neill_ramsey 0 Posted June 15, 2013 I tried to create a capture deck earlier today but I could not control the force against a Jedi deck. I have added a couple Sith and IN objectives hopeing to contorl the force. Any improvment suggestions?Imperial Navy (Core) Total Objective Sets: (10) 2x The Emperor's Web (Core) Emperor Palpatine (Core) Emperor's Royal Guard (Core) Sith Library (Core) Force Lightning (Core) Force Choke (Core) 2x The Ultimate Power (Core) Grand Moff Tarkin (Core) Superlaser Engineer (Core) Stormtrooper Elite (Core) Control Room (Core) Superlaser Blast (Core) 2x The Bespin Exchange (Core) Boba Fett (Core) Outer Rim Hunter (Core) Mandalorian Armor (Core) Blaster Pistol (Core) Bounty Collection (Core) 2x Looking for Droids (Core) Viper Probe Droid (Core) Viper Probe Droid (Core) Dark Alliance (Core) Dark Alliance (Core) It's Worse (Core) 2x The Hunt for Han Solo (A Dark Time) Ugnaught (A Dark Time) Z-95 Headhunter (A Dark Time) Z-95 Headhunter (A Dark Time) Cloud CIty Incinerator (A Dark Time) Carbonite Chamber Activation (A Dark Time) Quote Share this post Link to post Share on other sites
Kordos 29 Posted June 15, 2013 Try this http://teamcovenant.com/kordos/2013/05/06/you-are-free-to-use-any-methods-necessary-but-i-want-them-alive/ You can also swap out 2x Bespin Exchange for 2 x Hunt for Han Solo (which is what I am currently running) Both myself and some of the people I play with in our local league have been tryng different Scum and X decks and have found Scum and Sith currently works better than Scum and Navy Quote Share this post Link to post Share on other sites