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Virgo

Hidden Kingdoms - new expansion!

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Translating only cards not shown in the spoilers:

 

Undead:

Bloody Feast - Destro only. Action: choose player. Until the end of the turn target Vampire unit deals +1 damage in combat for every unit in discard pile of the chosen player.

 

Blooddrinker - Destro only. Attach to target Vampire unit or legend you control. Attached unit or legend gains HP equal to number of cards in every players hands.

 

Invocation of Nehek - Undead only. Action: Name an unit. Discard top 5 cards of your deck. Put into play (in any zone and for free) every copy of the named card which was discarded by the effect of this card.

 

Lord of the Undead - Destro only. Action: when this unit enters play use necromancy on any unit in your discard pile for no cost.

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Wood Elves:

Fury of the Forest - Wood Elf only. Ambush 0. Action: Deal 1 damage to every attacking unit.

 

Wild Groove - Order only. You may play card from your discard pile as developments (as if they were in your hand).

 

Dormant Tiitan - Wood Elf only. Ambush 2. Forced: At the end of your turn this card becomes development and is no longer an unit.

 

Spellweaver of Kel-Isha - Order only. Action: when you play a development move target development you control to another zone you control.

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Skaven:

 

Verminous Tide - Destro only. Action: Search X top cards of your deck. if you find any Skaven units put into play all of them (in any zone). X is the number of corrupted units you control.

 

Shattered Tower - Destro only. Top card of your deck is always revealed. If the top card of your deck is skaven unit you can play it as it was in your hand. 

 

Clanrat Clawleader - Destro only. Action: When this unit attacks put into play skaven unit with cost 2 or less declared as an attacker. Sacrfice that unit at the end of the turn.

 

Giant Rats - Destro only. This unit gains hammer for every other copy of Giant Rats you control.

 

Rat Swarm - Skaven only. Limit 6 per deck.

 

Queek Headtaker - Lower to 0 cost to play a skaven unit if you have in play another copy of that unit.

 

Master Moulder - Destro only. Each turn lower by 1 cost to play of first skaven unit for every corrupted unit you control. 

 

Hellpit Abomination - Destro only. You may sacrfice 3 corrupted skaven units to lower cost of this unit to 0.

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Lizardmen:

Ruinations of the Cities - Lizardmen only. Action: Destroy all support and developments cards in target zone.

 

Saurus Oldblood - Order only. Savage 2. Action: when another Lizardmen unit leaves play deal 1 damage to this unit.

 

Sun Temple of Chotec - Order only. Each turn lower by 1 cost to play of first Lizardmen unit into the zone which has at least one Pyramid card.

 

Quetl Ziggurat - Order only. Lizardmen units in a zone with at least one Pyramid card gain Savage 1.

 

Great Temple of Tlazcotl - Lizardmen only. Lizardmen units in a zone with at least one Pyramid card deal +1 damage in combat.

 

Chameleon Tracker - Lizardmen only. This unit cannot be assigned damage during your battlefield phase.

 

Spawn of Sotek - Order only. Action: when this unit enters play reveal X Lizardmen units from your hand. Deal X uncancelable damage to target unit in corresponding zone.

 

Furious Carnosaur - Order only. Battlefield only. This unit must attack or defend (if able). Forced: When this unit attacks deal 1 damage to every unit you control in this zone.

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And racial cards thanks to my friend:

 

Name: Przyczajony Informator - Lurking Informer
Type:Unit
Cost: 2DeDe
Power: 1P
HP: 2
Trait: Rogue
Action: When this unit attacks, name a number. Target opponent reveals his/her hand and discards 1 card of named number cost (if it's possible).

Name: Żądza Mordu - Murderlust
Type: Tactic
Cost: 2DeDe
Play only if you control at least 1 unit.
Action: Each player targets a unit. Then, destroy all targeted units.

Name: Rydwan poszukujący – Seeking Chariot
Type: Unit
Cost: 3ChCh
Power:1P
HP: 3
Trait: Cavalery. Deamon.
Battlefield only.
This unit deals +2 combat damages, if not opposed in combat.

Name: Stosy Czaszek – Piles of Skulls
Type: Tactic
Cost: 1ChChCh
Action: Until the end of the phase, corrupt target unit each time unit enters discard pile.

Name: Małomyślne Chopaki – Thoughtless Boyz
Type: Unit
Cost: 3Or
Power: 3P
HP: 3
Trait: Warrior
Battlefield only.
Forced: When this unit is attacking, reveal the top card of your deck. If printed cost of revealed card is even, deal 2 damages to this unit. Then dhuffle your deck.

Name: Orcza Artyleria – Orcish Artillery
Type: Tactic
Cost: 2Or
Play during your turn.
Action: Deal 1 damage to each controlled by you attacking unit and each unit in defending zone.

Name: Śmiertelna Salva – Deadly Volley
Type: Tactic
Cost: 3HeHeHe
Action: Deal 4 indirect damages to each opponent. During assigning damages, double all damages coming from this card effect assigned to units.

 

:)

Edited by Virgo

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Name: Załoga Balisty z Lothern – Lothern Ballista Crew
Type: Unit
Cost: 3HeHe
Power: 1P
HP: 3
Trait: Warrior
During assigning indirect damages, each player must assign first enough damages to unit, legend or capital zone, to destroy it or burn it, before he can assign indirect damages to another unit, legend or capital zone.

Name: Pluton Zaopatrzeniowy – Supply's Platoon
Type: Unit
Cost: 2EmEm
Power: 1P
HP:2
Trait: Ranger
Action: When this unit is moved to another zone, gain 2 resources. (1 per turn).

Name: Pat
Type: Tactic
Cost: 0EmEm
Action: Return target attacking and target defending unit with the same cost to their owners hands.

Name: W obronie Honoru! - For Honour!
Type: Tactic
Cost: 0DwDw
Action: Until the end of the turn, defending DWARF units gain keyword Toughness X. X is the number of defending units.

Name: Tarczownik – Shieldbearer
Type: Unit
Cost: 2Dw
Power: 1P
HP: 2
Trait: Warrior
Action: Sacrifice 1 development to cancel 1 damage assigned to unit or legend.

 

And this  :P

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I've put polish names, so it would be easier for you to match the text with the image. Lots of good stuff in this expansion.

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Thank you very much :)

 

"Name: Załoga Balisty z Lothern – Lothern Ballista Crew

During assigning indirect damages, each player must assign first enough damages to unit, legend or capital zone, to destroy it or burn it, before he can assign indirect damages to another unit, legend or capital zone."

 

So this one here... I don't understand fully. The text says i must first assign damage to units, legends and capital zones. Did you mean "each player must first assign enough damage to units, >>then<< legends, >>then<< his capital zones" ? Or how is it meant?

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Thank you very much :)

 

"Name: Załoga Balisty z Lothern – Lothern Ballista Crew

During assigning indirect damages, each player must assign first enough damages to unit, legend or capital zone, to destroy it or burn it, before he can assign indirect damages to another unit, legend or capital zone."

 

So this one here... I don't understand fully. The text says i must first assign damage to units, legends and capital zones. Did you mean "each player must first assign enough damage to units, >>then<< legends, >>then<< his capital zones" ? Or how is it meant?

As I understand it, you can't spread out your indirect damage to different units, legends or capital zones but once you assign one point of indirect damage from one source to one of these, you have to assign all the rest of the indirect damage until it is destroyed before you can assign indirect damage from the same source to another target. 

 

/edit: ****, too late. >.<

Edited by Kirath

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Could you tell me what Ariel does?  I haven't seen her spoiled.  I listened to the podcast that had her spoiled, but it was right before bed and passed out before it was spoiled.  I never went back and listened to it lol. 

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Ariel - your face down Wood Elves units which don't have Ambush keyword gain Ambush X. X is the printed cost of the unit.

In every turn lower by 1 cost of the first Ambush for every development in that zone.

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Name: Ariel, Elven Queen

Type: Legend

Cost: 4

HP:4

Power: 1P/Kingdom, 1P/Quest, no power/battlefield

Trait: Wood elf

Your facedown Wood Elves units, without printed keyword Ambush, gain keyword Ambush X. X is the printed cost of that unit.

 

Each turn lower by 1 cost of the first ambushing card for each development in this zone.

 

sth like that.

 

edit. **** you Virgo! :D

Edited by Rodzyn
Virgo likes this

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Some of these cards seem pretty good. After a second look at the wood elves I think I will like playing them. I am kind of disappointed that my dwarf ranger deck didn't get any help though:(

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So I know that in the grand scheme of things this isn't too important but why has there not been a formal announcement on the main page announcing the release yet? It's been out for 4 days now. I hate to whine the old "our smaller game gets no love song" but it seems that I will. Perhaps I'm just desperate for anything regarding the expansion - My local retailers didn't have it on Friday. Hopefully they will tomorrow.

Virgo likes this

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