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Aazlain

Homemade character sheet - Draft - Suggestions welcomed

93 posts in this topic

Hi 

I'm working on a homemade character sheet. The official one is really nice but I fell it's missing some elements (Citical Injuries, Encumbrance, etc) and some other elements feel brushed over (Equipment Log).

 

I've tried roughly grouping all non-combat information one the front, while moving combat related information on the back as to avoid flipping sides during an encounter. I'm not 100% set on this leayout.

Feel free to point out mistakes or share your suggestions. (This is a first draft I haven't put in the eye candy yet)

 

If somebody has already come up with a better one, feel free to share the link. That'll save me the effort.

 

Most recent version :

 

Here is the form fillable version. Thank you Kallabecca for your hard work.

 

 

Older versions :

 

 

• v4 - 2013-07-02 - https://dl.dropboxusercontent.com/u/38611358/EotE_AAZ_CharacterSheet_Draft_v4.pdf

 

 

preview.png

Edited by Aazlain
Darth Hideous likes this

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I like it, not too busy, neat and clean. My only two thoughts are:

1) Raise the Character and Character Description headers a bit , and make more room for either Special Ability/Specialization Trees, and Other (under notable features) respectively. I would almost try to line them up with the top of the SW:EotE logo.

2) Maybe combine "Other" and "Notable Features" as they seem to fit together, this will open up more room to note quirks, scars, etc. I like a good amount of space personally because I like a good one or two sentence descrition of my characters.

3) Is there a way to center the logo in it's frame? Might make better use of the space.

Anyhoo, I can't speak for it in play yet, but I like a good simple character sheet Plus shades of gray on white, with small splashes of red is a really nice color combo. Nice work!

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That sheet is 99% awesome. I used to set type for a living though, and I see things that drive me buggy. From the top:

Logo: wants to be bigger (15%?) and center justified in its column.

Text (in general): Looks a tiny, tiny bit crowded (especially inside the tables). I would open the kerning a bit (again, mostly on the text on the inside of the tables).

Table headers (and column headers  - all the stuff with the light gray backgrounds): Blending into the background a little. Could probably just up the font point size a bit, to make them stand out a little more.

"Obligations" tables: Topmost table should be brought up so that the "Type" column is flush with the "Notable features" column.

Category headers (the stuff in the dark gray lozenges): Again, getting a little lost. I would screen the gray back a little myself (do like 50% gray instead of 75%).

"Cunning" (characteristics): Should be ALL CAPS, to match the other characteristics.

 

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I think you could probably get away with not putting the Characteristic bubbles on both sides.  You also might want to consider a few spots for custom skills, like Lightsaber fighting or martial arts or custom knowledges.

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Endrik Tenebris said:

I think you could probably get away with not putting the Characteristic bubbles on both sides.  You also might want to consider a few spots for custom skills, like Lightsaber fighting or martial arts or custom knowledges.

Great point, consideration for the home brew community is always a good touch. :)

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Well, I can't take all the credit.  They kept spots for custom skills on the actual character sheet example in the Beta rule book XD.  

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Aazlain said:

Hi

I'm working on a homemade character sheet. The official one is really nice but I fell it's missing some elements (Citical Injuries, Encumbrance, etc) and some other elements feel brushed over (Equipment Log).

I've tried roughly grouping all non-combat information one the front, while moving combat related information on the back as to avoid flipping sides during an encounter. I'm not 100% set on this leayout.

Feel free to point out mistakes or share your suggestions. (This is a first draft I haven't put in the eye candy yet)

If somebody has already come up with a better one, feel free to share the link. That'll save me the effort.

https://dl.dropboxusercontent.com/u/38611358/EotE_AAZ_CharacterSheet_Draft.pdf

 

 

preview.png

 

 

 

Looks great!!  My 2 cents would be to have a column in the "talents and special abilities"" section for entering which skilsl/characteristics it would affect, for easy access.

 

 

 

 

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Though I would also say that you may want to hold out before editing it too much.  With the core rules coming out in less than two weeks at this point, the official sheet that they will undoubtedly design might replace yours :(.  I would wait until you see what it looks like, then decide if you want to make a different redesign because you don't like how they set theirs up.  Many people make alternative sheets for RPGs that can become more popular than the baseline ones, but to do that, you might want to wait and see what the official one looks like first.

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This looks really good, the only thing I would love to see is to have this in a fillable format.  This way a person can type all the key information in and then print it off.  Makes it easy to read for those of us with messy hand writing.

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Thanks for the feedback.

I'll compile the suggestions and integrate as much as possible. 

Should I stick to the original concept of splitting social and combat action on two different sides of the sheet? Is it convenient to have combat characteristics, skills, talents, weapon and armor on the same page or should I go back to a more traditional approach and gather all the skills on the first page?

As for waiting for core rulebook release, I was under the impression that the charater sheet available on the website was the official and final one.

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A thing that seems to be missing from every character sheet I've seen is a way to track where you got your talents from.  For ranked talents you need to know exactly where you got them from which specialization trees to be able to know which talents you have access to when spending experience.  For beginning characters this isn't an issue but it seems like once characters have earned a few hundred XP and have branched out into multiple specializations you need a way to track it.

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Oh.  My bad!  I didn't even know that they had posted that!  Ignore that last comment entirely, then!

 

And as for the specialization trees, I am actually going to encourage my players to scan and print out the different trees straight from the book so they can keep track just by marking it on the actual sheet.  I think that's probably the easiest way to do it!

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Sorry for the double post, but I thought of another thing that you can do.  On the encumberance threshold spot, you might consider seperating it into two sections.  One for the threshold and one for their currend encumberance value.

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Masque said:

A thing that seems to be missing from every character sheet I've seen is a way to track where you got your talents from.  For ranked talents you need to know exactly where you got them from which specialization trees to be able to know which talents you have access to when spending experience.  For beginning characters this isn't an issue but it seems like once characters have earned a few hundred XP and have branched out into multiple specializations you need a way to track it.

Though not really the same thing, I got the impression that the talent tree diagrams were designed with the idea of printing or copying them and checking off those talents you select, as you buy them, giving you a record of the sources of you talents and brief summary of each. Admittedly an inefficient use of paper and such, but it is a potential method of tracking talents.

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Crimson_red said:

Masque said:

 

A thing that seems to be missing from every character sheet I've seen is a way to track where you got your talents from.  For ranked talents you need to know exactly where you got them from which specialization trees to be able to know which talents you have access to when spending experience.  For beginning characters this isn't an issue but it seems like once characters have earned a few hundred XP and have branched out into multiple specializations you need a way to track it.

 

 

Though not really the same thing, I got the impression that the talent tree diagrams were designed with the idea of printing or copying them and checking off those talents you select, as you buy them, giving you a record of the sources of you talents and brief summary of each. Admittedly an inefficient use of paper and such, but it is a potential method of tracking talents.

i do this for all my characters. Copy the talent trees, append them to character sheets. Very useful, and I assumed that's why they put "permission is granted to copy for individual use" on each of the talent trees, and the Force Power trees. And they have little checkbox type things on them as well.

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Here is version 2.

I'll also add a link to my signature for further updates.

I've included most of your suggestions : 

Mark It Zero
- Raise the Character and Character Description headers a bit  [Done]
- More room for either Special Ability/Specialization Trees, and Other  [Made more room for special ability]
- Maybe combine "Other" and "Notable Features" as they seem to fit together  [Done]
- Center the logo in it's frame  [Done]

Jshock
- Logo: wants to be bigger (15%?) and center justified in its column.  [Done]
- I would open the kerning a bit (mostly on the text on the inside of the tables).  [increased tracking of font in tables]
- Table headers (and column headers)… Make them stand out a little more  [increased font side and tracking, darker color]
- Category headers (the stuff in the dark gray lozenges): Again, getting a little lost.  [increased font style]
- Cunning" (characteristics): Should be ALL CAPS  [Done]

Endrik Tenebris
- I think you could probably get away with not putting the Characteristic bubbles on both sides. [shrunk the characteristics block on page 2]  [Done]
- You also might want to consider a few spots for custom skills  [Done]
- You might consider separating encumbrance threshold into current encumbrance and max encumbrance.  [Almost done]

Kager
- have a column in the "talents and special abilities"" section for entering which skilsl/characteristics it would affect [Didn't do. Most talents are not tied to a single skill. Can be included in the summary column]

Dublindawg
- Have this in a fillable format  [A must but i don't have the java skills to make everything work. I have someone in mind though. Coming soon]

Me
- Separated defense into Melee and Ranged
- Added Assets and Resources box
- Added Activation and Ranked columns to talents section

 

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Very nice! That is a dead sexy character sheet!

As for everyone's concern over the Talent Trees, here's hoping they can put up a printer friendly PDF copy of each at launch to facilitate this, if not I wonder if they would mind someone making some up. Permission to copy gives me the impression that they wouldn't mind at all. Provided it was a free download of course.

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I've posted a new version (see first post)

 

Minor tweaks this time: 

  • Weapon section: Combined "Qualities" and "Attachments" into a single large blank box for more versatility/space.
  • Weapon section: Added visual markers to better divide the 4 weapon slots.

Here is a sample of how a filled character sheet would look. Note that is is based on a stock character that doesn't follow the character creations rules precisely.

Edited by Aazlain

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Love the sheet but for one thing, the very small fonts.

 

It's indeed kind of small. There was a lot of information to fit in there so not much to be done about this. Can you believe I used the same font size as the official character sheet ? (And in some case a little larger.)

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