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El_Tonio

What Star Wars minis do you think you'll use most in EotE?

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i will be using all my minis in my game as I did for my SAGA game. There are places out there still taking and selling star wars mini as I just did a complete inventory for Miniature Market who is buying and selling the miniatures as is Noble Knight games as well, which noble knight games would even look into trading for other miniatures as well.

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I'll see about making more paper minis for you guys after my workload slows down in the near future.

 

 

With as many paper minis as there are out there, it surprises me that there are so many more niches left to be filled.  For example, I don't think I've ever seen a Rancor to scale.  And as much as I've used AT-PTs when I run the Pirates of Praxear scenario (which I've run I don't know how many times), I've never really had a good mini that I'm satisfied for that.

 

 

 

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I've been building up a collection of random miniatures for about a month now. I'm up to about 40 right now with a wide range of miniatures.

 

I've been toying with the idea of using X-wing Miniatures for Space Combat. Strip out the actual combat mechanics of X-wing and use the mechanics and stats listed in Edge of the Empire. Use the same range bands used in the Miniatures game. Use the movement dials for each ship and the guiders.

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I probably went way overboard on SW minis.  When an old WotC player posted to those forums about the old WEG Star Wars Miniatures Battles ruleset, it only contributed to my addiction for Star Wars mini stuff.  Apparantly West End Games had put out a ruleset to play Star Wars Miniatures tabletop like Warhammer or 40k back the D6 days.  I couldn't believe it and finding that out I went nuts acquiring WotC minis, sci-fi terrain and the like.  Thousands of minis. 

 

What will I use the most?   I'm not sure.  However, I'm a huge fan of playing Edge of the Empire on the fringes, so lots and lots of fringers of course.  Hopefully some day we get supplements or rules for Old Republic or Clone Wars era characters.  Otherwise that's hundreds and hundreds of minis just sitting getting unused.  I'll probably be seeking about a way to trade away a lot of the VRs and Rs I accumulated over the years.  I don't need a hundred Vaders or a ten Boba Fetts.  Just one iconic pose for each. 

 

One of the things I'm most excited about is incorporating FFG X-Wing into the RPG campaign.  Player skills pretty easily translate to the ship game.  I like acting out ship combat in its own system.  It rewards players for dumping skills into Piloting and the like.  I guess the idea is that if someone in the group is going to end up supporting the party by being a pilot, they should have aspects in the campaign that reward that.  Often times just the combat skills seem to get rewarded.  I want to change that in my game.

 

Anyone looking to play near Boulder/Longmont Colorado reach out to me.

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I'm not entirely sure how you'd use miniatures in the game, to be honest, considering the abstract ranges, etc.

I find that having at least a rough map and indications of positioning thereon goes a long way toward removing confusion about who is where relative to whom.  In turn, that goes a long way toward minimizing the amount of:

 

P1: "Wait... He's where?  I thought you said he was over by the ship!"

GM: "He is.  He's by the freighter."

P1: "But I'm by the freighter."

GM: "No.  You're over by the *other* freighter."

P1: "There's two freighters?!"

GM: "There's three.  I told you that."

P2: "I don't think so.  Where am I relative to those freighters."

GM: "You're in hallway leading to the control room."

P2: "How the heck did I get there?"

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I'm not entirely sure how you'd use miniatures in the game, to be honest, considering the abstract ranges, etc.

I find that having at least a rough map and indications of positioning thereon goes a long way toward removing confusion about who is where relative to whom.  In turn, that goes a long way toward minimizing the amount of:

 

P1: "Wait... He's where?  I thought you said he was over by the ship!"

GM: "He is.  He's by the freighter."

P1: "But I'm by the freighter."

GM: "No.  You're over by the *other* freighter."

P1: "There's two freighters?!"

GM: "There's three.  I told you that."

P2: "I don't think so.  Where am I relative to those freighters."

GM: "You're in hallway leading to the control room."

P2: "How the heck did I get there?"

 

I guess I've just never had those sorts of issues with my group. We've never used minis, and never used maps, and our combats have worked fine.

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To tell you the truth this works just as fine and this was how I ran my Star Wars games 90% of the time since '89. The game probably goes faster too.

I guess I've just never had those sorts of issues with my group. We've never used minis, and never used maps, and our combats have worked fine.

 

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To tell you the truth this works just as fine and this was how I ran my Star Wars games 90% of the time since '89. The game probably goes faster too.

I guess I've just never had those sorts of issues with my group. We've never used minis, and never used maps, and our combats have worked fine.

 

 

It's probably because, in most games I run/play, combat isn't the main focus, so my groups tend to go through them quite quickly, so they can get onto other things.

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