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Morangias

Item Status does nothing...

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...except when it does a lot.

 

Unless I'm misreading something, item status directly affects the effectiveness of only two kinds of equipment: force fields (which roll an amount of dice equal to the status and pick the best result out of them) and cybernetic limbs (which can give a +20 bonus to certain actions a number of times per day equal to status).

 

For everything else, Item Status has pretty much no effect. It does come into play with armor and melee weapons, but only when the power field quality is involved.

 

I'm not sure I'm liking it. Shouldn't better quality stuff be, y'know, better?

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You can take back the rules for Poor, medium and best quality stuff from DH- but alter the Ranged ones [making a Gun best quality was lack-luster, at best.] 

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At least it lets you take revenge on players who abuse the action point economy by constantly dropping weapons rather than stowing them so they can quick draw another. "Your shotgun you dropped to draw a sword is now poor quality. Be more careful or it could break completely."

That said, does stowing an item cost an action point anymore? I don't see it mentioned under the Ready action.

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At least it lets you take revenge on players who abuse the action point economy by constantly dropping weapons rather than stowing them so they can quick draw another. "Your shotgun you dropped to draw a sword is now poor quality. Be more careful or it could break completely."

That said, does stowing an item cost an action point anymore? I don't see it mentioned under the Ready action.

 

I don't see anything in ten rules which says it does. But if your rifles on a strap, etc... I'm probably going to give them this included in the Ready action unless there's some great reason not to.

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They really should include some kind of bonus/malus for best/bad quality.

Especially for Weapons & Armour.

As proposal:

Best quality:

> Ranged Weapons: choose one: get reliable, lose Unreliable, get accurate or RoF 1 step better

> Melee Weapons: choose one: get balanced, lose unbalanced, get +1 damage

> Armour: choose one: weight -25% or one location gets +1 armour value

Poor quality:

> Ranged Weapons: choose one: gets Unreliable, loses Reliable, loses Accurate or RoF 1 step worse

> Melee Weapons: choose one: gets unbalanced, loses balanced, gets damage -1

> armour: choose one: weight +25% or one location gets -1 armour value

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They really should include some kind of bonus/malus for best/bad quality.

Especially for Weapons & Armour.

As proposal:

Best quality:

> Ranged Weapons: choose one: get reliable, lose Unreliable, get accurate or RoF 1 step better

> Melee Weapons: choose one: get balanced, lose unbalanced, get +1 damage

> Armour: choose one: weight -25% or one location gets +1 armour value

Poor quality:

> Ranged Weapons: choose one: gets Unreliable, loses Reliable, loses Accurate or RoF 1 step worse

> Melee Weapons: choose one: gets unbalanced, loses balanced, gets damage -1

> armour: choose one: weight +25% or one location gets -1 armour value

I like this.

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