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Torresse

favorite card combos

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So I was recently looking at the cards and I just realized a combo that I feel so stupid for not seeing.

 

Pod 50 has some rather amazing cards you can use to set up some deadly combos if you use it with pod 21.

 

Lets say you have the balance of the force and you play Prophit of the darkside. You use his reaction to look at the top card, if its an event card, draw it, if its Anzati Elite leave it. then play Vaders Tie advance, strike with it and use his reaction to throw 2 tactics out! -all of this can be played with minimal resources!-

 

my favorite LS combo is just so fun to set up and takes down the devastator barely breaking a sweat. have an all hoth objective board, play with pods 43 and 38, and 39 (but thats optional)

First card you want to get off is the most amazing hoth card which is Echo Base (resource, objective health, and +1 hoth objectives. Second card is either Echo Defender,though wilderness fighter would be best, he now has 4 black blasters and 2 edge blasts, then you if you play Hoth Survival gear, he gains 4 more health, making him a 6 health monster who is going to kill anything you have unless you can tactics him! -like the above, you can use all 3 cards with only 4 resources!-

 

anyone else have combos they like, that may or may not be so obvious?

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My current favorite combo is having a Han or Luke deployed. then you deploy the falcon with a cloud city operative in hand. so first you strike with your Luke or Han. then you strike with your falcon, pull him back to your hand and play your cloud city operative, pulling the focus off Luke/Han onto one of his 2 cost units, then striking again with Luke/Han.

it gets even worse if your Han/Luke has a trust your feelings on them.

Edited by bobafett012

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I enjoy Spice Visions + Krayt Dragon

yeah, that is pretty brutal. BTW, thank you for posting your Scum deck. It looks competitive and fun to play!

 

You're welcome, it is working very well so far. here is the link  to "Flippin' Scum "for anyone else wondering.

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Nothing secret here, but it's really satisfying to drop a first turn Devastator with Deploy the Fleet or Admiral's Orders.

I love seeing the devastator turn 1, feels much better then palpy turn 1 for some reason... lol

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Nothing secret here, but it's really satisfying to drop a first turn Devastator with Deploy the Fleet or Admiral's Orders.

I love seeing the devastator turn 1, feels much better then palpy turn 1 for some reason... lol
Doesn't die instantly to Han and a lost edge battle?

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It's an oldie, but I like the yoda for the edge win, then return of the Jedi to put him back into play. Still only cost you the same resources as if you just put him into play. Then you can attack with him or force him in the force phase and win that struggle as well.

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Questionable Contacts removing a damage on Guardian of Peace to damage Bobba, Moisture Farmer protecting Questionable Contacts from its own cost, then either :

- Guardian of Peace protecting Moisture Farmer (from death) therefore going back to the start

- Lightsaber Deflection the damage to Bobba, killing him...

With the first, you just deal 1 damage for free.

With the later, you just have a way to heal one of your unit and deal 2 damage to your opponent´s units with 1 card that costs 0.

Love it!

Edited by Caal-FR

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I've been having fun with Lando and Subzero Defenses in a mosty Hoth deck. With Lando's tactics icon and his ability, the DS just gets scared out of attacking a Hoth objective.

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As Imperial, I absolutely love the moment when I drop Imperial Vader+Orbital Bombardment and go aggressive. Dream team would be Imperial Vader+Grand Moff Tarkin+Orbital Bombardment+Devastator. I was actually able to pull this off last game I played. Including a trooper or two, the full assault would have done close to 12+ Blast damage to the last Objective I needed. Seems a bit overkill but it's how I ended the game. Blowing up Jedi stuff.

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I love over commiting the last battle and still feeling like your opponent has a way of canceling the battle making it so you cant declair any more attackers lol.... the dreed feeling only lasts a couple of seconds before you realize you won

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Death squadron star destroyers + Grand Moff Tarkin is amazing.  You get 4 non unique shielding 5 health units that are immune to enemy card effects and with the Moff they can insta pop enemy objectives if unopposed.

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Death squadron star destroyers + Grand Moff Tarkin is amazing.  You get 4 non unique shielding 5 health units that are immune to enemy card effects and with the Moff they can insta pop enemy objectives if unopposed.

Forward Command Post accomplishes this as well.

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Last week, I put out Rogue Three with Wedge Antilles and Hoth's Luke Skywalker as enhancements on it. Three unit damage, four objective damage and one tactics ... and after destroying an objective in my turn, move the focus to Wedge so Rogue Three could defend.

 

And since I had Hoth Operations in play, edge battles went my way as well, so I could usually strike first and keep Rogue Three alive.

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