Jump to content
Nate

Compiled Resources List

Recommended Posts

That said, Jake did take a database dump before he shut down the site, and it’s included in his GitHub repo at https://github.com/karrde/ffg_swrpg.

I’m in discussions with another member of this forum to figure out what it will take to clone the site and get it back online.

Stay tuned.

Share this post


Link to post
Share on other sites
On 2/18/2020 at 7:21 PM, bradknowles said:

That said, Jake did take a database dump before he shut down the site, and it’s included in his GitHub repo at https://github.com/karrde/ffg_swrpg.

I’m in discussions with another member of this forum to figure out what it will take to clone the site and get it back online.

Stay tuned.

Holy cow, there’s so much great information in that database dump!

Share this post


Link to post
Share on other sites
On 2/18/2020 at 9:21 PM, bradknowles said:

That said, Jake did take a database dump before he shut down the site, and it’s included in his GitHub repo at https://github.com/karrde/ffg_swrpg.

I’m in discussions with another member of this forum to figure out what it will take to clone the site and get it back online.

Stay tuned.

I downloaded that dump, but when I unzipped it and opened the folder, all it contained was Python files and other code. 😥

Share this post


Link to post
Share on other sites
59 minutes ago, Tramp Graphics said:

I downloaded that dump, but when I unzipped it and opened the folder, all it contained was Python files and other code. 😥

Until someone else hosts that code you can always go here: https://web.archive.org/web/20200108175833/http://swrpg.viluppo.net/

It should be available for the next decade or two. 

Share this post


Link to post
Share on other sites
11 hours ago, Mistervimes said:

Until someone else hosts that code you can always go here: https://web.archive.org/web/20200108175833/http://swrpg.viluppo.net/

It should be available for the next decade or two. 

And now you don't have to thanks to Duffn and https://theouterrim.co 

Share this post


Link to post
Share on other sites
Posted (edited)

So, I've noticed how daunting all the equipment can be for new players, so I came up with some "Kits" that new players can choose from to start the game with instead of choosing 500 credits worth of equipment. They all assume that the GM will provide at least a weapon to start with, and hopefully armor as well. They all include a comlink, a backpack of some sort, at least two stimpacks, five days of rations, and a glow rod. After that they vary slightly, though often just by an item or two. I hope they'll prove useful to someone else, so I'm posting the document link here. Any feedback is greatly appreciated.

https://drive.google.com/file/d/1atKuMorsggCEyxBq8DW1kN1obFSe9_29/view?usp=sharing

Edited by Astrelan
Mispell

Share this post


Link to post
Share on other sites
Posted (edited)
On 3/29/2020 at 4:41 AM, Astrelan said:

So, I've noticed how daunting all the equipment can be for new players, so I came up with some "Kits" that new players can choose from to start the game with instead of choosing 500 credits worth of equipment. They all assume that the GM will provide at least a weapon to start with, and hopefully armor as well. They all include a comlink, a backpack of some sort, at least two stimpacks, five days of rations, and a glow rod. After that they vary slightly, though often just by an item or two. I hope they'll prove useful to someone else, so I'm posting the document link here. Any feedback is greatly appreciated.

https://drive.google.com/file/d/1atKuMorsggCEyxBq8DW1kN1obFSe9_29/view?usp=sharing

You should probably post this in its own topic, this thread isn't for discussion. This looks interesting though.

Edit: Oh, I see you did. Stupid mod delay.

Edited by P-47 Thunderbolt

Share this post


Link to post
Share on other sites
On 3/29/2020 at 4:41 AM, Astrelan said:

So, I've noticed how daunting all the equipment can be for new players, so I came up with some "Kits" that new players can choose from to start the game with instead of choosing 500 credits worth of equipment. They all assume that the GM will provide at least a weapon to start with, and hopefully armor as well. They all include a comlink, a backpack of some sort, at least two stimpacks, five days of rations, and a glow rod. After that they vary slightly, though often just by an item or two. I hope they'll prove useful to someone else, so I'm posting the document link here. Any feedback is greatly appreciated.

https://drive.google.com/file/d/1atKuMorsggCEyxBq8DW1kN1obFSe9_29/view?usp=sharing

Thank You!

Share this post


Link to post
Share on other sites
On 3/29/2020 at 3:41 AM, Astrelan said:

So, I've noticed how daunting all the equipment can be for new players, so I came up with some "Kits" that new players can choose from to start the game with instead of choosing 500 credits worth of equipment. They all assume that the GM will provide at least a weapon to start with, and hopefully armor as well. They all include a comlink, a backpack of some sort, at least two stimpacks, five days of rations, and a glow rod. After that they vary slightly, though often just by an item or two. I hope they'll prove useful to someone else, so I'm posting the document link here. Any feedback is greatly appreciated.

https://drive.google.com/file/d/1atKuMorsggCEyxBq8DW1kN1obFSe9_29/view?usp=sharing

Thanks for sharing that, Astrelan; I've added it to the list. 

-Nate 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...