I posted on the last page? The generator is useless for me right now and I'm super bummed out...

Clearing the cache should do it.  It could have something to do with your custom data, especially if you added a third-party data set.  If you send me a character that isn't working, I could see if I can replicate the issue.

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Any ideas on how to fix my issue I posted on the last page? The generator is useless for me right now and I'm super bummed out...

I had the same problem as you: SWCharGen was unable to load any character files. Both old and newly created ones.

 

I updated .NET to version 4.6.1. This actually fixed the issue!

 

But please note: Oggy says he is still using .NET 4.0 for development, so I cannot guarantee that you will not end up with some other problem. I am just happy that I can load and save characters again... :)

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I'm being dense right now... I can't find a way to export everything to a folder/backup... I've done this once before but I can't remember how I did it

Data Editor/Backup and Restore

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Any ideas on how to fix my issue I posted on the last page? The generator is useless for me right now and I'm super bummed out...

I had the same problem as you: SWCharGen was unable to load any character files. Both old and newly created ones.

 

I updated .NET to version 4.6.1. This actually fixed the issue!

 

But please note: Oggy says he is still using .NET 4.0 for development, so I cannot guarantee that you will not end up with some other problem. I am just happy that I can load and save characters again... :)

Rock on! I just remembered I had a similar issue before with similar fix I'll update this post if it fixes this.

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Am I missing it somehow, or is the Enhanced Hyperspace Shields starship mod from Special Modifications not in the character generator? I checked a couple of different vehicles, and then in the data editor, and I didn't see it.

 

PS: the software rocks, OggDude.

Edited by coyote6

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hey ogg dude could you rework the printing so that there is less white space around the borders?  and on the last page "gear" could you have it wrap long gear names to a second line  "unobtrusive ion shielded repulsor fist" comes out in tiny tiny font (I used the data editor to "craft" cybernetics in advance  of the next release)

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OggDude, great job as always with this amazing product!

 

Not to put any pressure on you at all but I was just wondering if you had a roadmap as to when the Savage Spirits content would be included?

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I'm sure this has probably been brought up before, but I can't seem to find it if it has. I want to create a report of all of the lightsaber crystals. I can't seem to figure it out. I went through the manual and the FAQ, I just can't seem to manage it.

Reporting is a new feature, so it hasn't been discussed much.

 

Step 1:  Choose "Individual Collection", then select "Item Attachments"

Step 2:  Add whatever columns you want

Step 3: Select "Use Filter", and use this filter:  IsCrystal Equal True

Step 4 & 5: Group or not, then name the report.

 

I used  these settings but still couldn't generate a form. When I bring up the print screen, it just keeps loading blank page after blank page until I cancel it.

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I have a question - we started a Force & Destiny game, and the PCs are beginning to build their lightsabers. They're going to end up with both the training emitters and regular crystals of some sort, and at least has mentioned the thought of swapping between various lightsaber crystals/emitters. They could totally have one lightsaber crystal attached to the hilt, and another kind in storage. 

 

But how do we record that in the character generator? Is there a way to buy or list an attachment separately from the gear it attaches to? Someone might also want to swap between sights on their carbine or what-not.

 

I figure I can just add some dummy gear items in the data editor, if nothing else, but I thought I'd stop and see if there was a built-in way to do it.

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