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kingrain777

New Hoth Builds: Darksid

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Spelling for the win.

 

Happy deck building Friday!

 

Before the flame throwers come out; this deck has Vader, Palpatine, and AT-AT!

 

 

Big Silver Bus:

 

Navy:

 

x2 Unstoppable Advance

x2 Fall of the Jedi

x2 The Emperor's Web

x2 Imperial Command

x2 Counsel of the Sith

 

Consider the following deck lists thought experiments. I make no vouches for tier one levels. If we don't push past Vader/Palpatine builds, the game will never develop on the DS of things. Call it boredom, call it a need to, I don't know, break what's working. I refuse to believe that Sith control is the only playable control. [End disclaimer]

 

NWA 4.0

 

Sith affiliation

 

(62) Vader's Fist x2: The ability seems average, but two out could be great.

(51) A Dark Time for the Rebellion x2: Two of these out is a beating for LS. Will make for      

awkward choices with 

(26) Imperial Command x2: 2 resources pod is critical

(56) The General's Imperative x2: A third "undamaged" affect will force your opponent to make more difficult choices

(58) Sabotage in the Snow: I've never grabbed too many shields

(42) Shadows in the Ice: 2 resources and a really pissed off zero cost dude

 

The key to DS wins are unit damage icons. This deck runs 30 units (not all combat). I am going to break down the cost curve, instead of the usual pod by pod review.

 

The deck has a total of 8/10 Hoth Objectives.

 

0 Cost:

 

x2 Succomb to Cold: Key here: stops units, not just characters. 

x2 Heavy Fire: Good utility for another unit damage.

x2 *Wampa: This deck is basically guaranteed to have this card into play for free

 

1 cost: 

 

x2 Duty Officer (Duty...snicker): Always great to ramp

x1 Snowtrooper: So good FFG didn't want you to have another pod of these guys

X2 E web blaster: Awful for this build. Good for Edge battles? 

 

2 cost: (16! 2 drop dudes here...that is a great number)

 

x4 Blizzard AT-ST: The worst of this group, but still has shielding. 

x4 Heavy Trooper: Fantastic defender

x4 MTV-7: Average defender

x4 501 Trooper: Average defender

x2 Forward Command Post: Always great to ramp (This deck doesn't really care about objective damage

 

3 cost: 

 

x1 Snowtrooper Vanguard: (see Snowtrooper)

x2 Turbolaser Battery: Always great to have utility cards against enhancements

x2 The Moorish Moraine: 2 pips for edge battles

x2 General Veers: I added his pod back in after I saw a GenCon list with him and Corporate Exploitation. He is fantastic with all the troopers and a few Walkers. Oh and he makes a resource and has a black tactics...sign me up.

x2 Admiral Motti: He lacks faith, but he makes up for it with works: Elite resource production at its finest.

 

4 cost:

 

x2 501st Legion: Ohhh, the helmets. This card makes me want to play this LCG all day. 4 black unit damage, 4 hit points. So much win here. 

x2 Colonel Stark: Meh, he has three pips?

x2 Orbital Bombardment: Don't care, but if you do want to go on the offensive, why not.

 

Edge cards...

 

SIX, yes 6, Battle of Hoths. Even if you only get the three edge pips, they're great. 

 

So, average openings with your objectives will be 4-5 resources. I would like 5 resources more often, but we have plenty of 1-3 cost units and lots of resource enhancements/units. Like my previous NWA builds with Tusken Raiders, this is not a flashy deck. Ok, I hear hyperventilating: You could easily toss Fall of the Jedi here. Please don't run Palpatine. You will never play a 6 drop reliably in this deck. I will probably put Sir Vader in after I test more without him. 

 

 

 

Other variations:

 

Defense Protocol: Great machine gun objective set with a couple useful units.

 

Unstoppable Advance: More vehicles and less dudes with guns. Something like:

 

Navy:

 

x2 Unstoppable Advance

x2 Kuat Reinforcements

x2 Imperial Command

x2 The Endor Gambit

x2 A Dark Time for Rebellion 

or

x1 Sabotage in Snow

x1 Shadows on the Ice 

 

- x2 Imperial Command

 

This deck might actually be fast enough (I am doubtful) to race LS. More importantly it will have plenty of defensive options to start the game. AT-AT is actually a great defensive card. Double black  unit damage is the key to DS wins. 

 

Vader Squared:

 

Navy:

 

x2 Vader's Fist 

x2 Fall of the Jedi

x1 Shadows in the Ice

x1 Sabotage in the Snow

x2 Imperial Command

x2 Counsel of the Sith

 

Please make suggestions. I didn't go into possible Scum variations to any/all of the above lists.

This is a great time for innovation in deck lists. Cheers!

Edited by SirKhan

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Deck Created with CardGameDB.com Star Wars Deck Builder

 

Affiliation:


 

 

Total Objective Sets: (10)

 







 







 







 







 







 






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Vaders Army:

 

2x Fall of the Jedi

2x Counsel of the Sith

2x Vaders Fist

2x Greedo Pod

2x Feeding the Pit

 

Everything you put out blasts, 90% of it is 2 drop Spice Visions can 1 shot a a hoth objective on a 501st trooper.

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2x General's Imperative

2x Unstoppable Advance

1x Sabotage in the Snow

1x Shadows in the Ice

1x Deploy the Fleet

1x Imperial Command

1x Defense Protocol

1x Dark Time for the Rebellion

 

Playable with only 1 Core Set + the expansions, has tons of units, shields and damage potential. Take a look on CardgameDB a little later on for some strategy and deck breakdown.

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My latest spin on Sith control. Take or leave it, I have had a blast playing this deck:

 

"Big Dune Buggy"

 

 

Deck Created with CardGameDB.com Star Wars Deck Builder
 
Affiliation:
 
 
Total Objective Sets: (10)
 
 
 
 
 
 
 

 

The first thing that is going to flip most of you out is the lack of Fall of the Jedi. The pod doesn't do enough against Blockade Runner and Sleuth Scouts. This deck has tons of resources, card draw, Twist of Fate, and 2 drops galore. Vader's Fist is a house of pain for LS. 

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Deck Created with CardGameDB.com Star Wars Deck Builder

Affiliation:
Imperial Navy (Core)


Total Objective Sets: (10)

2x Deploy the Fleet (The Search For Skywalker)
     Death Squadron Star Destroyer (The Search For Skywalker)
     Death Squadron Star Destroyer (The Search For Skywalker)
     Fleet Navigator (The Search For Skywalker)
     Death Squadron Command (The Search For Skywalker)
     Admiral's Orders (The Search For Skywalker)

2x A Dark Time for the Rebellion (A Dark Time)
     Colonel Starck (A Dark Time)
     MTV-7 (A Dark Time)
     MTV-7 (A Dark Time)
     The Moorsh Moraine (A Dark Time)
     Heavy Fire (A Dark Time)

2x The General's Imperative (Assault on Echo Base)
     General Veers (Assault on Echo Base)
     Blizzard Force AT-ST (Assault on Echo Base)
     Blizzard Force AT-ST (Assault on Echo Base)
     Turbolaser Battery (Assault on Echo Base)
     Battle of Hoth (Assault on Echo Base)

1x Sabotage in the Snow (Assault on Echo Base)
     Snowtrooper (Assault on Echo Base)
     Snowtrooper Vanguard (Assault on Echo Base)
     Forward Command Post (Assault on Echo Base)
     Forward Command Post (Assault on Echo Base)
     Battle of Hoth (Assault on Echo Base)

2x Unstoppable Advance (The Battle of Hoth)
     AT-AT (The Battle of Hoth)
     AT-AT (The Battle of Hoth)
     AT-AT Assault Formation (The Battle of Hoth)
     Orbital Resupply Station (The Battle of Hoth)
     Aggressive Assault (The Battle of Hoth)

1x Imperial Blockade (Edge of Darkness)
     Captain Needa (Edge of Darkness)
     Imperial I-class Star Destroyer (Edge of Darkness)
     Imperial I-class Star Destroyer (Edge of Darkness)
     Apology Accepted (Edge of Darkness)
     Tractor Beam (Edge of Darkness)
 

Edited by Wh0isTh3D0ct0r

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I would love it if you add the objective numbers. Just saying it would be nice.

 

I, too, would like for the objective numbers to be part of these lists, but unfortunately what each of us has posted is actually a copy/paste of the BBCode from decks that have been created using the Star Wars deckbuilder on CardGameDB.com.

 

Fortunately, that website was recently acquired by FFG, so I'm sure that we will soon be seeing a lot more integration of the two sites once everything transitions over to FFG's servers. They're still working on figuring out exactly what that integration will look like. In any case, I'm really looking forward to it.

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