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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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antijoke_13

Dark Eldar in the Spinward Front: New GM needs Help

3 posts in this topic

So I'm opening up a game this weekend focusing on a guerilla regiment that's very quickly going to have to contend with Dark Eldar, and as a rookie GM, i have a couple Questions.

the Corebook has precious little information on the Dark Eldar Presence in the Spinward Front, with, at best, token mention of Dark Eldar conducting raids on some planets. Do the Dark Eldar have any kind of a semipermanent base of operations in the front (ship, hidden lab, anything), or do they almost exclusively attack out of the webway?

What planets do the Eldar typically attack for slaves? I'd imagine Sisk and Kulth are prime targets. Kulth is in a state of total war, so a few hundred missing Guardsmen, Sepratists, or non combatants are hardly noticed by high command. Sisk, with its relatively unpatrolled countryside, seems like a good place to more covertly nab people. whole village is empty? must have been the mutants.

which Kabals are primarily operating in the Front? and where should I start for statting up Haemonculi, Succubi, or Archons?

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Do the Dark Eldar have a presence in this area? Whilst I cannot answer this question as far as FFG's books are concerned, I will say this: If you'd like to have a campaign with this focus, make it up. 40k as a franchise does not consists of a singular consistent setting, just "tens of thousands of overlapping realities in the imaginations of games developers, writers, readers and gamer" (to quote Gav Thorpe), so even apart from the standard P&P rule of "it's your game", you are more than free to adjust things that don't fit your ideas and/or preferences.
 
If you want them to have a semi-permanent base, I suppose you could rig up something like a sort of "holding area" where they dump off slaves from a raid until they get shipped off, or even sold to other species (potential for more enemies as a third party surprise if you like).
 
As far as likely targets are concerned, personally I would expect them to hit mostly undeveloped/underdeveloped colonies where they'd face little resistance. Feudal and Feral Worlds, Agri Worlds if possible. War Zones I'd say could be tricky, depending on how many forces are operating in the theatre, including warships in orbit. That said, the chaos you mentioned would provide suitable cover (plus we are talking about Eldar), and refugee trains surely make a tempting target. Speaking of raiding transports, pilgrim ships might be useful for this angle as well.
If need be, just pick a little-defined world from the map and fill in the blanks as you need them, or invent an entirely new planet from scratch.
 
Good luck!

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I recommend tracking down a copy of the Rogue Trader adventure The Soul Reaver. The adventure itself is not very good, but there is a lot of info about Dark Eldar that would probably be helpful to you. There is a Dark Eldar 'base' (a planetoid stuck in the mouth of a Webway portal) in the Koronus Expase that is used as a 'jumping off' point for slave raids into the Expans and the Calixis Sector (and, presumably, the Spinward Front). A brief overview of the Kabals residing at this base is also included, as well as stats for several DE weapons and troop types not included in the Adversaries section of the OW Rulebook (the systems aren't 100% compatable, but close enough that you should be able to adapt stuff from one system into another).

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