mikerebby 1 Posted April 26, 2013 My first take on a Dark Side deck utilizing pods from The Search For Skywalker. I've posted it on SWCG if you want to check it out there. OBJECTIVE SETS (10) Jabba's Orders x2 Imperial Command x2 Death and Despayre x2 Take Them Prisoner x2 Deploy The Fleet x2 --- UNITS (28) Weequay Elite x4 Jawa Trading Crawler x2 Devastator x2 Imperial Officer x2 Death Star Trooper x4 Death Squadron Star Destroyer x4 Fleet Navigator x2 Admiral Motti x2 Duty Officer x2 Heavy Stormtrooper Squad x4 ENHANCEMENTS (10) Jabba's Palace x2 Control Room x2 Defense Upgrade x2 Orbital Bombardment x2 Death Squadron Command x2 EVENTS (10) Get Me Solo! x2 Detained x2 Trooper Assault x2 Tear This Ship Apart x2 Admiral's Orders x2 FATE (2) Heat of Battle x2 It's a list I've been mulling over and testing with pretty good luck so far in limited testing. I've been antsy to get away from the Sith Control/Smuggler's Den trends. Quick resource generation and the big ships of the Imperial Navy make this deck tick. You should be able to deploy quickly and get control of the board early. There are 38 Resource Icons available between Objectives, Units, and Enhancements. Dropping capitals shouldn't be a problem. Be sure to ration resources as much as possible for Events (or at least to create the threat of an Event). Take Them Prisoner, Jabba's Orders, Get Me Solo! and Detained are all fun and effective - wise and timely use of the capture mechanic will help immensely against LS mains. I need to mention how much I love Get Me Solo! - I would play two copies if it only allowed me to see my opponent's hand, much less give me an opportunity to capture. Drop Jabba's Palace as soon as you pull it (if you pull it) and drop Defense Upgrade on an already-damaged objective once one is hit. Together they're a nice defensive combo. The obvious weakness of the deck is the Force Struggle. Overcoming this (as with any obstacle in the game) just takes a bit of luck and smart play. Knowing when and how to capture or exhaust your opponent's units is what will keep the Force with the Dark Side. Whether or not you can keep the Force with the DS, there's no shortage of offensive capability to wipe out enough LS objectives to tick the Death Star dial to 12. If the Star Destroyers aren't enough firepower, the deck also has 8 troopers and Trooper Assault/Orbital Bombardment as backup. Don't underestimate the effectiveness of the Weequay Elites. Once you have an opponent's card captured, they're cheap to deploy and great board control pieces. I've been testing this deck with Reconnaisance Mission as an 11th Objective Set - doesn't do much statistically to hurt or slow anything down. The extra Fate cards can be nice. So let me know what you think. Any input and opinions on how to make it stronger would be greatly appreciated. Mike Quote Share this post Link to post Share on other sites