Sign in to follow this  
Followers 0
Scott McFarland

Force Sensitive Exile question

98 posts in this topic

Can a player creating a beginning character select the Force Sensitive Exile specialisation as his beginning specialisation, instead of one of those associated with his Career?

 

 

Share this post


Link to post
Share on other sites

Nope, as far as I know you must select a career and a related specialisation ;) and the force sensitive exile is part of no career.

 

Also you will have less skills without a career specific specialisation.

Edited by Jegergryte

Share this post


Link to post
Share on other sites

Nope, as far as I know you must select a career and a related specialisation ;) and the force sensitive exile is part of no career.

 

Also you will have less skills without a career specific specialisation.

 

I'd really like to agree with you, but the wording on p275 made me pause and think hang on, is this saying it can replace a career specialisation entirely? The FSE is supposed to be a survivor of Order 66, someone whose background is intrinsically linked to this path. Surely it makes more sense for a PC survivor of the Purge to be, say, a Smuggler FSE rather than have the extra distance put between him and his past as a Smuggler Pilot FSE?

 

As to getting fewer skills you get a Force Rating instead. And the Insight talent gives you Perception and Discipline as career skills. Were I a player and given the option of having this specialisation instead of a career specialisation at the start I wouldn't think twice...

Share this post


Link to post
Share on other sites

So you can be a Force Sensitive - Gadgeteer Bounty Hunter?

 

Absolutely! Which could be a neat concept, if you think about it.

 

 

As to getting fewer skills you get a Force Rating instead. And the Insight talent gives you Perception and Discipline as career skills. Were I a player and given the option of having this specialisation instead of a career specialisation at the start I wouldn't think twice...

 

 

Well, except you're not getting those skills for free the way you would with other specializations; also, you need to pay just for the option of getting them on your list. I'd consider it a suboptimal choice.

billw2 likes this

Share this post


Link to post
Share on other sites

By the rules, you'd have to buy into the Force Sensitive Exile out of your character's XP budget, since it's not a career specialization.

 

Page 35, under "Select Specializations," last sentence of the first paragraph reads as follows:

"That specialization must be one in his chosen career." (emphasis mine)

 

Since Force Sensitive Exile is a universal specialization, that means that going by RAW, you can't select it as your starting specialization.

 

However, if your GM is amenable to the idea, they might be willing to house-rule away that restriction and let a player select F/S Exile as their starting spec.  As Scott noted, you're loosing out on additional career skills and the two bonus skill ranks (so starting with 4 trained skills instead of 6), which roughly equates to the 20 XP needed to buy into F/S Exile as your second specialization, so I could see it be an acceptable trade-off.  But again, this would be an exception to the normal rules.

billw2 likes this

Share this post


Link to post
Share on other sites

By the rules, (...)

 

Hi there!

 

I totally agree with your reading of the rules ... but I wonder how this fits to the fluff of the FSE.

 

I mean, by the rules you cannot have a straight path from what the backstory tells us about FSEs – survivors of Order 66 – into your character's present. (S)he must have forgotten her Jedi past with all skills and powers at some time, only to relearn that stuff later during play.

 

Again, that might make sense from a rules or power perspective, but I would not be happy with it from a continuity point of view. Sure, you could be an amnesiac FSE ... but soon the Outer Rim will overflow with these types ...  :blink:

Edited by burningcrow

Share this post


Link to post
Share on other sites

 

By the rules, (...)

 

Hi there!

 

I totally agree with your reading of the rules ... but I wonder how this fits to the fluff of the FSE.

 

I mean, by the rules you cannot have a straight path from what the backstory tells us about FSEs – survivors of Order 66 – into your character's present. (S)he must have forgotten her Jedi past with all skills and powers at some time, only to relearn that stuff later during play.

 

Again, that might make sense from a rules or power perspective, but I would not be happy with it from a continuity point of view. Sure, you could be an amnesiac FSE ... but soon the Outer Rim will overflow with these types ...  :blink:

 

Except, as the continuity itself has shown, there were a large number of Force users who did just stop using their powers, and forgot how to use the Force.

 

Also, the specialisation says nothing about the FSEs being survivors of Order 66 - it actually says that the Emperor, and those forces engaged in Order 66, were too busy tracking down true Jedi and their descendants and allies, and that Force Sensitives still exist on the fringes of space. It actively implies that FSEs aren't, and never have been, Jedi.

EldritchFire and billw2 like this

Share this post


Link to post
Share on other sites

 

Nope, as far as I know you must select a career and a related specialisation ;) and the force sensitive exile is part of no career.

 

Also you will have less skills without a career specific specialisation.

 

I'd really like to agree with you, but the wording on p275 made me pause and think hang on, is this saying it can replace a career specialisation entirely? The FSE is supposed to be a survivor of Order 66, someone whose background is intrinsically linked to this path. Surely it makes more sense for a PC survivor of the Purge to be, say, a Smuggler FSE rather than have the extra distance put between him and his past as a Smuggler Pilot FSE?

 

As to getting fewer skills you get a Force Rating instead. And the Insight talent gives you Perception and Discipline as career skills. Were I a player and given the option of having this specialisation instead of a career specialisation at the start I wouldn't think twice...

 

 

You have to take a career specialization, but you can still spend the majority of your experience in the FSE talents. Background wise that would still make sense, you could just say that your character's career spec is just their guise in the world, but their true focus is their connection to the Force.

Share this post


Link to post
Share on other sites

I wouldn't say the fluff part of FSE trumps the stated rules. As Dono cited the books states that you must select a career and a belonging specialisation. This gives you starting skills if nothing else, as there is nothing stopping you from then buying into FSE and spending the rest of your xp on talents from FSE and a force power with a few upgrades, or two force powers. Take on some extra obligation and you have some extra xp to spend, perhaps on the career specialisation so that you fit that description too :)

 

So going smuggler/pilot and then FSE, smack in freebies in some piloting skills and whatever else you can. I mean the options are many.

Share this post


Link to post
Share on other sites

By the rules, you'd have to buy into the Force Sensitive Exile out of your character's XP budget, since it's not a career specialization.

 

Page 35, under "Select Specializations," last sentence of the first paragraph reads as follows:

"That specialization must be one in his chosen career." (emphasis mine)

 

Since Force Sensitive Exile is a universal specialization, that means that going by RAW, you can't select it as your starting specialization.

 

However, if your GM is amenable to the idea, they might be willing to house-rule away that restriction and let a player select F/S Exile as their starting spec.  As Scott noted, you're loosing out on additional career skills and the two bonus skill ranks (so starting with 4 trained skills instead of 6), which roughly equates to the 20 XP needed to buy into F/S Exile as your second specialization, so I could see it be an acceptable trade-off.  But again, this would be an exception to the normal rules.

Thanks Donovan - that page ref makes it very clear. 

Share this post


Link to post
Share on other sites

One thing that is really cool about the Force Sensitive stuff, as highlighted by FFG's recent introduction video on Youtube, is that you can take a character from a given career, make him/her Force Sensitive, and then expand upon that character's force abilities in the next core rulebook (Age of Rebellion) and finally make them a Jedi in the last core rulebook (Force and Destiny).
 

You could conceivably model your character after Luke Skywalker in this way, or Princess Leia. I like it.

Luke at the beginning of Episode IV is a good example of someone who might have started out as an Explorer/Fringer/Force Sensitive character.

 

Edited by DylanRPG
billw2 and nullunit like this

Share this post


Link to post
Share on other sites

I disagree that Luke was a FSE.

 

Force Sensitive yes, but I think his career after Fringer will show up later.

 

I'd say Padawan. I'd like to see that Talent Tree. That way a FS character with Force Rating 1 can progress through Padawan, gain FR2, progress through Knight, gain FR3, then finish with Master and gain FR4.

 

E

Share this post


Link to post
Share on other sites

I disagree that Luke was a FSE.

 

Force Sensitive yes, but I think his career after Fringer will show up later.

I think that the devs of EotE were totally thinking Luke when they created FSE. Bear in mind that a starting character can have the specialisation and no actual Force Powers. I think that taking the FSE specialisation is (currently at least), the equivalent of taking the Force Sensitive feat in the d20 games. Once you have that, you can then spend XP on taking Force Powers.

billw2 likes this

Share this post


Link to post
Share on other sites

Im just a lil lost with this. I understand you cannot create a FSE from the start for a career. How does it apply when you make a Careered character like a hired gun or scout for that matter. How do you make that character force sensitive and how much xp does it cost at character creation? 

Share this post


Link to post
Share on other sites

10xp to be Force Sensitive alone, more to gain the FSE career to gain access to the talent tree. That's kind of why I don't think Luke was considered as a FSE. He did not exhibit any Force-like abilities until after he began training with Obi-Wan.

 

E

Share this post


Link to post
Share on other sites

Actually, it's 20xp minimum to become Force Sensitive presuming one is required to take a career specialization first. 10 times the number of career specializations one will have inclusive of the FSE specialization. So if someone already has 2  specializations, it would cost 30xp, as they'd end up with access to 3 talent trees.

 

When you spend that you automatically gain a Force rating of 1, and then have access to the FSE Talent Tree, as well as have access to Force Powers. It is interesting that with a FSE, one can never have a force rating higher than 2. Presumably trained Jedi would be higher than this. The Forsaken Jedi in the Adversary section has a Force Rating of 3.

 

As for Luke, he became aware of it when Obi-Wan began to train him, which would have been the equivalent of taking the FSE tree (or whatever it might be when Force and Destiny comes out).

billw2 likes this

Share this post


Link to post
Share on other sites

10xp to be Force Sensitive alone, more to gain the FSE career to gain access to the talent tree. That's kind of why I don't think Luke was considered as a FSE. He did not exhibit any Force-like abilities until after he began training with Obi-Wan.

Unless something major changed from the Beta to the final rules, this isn't correct.

 

You pick your starting career and one specialisation (from that career). You can then spend your starting XP (determined by species + obligation) to improve your character, including picking up additional specialisations. These specialisations can be other specialisations from your career, universal (both cost total number of specialisations x 10XP) or specialisations from another career (cost total number of specialisations x 10XP + additional 10XP).

 

FSE is the only universal specialisation available at the moment, so it would cost you 20XP (assuming it was the second specialisation you picked up after your starting one).

 

The FSE specialisation gives you a Force Rating of 1 (which opens up access to Force Power trees) and access to the FSE talent tree. So you could create a character with FSE as their second specialisation, but not invest any (starting) XP in Force Powers or FSE talents, resulting in a character very much like Luke at the start of A New Hope (IMO at least).

billw2 and DylanRPG like this

Share this post


Link to post
Share on other sites

My mistake, I thought that if someone wanted to be Force Sensitive without taking the Force Sensitive Exile Universal Career, it would cost them 10xp.

 

Does that mean the only way a starting character in EotE can become Force Sensitive is by taking the FSE Career?

 

E

Share this post


Link to post
Share on other sites

There is no FSE career, only a specialisation, vital difference.

 

To repeat what has been said earlier in the thread: you must pick a career when creating a character with a related specialisation. Then you can spend your starting xp (as per species and obligation) to buy into the FSE specialisation for 20xp. This is as far as I know the only way.

Share this post


Link to post
Share on other sites

My mistake, I thought that if someone wanted to be Force Sensitive without taking the Force Sensitive Exile Universal Career, it would cost them 10xp.

 

Does that mean the only way a starting character in EotE can become Force Sensitive is by taking the FSE Career?

 

E

FSE isn't a career - it's a specialization.   ;)   That's the key distinction.  In EotE there is no career that has access to the FSE specialization, and the designers have clarified that this is intentional.  So FSE is always going to be your "second" (or third) specialization.

 

I've made a few Force Sensitives in EotE at this point, and it does mean that (at character creation), it's going to cost you 20XP just to get into it.  

 

This makes humans superb, as they have excellent starting XP, and get a "free" non-career skill rank (Discipline being the "go to" choice).

 

It's also very "Edge-of-the-Empire-ey", because it encourages additional obligation at character creation to get more XP - and in this book's setting, a Force Sensitive should quite probably have a higher-than-normal Obligation.

nullunit, ejacobs, A1istir and 2 others like this

Share this post


Link to post
Share on other sites

My mistake, I thought that if someone wanted to be Force Sensitive without taking the Force Sensitive Exile Universal Career, it would cost them 10xp.

 

Does that mean the only way a starting character in EotE can become Force Sensitive is by taking the FSE Career?

 

E

Replace "career" with "specialization" and you'd be correct.

 

Drathen,

To make a Force-Sensitive character in EotE, you simply spend the appropriate XP (20 if it's your second specialization, 30 if it's your third, and so forth) to purchase the Force-Sensitive Exile specialization.  Doing so grants you Force Rating 1 as part of buying the specialization.

 

So unless you plan to have your character actively using Force Powers or purchasing talents in the F/S Exile tree, you might be better off just describing your character as "mildly sensitive to the Force" as a fluff aspect.  Especially as unless you purchase certain talents like Overwhelm Emotions or buy Force Powers, a Force Rating doesn't do anything for a character.

Drathen likes this

Share this post


Link to post
Share on other sites
Quick question: One thing that was mentioned by the devs in their recent video about EotE was you can play as a force sensitive exile in EotE, add some more force abilities once Age of Rebellion hits and then become a full-fledged jedi once Force & Destiny releases.  To set this up....in EotE if I understand correctly I must choose a career first....say bounty hunter and then later spend xp to pick up the specialization for firce sensitive exile.  It will cost me extra xp to do this (10 more than normal for picking up a career specialization) and then I can train force sensitive exile talents as well as my career (bounty hunter) ones as well.
 
This is the way it works, right?

 

So technically you cannot start right out of the box as a force sensitive exile with some of your beginning xp spent on being that because the book says you must take a specialization from your career and force sensitive exile is not a career.

Edited by daddystabz

Share this post


Link to post
Share on other sites

You can buy FSE with your starting XP. You don't get it for free as your first Specialization. That has been said repeatedly throughout this thread. It doesn't cost more than a Career Specialization as it is a Universal. So it costs just "Number of Specializations that you will have times 10"

 

First specialization is Free

Second costs 20 if Career or Universal

Third costs 30 if Career or Universal

Fourth costs 40 if Career or Universal

 

Take those same numbers and add 10 if the given Specialization is from a different Career.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0