Rich J 17 Posted May 17, 2013 Hi Having enjoyed the space fight bit of the game the other night I wondered if anyone had done any stats for a x-wing TIA rich Quote Share this post Link to post Share on other sites
Timeron Malachi 17 Posted May 19, 2013 Based on the Headhunter (page 169 of the Beta book), which in the Expanded Universe was refered to as a forerunner to the X-Wing. Cheers! Hull: Starfighter Class: X-Wing Manufacturer: Incom Hyperdrive: Class One, no Backup Navicomputer: None; R2/Astromech Unit Socket Ship's Complement: One PIlot; One Astromech Passenger Capacity: None Encumbrance Capacity: 8 Consumables: One Day Cost: 110,000 (Right off the top of my head, maybe more. Almost certainly only available at GM discretion) Silhouette: 3 Sensor Range: Close Speed: 4 Handling: +2 Defense: 1/1 Armor: 3 Hull Intengrity: 10 Strain Threshold: 9 Customization Hard Points: 2 Weapons: Wingtip Mounted Laser Cannons (4): (Fire Arc Forward; Range Close; Damage 5; Critical Hit 3; Linked (3). Forward Mounted Concussion Missile Launchers (2): (Fire Arc Forward; Range Short; Damage 7; Critical HIt 3; Breach 4, Blask 3, Guided 3, Payload 4, Linked (1). Quote Share this post Link to post Share on other sites
Kallabecca 983 Posted May 19, 2013 X-wings fire Proton Torpedos, not concussion missiles. Quote Share this post Link to post Share on other sites
Rich J 17 Posted May 22, 2013 Cheers - perfect. Quote Share this post Link to post Share on other sites
kinnison 850 Posted May 24, 2013 I liked the idea from the X-wing PC games that you could change your loadout before the missions. Not being stuck with set projectiles, but having a generic "Launcher" with a capacity based on the missile/torp you were using. Quote Share this post Link to post Share on other sites
Aazlain 64 Posted May 27, 2013 A few suggestion : You should probably bump up the consumables, otherwise, most pilots would die from asphyxiation before reaching their destination. West end Games' and Saga gave the X-Wing 1 week worth of consumables. Cost : 150,000 credit (new), 90,000 credit (used) Speed could be bumped to 5 as a T-65 X-Wing as the same top speed as a TIE/LN Starfighter. I'd tend to lower the laser Cannon Linked quality to Linked 2. Replace concussion missiles with Proton Torpedoes. Give the Proton torpedo launcher the "Slow Firing 1" quality and Damage 8 as per the beta update. I think x-wing normally carry a paylod of 8 proton torpedoes. (Can't find a source) Quote Share this post Link to post Share on other sites