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torquemadaza

"The basics" - A slideshow to help new players.

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Thank you for the great resource. I will be sending this out to my players as we are about to start an epic campaign. One small criticism though. The wording of step two on pg 15 about ability dice and proficiency dice is a bit confusing.

You have: "STEP 2 THEN REMOVE THE SMALLER OF THE 2 NUMBERS OF GREEN ABILITY DICE

AND REPLACE WITH YELLOW PROFICIENCY DICE."

Wouldn't it be more advantageous for a new player to learn the proper term instead of trying to decipher this? It would be a simple translation; "The smaller of the 2 numbers upgrades that number of green ability dice into yellow proficiency dice." That way when the players actually learns to rules proper either through book study or play they understand the rules in terms as the game defines them.

Great resource thanks for creating it.

I wouldnt go as far as replacing your original text but just addIng something to it that informs that the process is called upgrading. Basically when I taught my group, they didn't fully understand upgrading until I said it how you have stated it. Just something at the end like "This is called upgrading the dice." Or even the beginning "Step Two - Upgrading Dice:" Edited by Fettsbounty

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I have converted it into a windows media file so i can stream it during the pregame prep for when my players arrive tomorrow night, (their first experience with This RPG)!

Excellent! Just in time. Any feedback from a live session, pass it on. My first is still 4 weeks away.

A minor niggle I noticed is that he labels for triumph and despair should be closer to their symbols. Pg13 I think. Just be clear in the description that the labels don't belong to the success and failure symbols just below them.

Used it for our first session with this RPG last night and they thought it was very very helpful (gave you full credit)! I will be playing it for all the pregame preps while the players spend XP and credits! Thanks again!

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As a heading... "Step Two: Upgrading dice" is perfect Fettsbounty... as the current description mechanically describes what's going on, while the heading alludes to the name of rule. Thanks for this.

 

Edit: You can obviously present the file to your players as you wish, but it's original design intent was to be talked through with them as a kinda "training" presentation. The GM will know more than the text on any slide, and should expound where necessary, filling gaps. Players are smart of course, so if you feel comfortable in just sending it to them cold, then cool... but there might be gaps in what they know as you weren't there to stress certain parts over others.

Edited by torquemadaza

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As a heading... "Step Two: Upgrading dice" is perfect Fettsbounty... as the current description mechanically describes what's going on, while the heading alludes to the name of rule. Thanks for this.

Edit: You can obviously present the file to your players as you wish, but it's original design intent was to be talked through with them as a kinda "training" presentation. The GM will know more than the text on any slide, and should expound where necessary, filling gaps. Players are smart of course, so if you feel comfortable in just sending it to them cold, then cool... but there might be gaps in what they know as you weren't there to stress certain parts over others.

Ha, just noticed something else to add. You probably will need to add a page to explain what happens when upgrading dice that are already fully upgraded. Adding additional ability die and then upgrading that die if there were more upgrades to do. Seems like your work may never be done. Nevertheless it is excellent work and I will be using this aid should my players still have questions. Edited by Fettsbounty

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As a heading... "Step Two: Upgrading dice" is perfect Fettsbounty... as the current description mechanically describes what's going on, while the heading alludes to the name of rule. Thanks for this.

Edit: You can obviously present the file to your players as you wish, but it's original design intent was to be talked through with them as a kinda "training" presentation. The GM will know more than the text on any slide, and should expound where necessary, filling gaps. Players are smart of course, so if you feel comfortable in just sending it to them cold, then cool... but there might be gaps in what they know as you weren't there to stress certain parts over others.

Ha, just noticed something else to add. You probably will need to add a page to explain what happens when upgrading dice that are already fully upgraded. Adding additional ability die and then upgrading that die if there were more upgrades to do. Seems like your work may never be done. Nevertheless it is excellent work and I will be using this aid should my players still have questions.

 

 

I'd like to keep it to the "basics". For my players, I didn't want to bombard them with too many ideas in one sitting. Let them get the handle of the core dice stuff... especially what constitutes a dice pool, and then when something comes up in play not covered in the presentation or they specifically ask ("Hey GM what happens when...?") add to their knowledge in person. 

 

The truth is that this stuff will stick when they start playing, I just wanted a really basic (and pretty) introduction.

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Update: Cleared up the definition of slide 15 by adding "Step 2: Upgrading dice". Thanks for the input Doughut and Fettsbounty. 

 

This is what the new slide looks like. The download link remains the same.

 

2ijjh50.jpg

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man, i've gone through this whole thread and keep getting a disabled link notice from each of the updated links to dropbox...

 

nevermind, last link is good.  for now...  :)

Edited by edisung

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