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Thunderforge

So It's Really $75 to Play?

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I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).

 

Am I right that the base cost to play Edge of the Empire is actually $75?

 

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

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I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).

 

Am I right that the base cost to play Edge of the Empire is actually $75?

 

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

 

 

Only if you want to mix Soldiers in Space with Cowboys in Space. Also, that is a lot cheaper than D&D/Pathfinder and the Plethora of books to play the various classes/races. Let's see, $35 for each Core book of D&D ($105 total), then the PHB2 and 3, and the various options books for a given class. Oh, don't want to forget dice, so add another $8 - $15 for them. And now you're easily at the same price point.

 

And in both cases no one is forcing anyone to buy everything. Don't want to play Cowboys in Space, then ignore this core book and wait for the next one.

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I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).

 

Am I right that the base cost to play Edge of the Empire is actually $75?

 

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

Sure, if you subscribe to the notion that one book is not a complete game. For a Star Wars themed cowboys in space, it is a complete standalone product. Neither the Rebel, or Jedi books are at all necessary to enjoy and play EotE.

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You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

Certainly a good point to bring up, but Edge of the Empire is a complete game covering exactly what it claims to cover. You imply that the need to purchase the other two games is inevitable, which it is by no means.

There is a GM kit also available as well as an upcoming published adventure. If these appeal to you, you may well buy those too, further increasing the cost of Edge of the Empire. But that, just like the two future games, is extra and optional.

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First there were edition wars. Now we have price wars.  :P

 

haha.

 

Not from me. I am alright with the price however, I do think breaking the book into 3 books was an intentional gouge for money. That is just me though. :)

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First there were edition wars. Now we have price wars.  :P

 

We've always had price wars. Even back when D&D 3rd Ed launched WotC made a big point of them keeping the price of the core books the same as the older edition ($20 per book) to get people to jump over. Then the price jumped to $30 after the first print run ran out and people groused about the cost then as well. Funny thing is, even the current pricing of books isn't unreasonable once inflation is taken into account when comparing them to older titles. Unlike video games who's main price at release hasn't changed in over 20 years. I paid $40 - $50 for Nintendo games. Today I see that same price on PS2/3 games, Xbox, Wii, PC games... Which means the developers need to sell more copies to cover their costs since costs have risen (even if it was just salaries of the employees involved).

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First there were edition wars. Now we have price wars. :P

haha.

Not from me. I am alright with the price however, I do think breaking the book into 3 books was an intentional gouge for money. That is just me though. :)

As long as the content filling this heavy book is solid, I would argue that being only partly correct. ;) If they can produce a worthy sellable product, it's a move totally worth making. I would even be so bold as to say that it will play to the game's benefit in the end. The system has time to grow into the inevitable system shattering might of the Jedi.

Glass half full! Glass half full.

Edited by Mark It Zero

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I hope they "gouge" the living hell out of it.  As long as the content is good.  In other words, I hope they use whatever strategy is necessary to keep this game making a ton of money, and keeping it in production for a long, long time.   ;)

 

Games have to make money - and in the age of the Digital Frontier... it's harder to do.

 

To FFG:  MAKE MONEY ON THIS GAME!!!!  Please.   :lol:

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For me its not the price that annoyed me, and before anyone says it was well known that the dice came separately, it is the fact the dice, which are a major element to the game, are not sold with the rule book.

 

Don't get me wrong I love the game I think the production values are fantastic and I will be buying more of the books when they come out.

 

It is the fact that a game that hangs its whole mechanics on a special set of dice doesn't have a starter set as part of it. People round the table will buy there own sets as time goes by so there is a need for them to be sold separately but to not include a set with the rules just seems a bit off centre to me.

 

Its like spending £20,000 on a car then having to spend an extra £5,000 to get the engine. The rules rely on the dice to make it work without them the book is next to useless. OK I understand there are tables in the book that let you convert using normal dice or you can download an APP but that to me is a fudge and a copout.

 

I would imagine a few kids might get it as a present from their parents at some point just to find upon trying to play it that they need to go and buy the dice for it as well that can lead to disappointment.

 

I've also read on other sites that a book has a different tax than a game in some countries that might be so and adding dice to the book could make it a game instead.... well technically it is a game in a book format ....I understand that argument as well but to not sell the book with a starter set of dice is a bit of an over sight for a game that I believe will have a good future going for it.

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Shadowrun Fifth Edition has roughly the same page count, and it's $60, too.  We have to face it: Inflation is a pain.  Printing is more expensive than it has been in the past.  Just look at newspapers.  Ten years ago, the weekday paper was 25 cents, and the Sunday paper was $1.  Now, the weekday paper is a buck, and the Sunday paper is $2 or so.

 

Costs of everything have risen.  Retail prices have had to go up to compensate.

 

As for the dice, I don't think it's a big deal.  I know people who have different sets of polyhedrals they use for different games.  D&D got one set, Saga got another, and so on.  A bit excessive, but some people like to buy dice.

 

The total cost is variable.  One table only really needs one rulebook.  It's nice for everyone to have their own dice, but one or two communal sets is quite doable.  Or, one set and a set of normal dice with the chart in case they're needed.  Then, you're looking at $75 for an entire table of people.

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Rather than seeing EotE as a 60 dollar game that you have to buy a 15 dollar dice set for separately, look at it as a 75 dollar game that gives you the option of only spending 60 dollars by using online dice rollers, regular dice conversion tables, or print out dice covers to convert classic dice into EotE dice.  Selling the dice separately is a really smart idea, honestly.  It makes it easier to purchase exactly what you want.

 

This way, if someone wanted just the rulebook and not the dice, either because they prefer the apps or because they already have an abundance for some reason or another, they can buy it without accruing even more dice.  But, if someone wants the dice without the book, that's an option as well.  If you want dice "included" in the purchase of the book, then it is as simple as ordering a set of dice with the book!  It is really not nearly as big of a deal as a lot of people are making it out to be.

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I understand your point of view but I'm not arguing that, I just think that a game that hangs its whole rules mechanic on a specific and specialist set of dice should come with the game otherwise in my personal opinion the game is not complete. 

 

I agree you should be able to get the dice on their own if you want but to sell the book without giving a set of dice with it to allow you to actually play the game is for me a slight oversight.

 

I am in a goo position  that I have a small amount of spare finances at end of each month that I can use for my hobby but some people work on a shoe string budget for gaming and to have to pay for a book then have to pay for the dice to be able to use the book can put people off.

 

Yes there are APPS and you can download crappy sheets of labels to stick onto existing dice or even use the tables in the books to convert to normal dice but these just feel clumsy work rounds and in respect to the tables I'd see slowing play down somewhat.

 

Please note that these are my personal views and I am not trying to start an argument over this and no it isn't a big  issue just for me an annoyance. :)

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Technically almost every game hangs its rules on funny dice. Anyone coming new into the hobby is going to have to buy dice which includes D&D or any of the other various RPGs out there. Most companies do not supply dice with their games unless you buy some sort of special boxed set or beginner's game. FFG does supply dice with their beginner's box so they do have an option that includes dice. There isn't a version of D&D that had dice supplied with the Player's Handbook or GMs Guide (that I know of) so I don't see this as being much different. I just think that people have gotten used to games being designed around the dice they already have. Anyways, you can never have too many dice in your collection, and it is always interesting to have new ones.

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The old Red and Blue box Basic and Expert DnD came with light blue plastic dice, and a white crayon so you could colour in the numbers, so not only was it a rpg, but also a very basic colouring-in project

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As a WHFR GM the biggest piece of advice I can give any new FFG'ers right now is to buy an extra set of dice, heck maybe two. Just quit whining like a Skywalker and do it. If you think your cost-to-entry is inconvenient now try hopping into a game where the custom dice are out-of-print :)

 

"Grab 'em while you can lest ye suffer the indignities of eBay or end up with a roller app." -- some Ratcatcher

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I just don't see where not packaging dice with the core rulebook is supposed to be a strike against FFG. The only recent RPG I know of for which the core rules came packaged with custom dice is Cubicle 7's The One Ring. (I'm not counting C7's Doctor Who RPG, because although there were dice in the box, they were ordinary D6s.) Certainly none of the Fate system games have come packaged with Fudge dice...I had to buy those separately when I picked up the Dresden Files RPG. The point is, packaging dice, even "custom" or "specialty" dice, in core rule sets has not been all that common since boxed sets gave way to hardcover rulebooks. FFG isn't doing anything unusual in that regard.

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As a WHFR GM the biggest piece of advice I can give any new FFG'ers right now is to buy an extra set of dice, heck maybe two. Just quit whining like a Skywalker and do it. If you think your cost-to-entry is inconvenient now try hopping into a game where the custom dice are out-of-print :)

 

"Grab 'em while you can lest ye suffer the indignities of eBay or end up with a roller app." -- some Ratcatcher

I thought about get into WHFR a while ago and the first thing I did was buy up all the dice I could find. i think I got 5 sets. Now maybe I will play it some day. :)

I also have 3 sets of EotE dice on preorder. With the basic game and the set of sticker dice that gives me 5 sets. That should do it.

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As a WHFR GM the biggest piece of advice I can give any new FFG'ers right now is to buy an extra set of dice, heck maybe two. Just quit whining like a Skywalker and do it. If you think your cost-to-entry is inconvenient now try hopping into a game where the custom dice are out-of-print :)

 

"Grab 'em while you can lest ye suffer the indignities of eBay or end up with a roller app." -- some Ratcatcher

I thought about get into WHFR a while ago and the first thing I did was buy up all the dice I could find. i think I got 5 sets. Now maybe I will play it some day. :)

I also have 3 sets of EotE dice on preorder. With the basic game and the set of sticker dice that gives me 5 sets. That should do it.

 

I'm super thankful the Warhammer dice are going back into production. I'm going to buy several sets. All I have right now are the ones from the Core box and the pack from the GM kit and while serviceable, I could certainly use some more. I'll have 4 sets of Edge dice total, which for a table of 4 players should be fine. I love having plenty of dice so players can be building their pools prior to their initiative slot.

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Overall the start up costs for this game do feel a little high and I strongly suspect, out of my group of gamers, I'll be the only one buying in (I'm getting the core rulebook, GM's Kit, 2 sets of dice, and already own the beta and beginner game), but considering it is a licensed property, and the general cost of ttrpgs these days, it probably about right.

 

I am one of those gamers who is on a shoe-string budget, and if the game had come out when originally scheduled, I wouldn't have been able to afford it, but I have managed to set aside enough cash in the preceding months, and in the past, I've made due in tighter circumstances for previous Star Wars games (The RCR was probably the most difficult purchase considering the 'weak' Canadian dollar, the taxes, and my lack of work when it came out).

 

 

To summarize that meandering post, its expensive, but it has good reason to be, those of us who struggle financially can find a way to make it work if we want too, and let me add, if I get as much gameplay out of this as Saga Edition, it will be well worth the investment, If I get as much time in as d6 than the entire game line will be worth it!

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Mr flibble with respect I have not once said it was a strike against FF for not having the dice I have stated I would be buying other books in this range. At not time have I been negative about the game or FF.

I was posting my personal view on the subject and thought it odd that a game that needs special dice to be able to play don't supply them with the game.

I'm quite happy to agree to disagree I'm not here to argue but to have constructive discussions

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