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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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mynock2

Custom special ability: too good?

8 posts in this topic

I am trying to throw together a custom character for a friend as a gift and I'm in a bit of a hurry, so bear with me if this is stupid, poorly researched or otherwise annoying :)

 

How is this for balance and power as a special ability:

 

 

A madman's insight

Whenever N.N involuntarily loses sanity without going insane, he immediately gains one clue token.

 

 

I am thinking only loss here, not cost from spells or encounters/effects saying "you may spend" or similar. And not 1 for 1. Never more than 1 clue at a time. Could probably even be "once per turn". This is not a very serious creation, but I expect to play with him a couple of times, so some balance would be good.

 

Thoughts?

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Point is that you can simply start sending him monsters hunting and having a good series of bonus clues. Sometimes more than once in the same turn: more than one monster in the same location could trigger this several times. So, yeah, limiting to once per turn is vital. If you don't want this to be spoiled too much, just give the guy a bad Fight stat (max 3, for example), or a low starting Sanity (3 again), so that he's encouraged to follow different routes

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I had considered low sanity, but a bad fight stat should also work well. And yes - once per turn is vital.

 

I will fiddle a bit with it and see.

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Update:

 

Any phase: Once per turn, if N.N involuntarily loses sanity without going insane, he immediately gains a clue token. (Does not apply to sanity cost; spells, effects etc.)

 

Sanity: 4

Stamina: 6

 

Max fight of 3 and a high lore stat to encourage spell casting with associated sanity cost.

 

Too difficult to balance for the character? Still to good special? (I don't think so, but could be wrong...)

Edited by Mynock

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Start game, read KoY, gain 5 clues, get to first gate asap?  Seems pretty good.

 

And yeah, the ability is fine.  As Julie pointed out, the best way to balance out that type of ability is to penalize the player for attempting to abuse it, in this case with either low sanity or low combat stats.  Having a Lore of 5 with his ability does mean he wants ALL the tomes, ever.

Edited by Shining Aquas

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