Sign in to follow this  
FFG Andy Fischer

Chapter IV: Talents and Traits

Recommended Posts

The Bastion of Iron Will and the Warp talents in Mental fortitude refers to the users psy rating, but psy rating is not a prerequisite. Is this an error?

 

And how are non-psykers supposed to get access to Strong Minded?

Share this post


Link to post
Share on other sites

I am not sure exactly how the talent tree prerequisites works. Do you need all talents in any path, or do you need all talents in one path (from the root).

 

For example, in the Ranged Talents.

 

If you want to learn Crippling Shot, do you need to learn both Hawk's Eye and Marksman, or will it suffice to learn one of them?

 

The text on page 97 is as follows:

"Then, the player must trace a direct line along the tree’s paths from the top-most talent down to the desired talent. If there are any intervening talents that the character does not possess, those must be purchased first."

 

Notice that paths are in plural, so it means all paths?

Share this post


Link to post
Share on other sites

The description of Warp Lock on p 106 refers to psychic powers counting as "being on the fettered level". But there is no mention of fettered as an option in chapter 6.

 

Is this just a copy/paste error from OW? Personally, I miss the Fettered option :(

Share this post


Link to post
Share on other sites

The Fear Trait on page 127 lacks Heading, and also states: " For more information on fear, see page 127."

 

A recursive reference, and not terribly helpful :)

 

The text box on Fear effects, under "Flee": " If  he  is  prevented 

from fleeing, he dazed for the duration, and suffers a –20 to all tests."
 
Should be "he is dazed".
Edited by Darth Smeg

Share this post


Link to post
Share on other sites

Quick draw on page 108.

 

It states that the ready action can be performed for 0 AP.

 

However, the ready action allows for other things, like coating a weapon with poison and I would assume stow away weapons again.

 

Perhaps quick draw should be specified to only allow the Ready action to cost 0 AP for the specific event of drawing a weapon or procuring something from your pockets? And thus not allow poisoning and stow away items to be done for 0 AP?

Share this post


Link to post
Share on other sites

This is for the NEW rules set:

 

p. 101 Two-weapon wielder:

... It can be enhanced by the Blade Dancer, Gunslinger, and Sidearm talents.

 

These talents do not seem to exist. Is this a reference to Only War which escaped editing?

Share this post


Link to post
Share on other sites

I am not sure if this is the correct place for this, but it is the closest I could find. The Paranoia Talent is missing, under Hiveworlder the book says you start with it, and its listed in the index as being on pg 99 but its not there.

Share this post


Link to post
Share on other sites

Beta #2

 

Pg. 90 Table 4-1 of the Tier 1 Talents:

 

Clues from the Crowds: Benefit says: "Can re-roll a test made to gather information from a groups." Should be "group". 

Edited by Elior

Share this post


Link to post
Share on other sites

The Hive Worlder starting talent can be Paranoia - the talent seems not to exist in the descriptions though...

This was corrected in the latest update. It no longer references that talent.

Share this post


Link to post
Share on other sites

2 Talents that need clarification:

 

> Devastating Assault: does this talent still make sense with the new opposed Evading ? Maybe give bonus damage instead ?

 

> Eye of Vengeance: does this work with called shots ? Currently it wouldnt work - but I think it would make sense to work with it

 

1 hint for a trait:

 

> Regeneration (X): just heals wounds, not fatigue. Intended ?

Edited by GauntZero

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this