Jump to content
Sign in to follow this  
player1478495

Ten Numb vs. Evade Tokens

Recommended Posts

We're having a bit of a heated discussion over at Board Game Geek right now...

 

Can a crit result rolled by Ten Numb (assuming all regular hits have been canceled first) be canceled by the defender's evade token?

Share this post


Link to post
Share on other sites

We're having a bit of a heated discussion over at Board Game Geek right now...

 

Can a crit result rolled by Ten Numb (assuming all regular hits have been canceled first) be canceled by the defender's evade token?

 

Looking at the card:

 

ten-numb.png

 

It seems that it clearly states "defense dice", not evade token, so I'm going to say that an evade token can, yes, cancel one of Ten Numb's crits. This definately needs to be officially FAQed, however, before arguments get any more heated.

Share this post


Link to post
Share on other sites

I don't see the need for an FAQ on this.  It clearly states on the Pilot card "Defense Dice".  I believe that would imply anytime you roll the green ones vs. Ten's red ones...

 

Using an Evade token is not rolling anything...it just simply adds 1 Evade to the test.

 

When you add to this the fact that you have to negate regular hits before critical hits, i think it works itself out.

Share this post


Link to post
Share on other sites

I don't see the need for an FAQ on this.  It clearly states on the Pilot card "Defense Dice".  

 

Your faith in the common sense of humanity is as admirable as it is misplaced. ;) Seriously, spend more time with us humans. We're really not that reasonable.

Edited by Stormtrooper721

Share this post


Link to post
Share on other sites

Yeah, I agree with you all too.  Dice are dice, and tokens are tokens.  But quite a few over at BGG were in the camp of an evade token merely adding an evade result to your agility dice roll.  And the way the rulebook is written, I could see why they'd come to that conclusion.

Share this post


Link to post
Share on other sites

The only way to get rid of the crit is by an evade token....I really don't see the dilema here!?

 

You cancel all hits you can with dice, then if only a crit remains...and you still have an evade token...you get to cancel it. Easy. 

Edited by jetsetter

Share this post


Link to post
Share on other sites

 

I don't see the need for an FAQ on this.  It clearly states on the Pilot card "Defense Dice".  

 

Your faith in the common sense of humanity is as admirable as it is misplaced. ;) Seriously, spend more time with us humans. We're really not that reasonable.

 

Hehe...actually my faith in the common sense of humanity is pretty low...however, i try to hold my gaming brethren to a higher standard.   ;)

 

I would gladly spend more time with you humans...playing X-Wing...except i can't find too many in my area that play.

Share this post


Link to post
Share on other sites

I am relieved the folks on the FFG forums have better common sense. I was reading the debate on BGG and it was angrying up the blood how many people felt an evade token would not cancel this crit. Their confusion is that the rules say an evade token yields an evade result. They think it means evade die result, but that's not what it says. Evade die give evade results. Evade tokens give evade results. An evade token is not a die, so it can cancel Ten's crit. Plain and simple.

Share this post


Link to post
Share on other sites

I agree. I just wanted to add my opinion that with Evade tokens being ignored by Homing Missiles, it's nice to have a good use for them again. Don't get me wrong, the Evade action can be useful, but in my group we've really been focusing on...well, Focus.

Share this post


Link to post
Share on other sites

For anyone calling the card out doesn't having a shield also "cancel out" a critical hit?

Not at all.

 

{Hit} and {Critical Hit} results turn into damage.  Damage is resolved by removing a shield token if you have one, or drawing a damage card if you don't.  Results are a step removed from shields.

Share this post


Link to post
Share on other sites

Just for clarification. Say i get 2 hits and 1 crit.

I roll 1 evade and have 1 Evade token to spend.

Can i choose to cancel the crit with my evade token?

Or must all hit results be canceled before any crit results can be canceled? 

Share this post


Link to post
Share on other sites

I just watched that board game show on youtube with Wil Wheaton and he canceled a crit with a evade token before canceling the other hits. I thought that he knew something that i did not.

 

The thing he knew was how to cheat! In front of 299.000 people online!! 

But i saw it!

Share this post


Link to post
Share on other sites

My group actually did that wrong our first couple of games, before I went back and gave the rules a careful re-reading with a little experience under my belt.  I was excited to watch that episode of Tabletop, but they flubbed quite a few things over the course of it, mostly in the order they resolved stuff, they played turns a little loosey-goosey.

Share this post


Link to post
Share on other sites

This is more a heads up on what's coming.

The above discussion obviously occurred without the benefit of the most recent FAQ. While Ten Numb is not discussed directly, Auto Blaster which has virtually the same wording "cannot be cancelled by defence dice" is under the heading "Dice Results" and under the card itself. It clearly states that it can't be cancelled by evade tokens. I guess the reasoning is that as per the rules, spending an evade token actually adds an evade result to the defence dice, hence it adds to the defence dice.

I don't like this, and with the upcoming Mangler Cannon, expect to see a lot more of Ten Numb in the future. Shields and plenty of them I think is the best counter for now. I fear I'm going to have to shelve my lovely interceptors. Sob.

Share this post


Link to post
Share on other sites

Necroing a 2 and a half year old thread, that was indeed lacking the FAQ that dropped 5 months ago that reversed the original ruling on Ten Numb and evade tokens, when we've had several threads discussing Ten Numb's interaction with various cards in the last week. Well played.

 

As for your concern I think you're overblowing it. With just the Mangler, Ten is still a 35 point B-wing, focus fire will kill him just as quick as any other, so I'd hope given how high priority a target and how expensive he'd be that he could do some damage before he goes. He'll be viable but I doubt we'll be seeing Ten storm to the front of the meta.

Share this post


Link to post
Share on other sites

Necroing a 2 and a half year old thread, that was indeed lacking the FAQ that dropped 5 months ago that reversed the original ruling on Ten Numb and evade tokens, when we've had several threads discussing Ten Numb's interaction with various cards in the last week. Well played.

 

As for your concern I think you're overblowing it. With just the Mangler, Ten is still a 35 point B-wing, focus fire will kill him just as quick as any other, so I'd hope given how high priority a target and how expensive he'd be that he could do some damage before he goes. He'll be viable but I doubt we'll be seeing Ten storm to the front of the meta.

 

Sorry, my intention was not to have a go at the preceeding concensus. My first impression was in fact to agree with it. And I did point out that they did not have the latest FAQ.

Instead my intention was to provide the latest ruling for someone else who was searching for "Ten Numb vs Evade Tokens" (this thread was the first thing that came up on Google for me). Last night I was confronted with someone who claimed you can't use Evade Tokens, and after reading this thread, I had to go back to the FAQ and the Rules to understand why.

All I wanted to do was to share this information and save them from the same process, not to cause any offence. I apologise to anyone who has taken offence.

As for overblowing my concern we have been experimenting with the new upcoming upgrades. I took 3 Sabre Squadron Pilots with Pusht the Limits and Stelath Device (each doing Focus & Evade each turn) + Dark Curse with Stealth Device, Ten Numb was my priority target and I got slaughtered. I went back with 2 Wild Space Fringers with Heavy Laser Cannons + Tarn with R7 and the result was reversed. This is too small a sample to make any claims with confidence, but I was shaken enough to be concerned. It's a safe bet that what ever Ten Numb fires at now will suffer 1 Crit minimum. That's always better to take on a shield rather than a hull. Off the top of my head, I think Imperials have a crew that you can spend to flip a crit down, there's Determination, a droid that can flip Ship ones, Leebo who can choose between 2, and of course good old Chewie. I guess I could swap the stealth devices for Shield Upgrades on the interceptors and Dark Curse could go naked. Maybe that might do it. But I think we are going to see a lot more Mangler cannons out there, especially with Ten Numb, and a shift away from ships with no shields. Time will tell.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...