Hida77 951 Posted July 1, 2013 Hey all, after having tried a Smuggler/Jedi mix with it I thought I might post the Rebel/Smuggler list I had come up with running the new S&S Objective, see what ya'll thought. Obviously the idea is to be able to dominate the edge battle with Speeders and/or the last defense of Hoth, which should allow you to frequently punish the DS decks on the attack before they can stop you. Don't Get Cocky also helps, since it add some extra damage when you need it. Also worth mentioning that Col Serra + Survival Gear = LOL. Obviously you never start Rebel Fleet if you dont have to. Is a little unfortunate that A Stining Insult will likely be dead a lot of the time, but can still be randomly amazing. Smuggler Affiliation Objectives: 2xLast Defense of Hoth 2xPrepared for Battle 2xHoth Operations 2xDefense of Yavin 4 2xThe Rebel Fleet Units: 2xHome One 2xCol Serra 2xRogue 3 2xRed 2 2xWedge Antilles 4xY-Wing 2xSnowspeeder 4xACC-1 Speeder Tank 2xRonegade Squadron X-Wing 2xHoth Scout 2xRepair Droid 2xTauntaun 2xRenegeade Squadron Recruit Enhancements: 2xAstromech Droid Upgrade 4xHidden Base 2xHoth Survival Gear Events: 2xRebel Assualt 2xShelter from the Storm 2xA Stining Insult 2xDon't Get Cocky Fate: 4xTarget of Opportunity Let me know what you think =) Quote Share this post Link to post Share on other sites
Colyer 100 Posted July 3, 2013 I wish I liked this deck, but so far, I don't. I still prefer to drop Prep for Battle for Prep for Evac and swap out Last Defense for Renegade Squadron Mobilization. Unfortunately, Last Defense is terrible. There isn't a card outside of the objective itself I'd want in this deck, personally. You'll rarely get a chance to play Stinging Insult, and Col only has one unit damage, which is definitely not worth the hassle. Don't Get Cocky is a little more likely, but still not a common situation. Col isn't good enough to justify the rest of his set by any means. As far as prep for battle, this is a bit more preference. I hate that set. The only reason to play it is the lack of speeders you can get elsewhere, and for me that just isn't reason enough. I have had too many games where I'm choking on my 4 of AACs without Hoth Operations down. Shielding is nice in the right deck, but I don't feel this is the right deck. Quote Share this post Link to post Share on other sites
ZombieTonyBlair 2 Posted July 9, 2013 I have a very different experience with Prep for Battle. The Speeder Tanks are one of my favorite units, since the combo of shielding plus tactics means you can feint with them to draw defenders off the important fights very easily. If you look at most of the lightside decks that won regional tourniments earlier this year you'll find most of them run Prep for Battle once it was released. I tried a similiar version of this deck, with more smugglers and less rebels. It was okay, but it was really hurting for speed with only hoth operations providing a good number of early blast icons. I think throwing in rebel fleet and defense of yavin 4 probably go a long way towards solving that problem. Quote Share this post Link to post Share on other sites