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Brother Orpheo

Fatigue (General Discussion)

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Do we really need rule mechanics for eating? Has the Chef Ramsey Talent from 'Hammer of the Emperor' had this much of a positive impact on game play? Does the management of Fatigue really need to be this complex? Previously, in DH 1st Ed, a few role-playing statements would suffice outside of Structured Time.

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As far as I can tell, the starvation rules are only used in circumstances where its necessary. I don't really see any issue with them. PCs can survive for some time, and there are skills and such associated to getting food/water.

 

I actually like how fatigue is handled as a whole. That it builds up until it overcomes your characteristic, and then it starts to slow you down. While it does increase bookkeeping, I also like how the -10 has been split out into the Weakened condition.

 

Its interesting to see how fatigue buildup is probably going to be one of the major things that makes a party back off. Wounds can be treated via First Aid (and you can always treat new wounds). Fatigue is more likely to stick as a result of quite a few things.

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I agree -- looks like there will be two scales of tracking health: wound effect is the short-term track and fatigue is the long-term one. Puts my mind somewhat at ease regarding the role of Agility in combat.

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I really like the fatigue concept as it is now.

 

Agreed, the DH1 version of fatigue (-10 to every check if you are fatigued, no further effect until you accumulate enough to pass out) never made any sense to me.  I like the idea that the fatigue caused by your injuries matters, and that even with great first-aid treatment a character will have to stop and rest to recuperate after some hard fighting.

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I've suggested it elsewhere so I might as well put it here too where it's particularly relevant;

 

Make it so that for every point your Fatigue exceeds your characteristic bonus, that characteristic takes a -5 modifier to all tests. So someone with 35 Agility and 5 Fatigue would take -10 to all Agility tests, or -25 if they had 8 Fatigue.

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