Swanny 6 Posted February 18, 2015 ...At best you can draw their fire That is a good idea. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted February 18, 2015 Looking at "Dice results" on page 2 of the FAQ, it appears that evades from evade tokens are treated as dice results. Since Tens ability says dice, then nothing you can do will cancel it. At best you can draw their fire Yes, this is correct. It is also a recent change in how the rules work (when compared to the 2+ years ago when this thread had last been utilized). I would argue that there's one better option than Draw Their Fire though: arc dodging 1 FNG tie pilot reacted to this Quote Share this post Link to post Share on other sites
FNG tie pilot 123 Posted February 18, 2015 Looking at "Dice results" on page 2 of the FAQ, it appears that evades from evade tokens are treated as dice results. Since Tens ability says dice, then nothing you can do will cancel it. At best you can draw their fireYes, this is correct. It is also a recent change in how the rules work (when compared to the 2+ years ago when this thread had last been utilized). I would argue that there's one better option than Draw Their Fire though: arc dodging Absolutely true. Red win games. Denying your opponent the ability to throw red dice is the best way to do things Quote Share this post Link to post Share on other sites
avirex89 0 Posted July 14, 2015 check out the fantasy flight FAQ for X-wing , it states that evade tokens are used to add an evade dice result. It is under Dice Results I believe, and it gives a clear example too. case closed doesn't make perfect sense to me but its the rule Quote Share this post Link to post Share on other sites
IndyPendant 434 Posted July 15, 2015 (edited) Remember to aim for this thread's head, people! It's impervious to normal wounds... Edited July 15, 2015 by IndyPendant 1 Sideslip reacted to this Quote Share this post Link to post Share on other sites