Sign in to follow this  
Followers 0
DurakBlackaxe

Light Wizard

2 posts in this topic

Sorry if I havent noticed it but.

 

Is there any rules information on how Light Wizards cast spells when linked with other light wizards. How the way their pyramid rituals work on empowering their spells eg. 1 wizard 2 apprentines link so wizard can cast a more powerful spell.

 

The old information I could find mentions they are Clerics. Their magic is healing and proection, powerful against daemons and undead.

Is there a healing spell?

 

If i ever get the chance to be a wizard, I like to try something that isnt the common bright wizard.

Share this post


Link to post
Share on other sites

DurakBlackaxe said:

Is there any rules information on how Light Wizards cast spells when linked with other light wizards. How the way their pyramid rituals work on empowering their spells eg. 1 wizard 2 apprentines link so wizard can cast a more powerful spell.The old information I could find mentions they are Clerics. Their magic is healing and proection, powerful against daemons and undead.Is there a healing spell?If i ever get the chance to be a wizard, I like to try something that isnt the common bright wizard.

 

Light wizards are in the following products:  Winds of magic, Players gUIDE, Players vault and is mentioned here:

http://www.fantasyflightgames.com/edge_news.asp?eidn=1287

http://www.fantasyflightgames.com/edge_news.asp?eidn=1330

http://www.fantasyflightgames.com/edge_news.asp?eidn=1247

 

Spells for rank 1-3 so far are:

Body of light (defense)

Burning Gaze: offense

Clarity: improve observation and intution

Confidence: improve charm/intimidate

Comforting light: reduce severity of person suffering from temporary insanity or cure insanity

Daemonbane: offensive

Dazzling light: blinding offensive

Exorcism

Eyes of Truth

Healing Energy: heal a couple wounds

Illumination: make light and add a defense b/c you're so bright

The power of Truth:  detect lies, make better social checks

Radiant Weapon: infuse a weapon to gain 1 white; if against daemons gain +2 damage and pierce 2

Ward evil: create barrier against evil that requires a discipline check to pass

 

 

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0