Jump to content
Sign in to follow this  
HappyDaze

That's just what I need... I'll take two! (Starship Modifications)

Recommended Posts

Other than the number of Customization Hard Points available on a given starship, is there any limit to how many times a given Attachment can be added? Is the limit imposed by the Customization Hard Points enough on its own to prevent abuse?

 

I know that I can add Upgraded Weapons multiple times (subject to CHPs), but can I install multiples of Enhanced Carbon-Durasteel Armor (increasing Armor and decreasing Maneuverability with each installation)? How about the High-Output Ion Turbine (inceasing Speed and decreasing SS Threshold with each installation)? These two don't seem too bad since there is a downside attached with each installation, but what about things that don't have a downside, like the Advanced Targeting Array?

 

If multiples of a given attachment are allowed, what's the worse case scenario as far as abuse goes? Allowing EC-DA multple times still can bring any of the light freighters given above aan Armor 6 - hardened, but still easily damaged by most starship weapons. I think the H-OIT might need to be limited to a maximum of Speed 6, but that would still take 2-3 CHPs and 10,600-15,900 credits to achieve.

Share this post


Link to post
Share on other sites

I don't know where it is located exactly, but the book mentions that the allowance of certain attachments is completely up to the GM's judgements.  Like, you probably couldn't have an underslung grenade launcher AND an underslung flamethrower.  You couldn't have a filed front sight and an optics scope.  You couldn't have a shortened barrel and a sniper barrel at the same time.  You couldn't have improved ablative plating on your star ship and then add more ablative plating.

In most cases, just close your eyes and picture how you would do that.  If it seems pretty impossible, then don't allow it.  If it sounds reasonable and totally doable, then go for it!

Share this post


Link to post
Share on other sites

Mods are what you use to make attachments better, not repeated applications of the same enhancement.  While I do not see anything explicitly forbidding multiple copies of an attachment, I believe the Mod system makes the intent clear.  (e.g.: Advanced Targeting Array upgrades Gunnery by 1, one of the allowable Mods is another upgrade, but no more. Circumventing this by adding an additional enhancement is an act of munchkinism that warrants a slap with a soggy pool noodle.)

Share this post


Link to post
Share on other sites

Mods are what you use to make attachments better, not repeated applications of the same enhancement.  While I do not see anything explicitly forbidding multiple copies of an attachment, I believe the Mod system makes the intent clear.  (e.g.: Advanced Targeting Array upgrades Gunnery by 1, one of the allowable Mods is another upgrade, but no more. Circumventing this by adding an additional enhancement is an act of munchkinism that warrants a slap with a soggy pool noodle.)

Some Attachments do not allow Customizations. However, it may be reasonable to put more than one additional layer of armor and/or more ion engines on a vessel just as it's obviously possible to add more weapons.

Share this post


Link to post
Share on other sites

 

Mods are what you use to make attachments better, not repeated applications of the same enhancement.  While I do not see anything explicitly forbidding multiple copies of an attachment, I believe the Mod system makes the intent clear.  (e.g.: Advanced Targeting Array upgrades Gunnery by 1, one of the allowable Mods is another upgrade, but no more. Circumventing this by adding an additional enhancement is an act of munchkinism that warrants a slap with a soggy pool noodle.)

Some Attachments do not allow Customizations. However, it may be reasonable to put more than one additional layer of armor and/or more ion engines on a vessel just as it's obviously possible to add more weapons.

 

 

As an engineer, I'm dis-inclined to take the view that one can just add more armor and engines until you run out of hardpoints: there are problems like scaling and diminishing returns. Game-wise, there are balance issues when certain numbers get too big. I think you have to approach this on a case-by-case basis with the strictest of scrutinies.

Share this post


Link to post
Share on other sites

Of course there is always the fun to be had when the Imperial Port Inspector starts asking questions about why a simple tramp freighter has so much armour and three advanced targeting arrays if all it hauls is bulk grain shipments....

Share this post


Link to post
Share on other sites

 

But I'm gonna go out and say that you probably can't buy two serrated edges for your vibroknive, and three monomolecular edges on your vibrosword :P.

While it might seem silly, many blades are double-edged...

 

 

Which doesn't make it any less silly.  You aren't going to cut someone with both edges at once, so you wouldn't get double the bonus.  

 

Of course there is always the fun to be had when the Imperial Port Inspector starts asking questions about why a simple tramp freighter has so much armour and three advanced targeting arrays if all it hauls is bulk grain shipments....

 

Hey, Bert the Hutt really doesn't like missing his daily bowl of nutritious, delicious oatmeal.

Share this post


Link to post
Share on other sites

Of course there is always the fun to be had when the Imperial Port Inspector starts asking questions about why a simple tramp freighter has so much armour and three advanced targeting arrays if all it hauls is bulk grain shipments....

 

Repeat after me - 'The role of the Empire is not solely to prevent PCs from having any fun'.

Share this post


Link to post
Share on other sites

 

Of course there is always the fun to be had when the Imperial Port Inspector starts asking questions about why a simple tramp freighter has so much armour and three advanced targeting arrays if all it hauls is bulk grain shipments....

 

Repeat after me - 'The role of the Empire is not solely to prevent PCs from having any fun'.

 

They're also there to provide targets for the PCs to have fun shooting.

Share this post


Link to post
Share on other sites

 

 

But I'm gonna go out and say that you probably can't buy two serrated edges for your vibroknive, and three monomolecular edges on your vibrosword :P.

While it might seem silly, many blades are double-edged...

 

 

Which doesn't make it any less silly.  You aren't going to cut someone with both edges at once, so you wouldn't get double the bonus. 

Stab and wiggle.

Share this post


Link to post
Share on other sites

 

 

 

But I'm gonna go out and say that you probably can't buy two serrated edges for your vibroknive, and three monomolecular edges on your vibrosword :P.

While it might seem silly, many blades are double-edged...

 

 

Which doesn't make it any less silly.  You aren't going to cut someone with both edges at once, so you wouldn't get double the bonus. 

Stab and wiggle.

 

This is a triumph(or advantage)

We're making a crit here

huge success

Share this post


Link to post
Share on other sites

This is a triumph(or advantage)

We're making a crit here

huge success 

 

"Here are the results of your skill roll:  you are a horrible person.  It say that right here in the dice. We weren't even rolling for that."

Share this post


Link to post
Share on other sites

Of course there is always the fun to be had when the Imperial Port Inspector starts asking questions about why a simple tramp freighter has so much armour and three advanced targeting arrays if all it hauls is bulk grain shipments....

 

Hey, Bert the Hutt really doesn't like missing his daily bowl of nutritious, delicious oatmeal.

 

 

Keeps him regular... careful where you step...

 

Share this post


Link to post
Share on other sites
As an engineer, I'm dis-inclined to take the view that one can just add more armor and engines until you run out of hardpoints: there are problems like scaling and diminishing returns. Game-wise, there are balance issues when certain numbers get too big. I think you have to approach this on a case-by-case basis with the strictest of scrutinies.

I'm inclined to agree, just based upon the general RPG principle of "if it sounds too good to be true, it probably is."

 

There's also the matter of how abusive the ability to add the same attachment multiple times to the same weapon/armor/ship would be, particularly as there's a built-in restriction on how many times you can modify an attachment (keep going until you fail a Mechanics check), so being able to add the same attachment to a weapon/armor/ship that already has a version of that attachment reeks of stinky munchkin cheese, particularly for things like Superior Armor/Weapon Customization, Balanced Hilt, Under-Barrel weapons, Weapon Sling/Harness, Enhanced Optics Suite, and Vacuum Sealed, just to nave some of the instances were stacking the attachments would be... problematic.

Share this post


Link to post
Share on other sites

Page 194 gives us permission to use our common sense.  ;).  Looking down the list, the only one I could see applying more than once would be the weapons upgrade.  However, I can find no mention of, say, adding additional stations -- like a gunner station to a ship that has none: my guess would be 1 hard point and some nominal fee.

Share this post


Link to post
Share on other sites

Page 194 gives us permission to use our common sense.  ;).  Looking down the list, the only one I could see applying more than once would be the weapons upgrade.  However, I can find no mention of, say, adding additional stations -- like a gunner station to a ship that has none: my guess would be 1 hard point and some nominal fee.

Looking at the High-Output Ion Turbine, why couldn't you add more than one? If I can install one 'booster' to my ship, why not two or even three?

Share this post


Link to post
Share on other sites

 

Page 194 gives us permission to use our common sense.  ;).  Looking down the list, the only one I could see applying more than once would be the weapons upgrade.  However, I can find no mention of, say, adding additional stations -- like a gunner station to a ship that has none: my guess would be 1 hard point and some nominal fee.

Looking at the High-Output Ion Turbine, why couldn't you add more than one? If I can install one 'booster' to my ship, why not two or even three?

 

Because then you're that tool who tries to put a rocket in their sedan and get something that nearly explodes because all they'd done is add power the machine can't possibly handle. And then you go down suburban streets at 3 am and nearly wreck.

 

Sorry, suburban... asteroid belts.

Share this post


Link to post
Share on other sites

 

 

Page 194 gives us permission to use our common sense.  ;).  Looking down the list, the only one I could see applying more than once would be the weapons upgrade.  However, I can find no mention of, say, adding additional stations -- like a gunner station to a ship that has none: my guess would be 1 hard point and some nominal fee.

Looking at the High-Output Ion Turbine, why couldn't you add more than one? If I can install one 'booster' to my ship, why not two or even three?

 

Because then you're that tool who tries to put a rocket in their sedan and get something that nearly explodes because all they'd done is add power the machine can't possibly handle. And then you go down suburban streets at 3 am and nearly wreck.

 

Sorry, suburban... asteroid belts.

 

And that doesn't fit Star Wars? Crazy amounts of modifications doesn't seem to go against the source materials (including the old WEG Tramp Freighters stuff) that I've seen. Just because two or three added Ion Turbines leaves your SS Threshold in the gutter doesn't mean that someone that wants Pure Speed isn't willing to try it.

Share this post


Link to post
Share on other sites

Oh, let him have three High-Output Ion Turbines. He'll go like stink! Won't be able to maneuver or likely even stop, but boy will that ship move. Until it hits some big, immovable object, like Bert the Hutt's grain shipment. Or Bert the Hutt himself. ;)

Share this post


Link to post
Share on other sites

 

Page 194 gives us permission to use our common sense.  ;).  Looking down the list, the only one I could see applying more than once would be the weapons upgrade.  However, I can find no mention of, say, adding additional stations -- like a gunner station to a ship that has none: my guess would be 1 hard point and some nominal fee.

Looking at the High-Output Ion Turbine, why couldn't you add more than one? If I can install one 'booster' to my ship, why not two or even three?

 

Why stop at three?  Why not six?

 

At some point, you just turn into a Rancor.

 

No one can say exactly when this happened -- it was gradual. One day, after enough "why can't I?"s and self-modifications, you realized you had the exact same stats as a Rancor.  Fortunately, no one at the table was upset by this, and thus the game did not explode.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...