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SmokeGunner

Star Destroyer

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Wow, it seems to me a bit harsh to expect players to wait for the next book in the rules series to get hold of the mainstay of the imperial fleet! And why include Y-Wings but not X-Wings? I suppose they have to hold something back to fill the next book with but still, seems a bit arbitrary?

 

I hope FFG will give us the stats for key ships such as these before they actually appear in the next rulebook, or else people will make up their own version only to find they are radically different to the published version when it actually appears.

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Star Destroyers don't have stats because the moment stats exist, players will find a way to win. For smugglers and bounty hunters, a Star Destroyer is a sign to get out of system as quick as possible.

 

Wow, it seems to me a bit harsh to expect players to wait for the next book in the rules series to get hold of the mainstay of the imperial fleet! And why include Y-Wings but not X-Wings? I suppose they have to hold something back to fill the next book with but still, seems a bit arbitrary?

 

I hope FFG will give us the stats for key ships such as these before they actually appear in the next rulebook, or else people will make up their own version only to find they are radically different to the published version when it actually appears.

 

X-Wings are held back because, in canon, they're not especially common. The Incom team responsible for designing the X-Wings defected and took all the prototypes with them, meaning that if someone has an X-Wing, they're probably in the Rebel Alliance.

Edited by Sinosaur

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The way I would approach it: Build a turbolaser battery as a minion group that fires at the player while they try to escape. (Evasive maneuvers + Astrogation).

 

Chances are the players won't ever be in a starship that has a chance to make a serious dent in that thing. Even proton torpedoes would end up doing localized damage (?). Just my humble opinion.

Edited by Aazlain

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Yeah, you can still use them... but I mean, good luck.

But I figure the X-Wing is going to have similar stats to the Z-95 Headhunter, but with Quad Linked guns instead, and maybe slightly faster speed, Proton Torpedoes instead of conc missiles, and it would be way more expensive and likely restricted.

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Yeah, you can still use them... but I mean, good luck.

But I figure the X-Wing is going to have similar stats to the Z-95 Headhunter, but with Quad Linked guns instead, and maybe slightly faster speed, Proton Torpedoes instead of conc missiles, and it would be way more expensive and likely restricted.

Exactly what I was going to say. You can adapt whatever pretty simply Does the game have "Capital Scale yet? Cannot remember. Truth is, even if it does, the scale of Destroyers is so much bigger than even the reb ones.

 

I would also make the ship "Undefeatable" in some way, (perhaps a soak of more damage than any possible roll). No, I would not give them an explanation other than Watch the movies fools... Han was trying every trick in the book to get out of the way of them.

 

The point is, you could have it there shooting. Could could have different batteries of guns firing at them, starship scale, and capital scale... the sequence could be to get them to escape. Scale would work in their favor for not being hit due to size though too.

Edited by BrashFink

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While I do think they should have included basic stats for a Star Destroyer, but I can live without.  As people have said, at this level you can pretty much make a bunch of guns firing.  In past West End Games when characters encounter a Star Destroyer it takes some pot shots at them from long distance as they flee flee flee.  Every once in a while they get unlucky, and get badly damaged, or I get to suddenly ad lib a crashed on the planet adventure

 

I actually wish they had a few more of the smaller Imperial Capital Vessels.  My favorite as a GM in West End was the Strike Cruiser (http://starwars.wikia.com/wiki/Strike-class_medium_cruiser), it was still to big to destroy, but I could bring it in for some closer shooting and it provided some nice challenge as the characters tried to get around it.  I think they even came up with some creative methods to board one.

 

In the meantime I'll look at my West End books for a general idea of how many guns a ship has, and what its configuration might be, and mock something similar up.

Edited by Split Light

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

Edited by HappyDaze

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Wow, it seems to me a bit harsh to expect players to wait for the next book in the rules series to get hold of the mainstay of the imperial fleet! And why include Y-Wings but not X-Wings? I suppose they have to hold something back to fill the next book with but still, seems a bit arbitrary?

 

I hope FFG will give us the stats for key ships such as these before they actually appear in the next rulebook, or else people will make up their own version only to find they are radically different to the published version when it actually appears.

The Rebel Alliance just used the first of them against the first Death Star right as the setting for Edge of the Empire takes off (it's only been a few weeks since it was destroyed during the first adventure). So, stats don't exist because nobody but the Alliance has them, and even they only have a limited number of them (give how few survived the assault).

 

Y-wings are much older than X-wings. They were used during the Clone Wars. So, plenty of them around, in whole or as pieces.

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

 

The Nebulon B is a great ship, but it's not really one the Empire uses.  It will be good for planetary or local governments, perhaps a particularly nasty group of pirates, and of course The Rebellion.  We do still need a couple good Imperial ships.

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

Yeah but a star destroyer is still so much larger.

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Problem solved:

 

Imperial Star Destroyer drops out of Hyperspace and disgorges Tie Fighters.  Refer to Tie Fighter stats in the book.  The PCs instrument panel begins to sound like a tortured animal as it attempts to track and analyze the incoming bad news.  Once the ISD is within Long Range (assuming the PCs' ship hasn't been polished off or detained for docking by the Tie Fighters), just flat out assign Hull Trama per round until the PC's make the jump to lightspeed, surrender or go >kaspoof<. 

 

If you are running full scale fleet battles between stuff like Mon Cal cruisers and the imperial navy, you'll already be doing a lot of free wheeling and house ruling anyway, so add the ISD to the list of custom cajankery. There are also no stats for blowing up space stations or Tatooine.  It's only a /slapinthefaceomgsrsleeeeee if you let it be.

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

 

The Nebulon B is a great ship, but it's not really one the Empire uses.  It will be good for planetary or local governments, perhaps a particularly nasty group of pirates, and of course The Rebellion.  We do still need a couple good Imperial ships.

 

The nebulon is listed as having 24 TIE fighters... it's an imperial class of ship.

 

To quote the wookiepedia entry:

The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion.

 

That many of them defected to the Rebelion... well... just shows how being treated as second raters is bad for morale. 

 

Note also: Thrawn uses them in the Heir to the Empire trilogy.

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

 

The Nebulon B is a great ship, but it's not really one the Empire uses.  It will be good for planetary or local governments, perhaps a particularly nasty group of pirates, and of course The Rebellion.  We do still need a couple good Imperial ships.

 

The nebulon is listed as having 24 TIE fighters... it's an imperial class of ship.

 

To quote the wookiepedia entry:

The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion.

 

That many of them defected to the Rebelion... well... just shows how being treated as second raters is bad for morale. 

 

Note also: Thrawn uses them in the Heir to the Empire trilogy.

 

Defected. Were captured. Were built for... tons of ways for the Alliance to gain them. Especially since they were attacking convoys that these vessels were trying to protect.

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As I posted in a previous thread,
 

If you really want Star Destroyer stats, just use the Nebulon B frigate as a base and increase it by a magnitude of 3 or 4.  That's a "good start".
 
Otherwise I have seen some homemade versions on various fan-made materials, which are easy enough to find via the forum.


You can find more detailed specs on Wookiepedia.

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A question on the X-Wing. If they were exclusively a Rebel Alliance design, were all the available X-Wings present at the Battle of Yavin?

If they were then at the time of EotE there are exactly two left. One piloted by Luke Skywalker, the other piloted by Wedge Antilles. I just rewatched A New Hope. The Rebels launched thirty fighters, a mix of Y-Wings and X-Wings. Three fighters came back. The two X-Wings and one two sweater Y-Wing.

Seems like a good reason not to have X-Wing stats.

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A question on the X-Wing. If they were exclusively a Rebel Alliance design, were all the available X-Wings present at the Battle of Yavin?

If they were then at the time of EotE there are exactly two left. One piloted by Luke Skywalker, the other piloted by Wedge Antilles. I just rewatched A New Hope. The Rebels launched thirty fighters, a mix of Y-Wings and X-Wings. Three fighters came back. The two X-Wings and one two sweater Y-Wing.

Seems like a good reason not to have X-Wing stats.

 

At least in the EU, all of the available X-wings were not assigned to the Yavin base. For example, the WEG version of the Star Wars RPG established the existence of a starfighter base on Tierfon that flew X-wings, and I rather suspect that the Alliance fleet had a complement as well. The Rebels had hidden factory bases turning out starfighters, and they weren't so desperate or so foolish as to put all their eggs in one basket until the opportunity arose to take out the Emperor himself at Endor.

 

I think that the reason there are no X-wing stats in EOTE is that the design is effectively proprietary--the Incom design team defected to the Rebels and brought all of the X-wing plans and prototypes with them. No one else has the data to build them, and even if a few made their way into the fringe somehow, repair and maintenance would be difficult and expensive. By contrast, Y-wings came into service with the Republic during the Clone Wars, but the Empire rejected the design and Koensayr started marketing to other parties, which dumped a lot of Y-wings onto fringe markets where the Rebels (and many others) could acquire them easily.

Edited by Mr. Flibble

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Yeah X-wings were made for the Empire, but the developers and ship builders at Incom defected to the Rebellion and delivered the fighters to the Rebels. The Empire came in after and took over the Incom ship yards and arrested the defectors. The Rebels were given plans to build their own X-wings and the rest of the X-wings were manufactured by the Rebelion after as they could.

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The only group that made use of X-Wings that I know if is Corellian Security (Corsec). In the X-Wing books, Corran Horn, a former Corsec officer, mentions that his X-Wing had been part of a complement used by Corellian Security. When they got those ships, however, I'm not certain, because the X-Wing books are post RotJ. The time frame would have at least had Corsec possessing them before RotJ, though.

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The only group that made use of X-Wings that I know if is Corellian Security (Corsec). In the X-Wing books, Corran Horn, a former Corsec officer, mentions that his X-Wing had been part of a complement used by Corellian Security. When they got those ships, however, I'm not certain, because the X-Wing books are post RotJ. The time frame would have at least had Corsec possessing them before RotJ, though.

At that point, though, hadn't Corellia defected to the Rebellion as well? That'd explain why they had X-Wings.

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Indeed, plus we know that CorSec was the PSS between 7ABY and 26ABY, so it is clear that CorSec had at least one X-Wing in its possession before or after the Battle of Endor, and possibly before. Keep in mind that not everything in the EU is completely correct, up-to-date and compatible... (feigned shock).

 

As for X-Wings and Star Destroyers not being in the book, I'm fine with that. Star Destroyers = RUN!!! as that's all everybody ever did when they encountered them in everything but the last movie. X-Wings can be easily extrapolated from a Z-95 Headhunter, and by comparing it to a Y-Wing as well. However, I don't think there's going to be much call for X-Wings being widely encountered in the circles the players will largely fly in.

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At the point of the Battle of Yavin, even though the Rebellion wasn't short on X-Wings, they had more older ships than X-Wings. It was only after the Death Star and major worlds beginning to back the Rebellion that they had the resources to make the X-Wing their default fighter.

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There are rules in EotE for Capital Ships. The Nebulon-B Frigate is currently the largest warship in the game. It's more than sufficient to scare off just about any group of PCs, especially with 75 troops for boarding and 24 starfighters for space superiority. If it's fitted with an Advanced Targeting Array and Electronic Countermeasures Suite (which increases its cost by less than 0.1%), it's really bad news for whoever it's fighting.

 

The Nebulon B is a great ship, but it's not really one the Empire uses.  It will be good for planetary or local governments, perhaps a particularly nasty group of pirates, and of course The Rebellion.  We do still need a couple good Imperial ships.

 

The nebulon is listed as having 24 TIE fighters... it's an imperial class of ship.

 

To quote the wookiepedia entry:

The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion.

 

That many of them defected to the Rebelion... well... just shows how being treated as second raters is bad for morale. 

 

Note also: Thrawn uses them in the Heir to the Empire trilogy.

 

 

 

Hmmm, I guess I've gained most of my knowledge from my old West End sourcebooks, where the Nebulon is pretty much just a Rebel Ship.  I'll have to change my thinking.

 

 

 

Edited by Split Light

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