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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   [i]Remember, official communications from Fantasy Flight Games or Asmodee.Net will [b][i]never[/i][/b] ask for your password.[/i]   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   [i]Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system. [/i]   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at [url="https://asmodee.helpshift.com/a/asmodee-net/"]https://asmodee.helpshift.com/a/asmodee-net/[/url].   Best regards,   The Fantasy Flight Games Team
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Trampsvest1980

Reanimate familiar

5 posts in this topic

Hello

Ive just started a new campaign with Leoric Of The Book and using the Necromancer deck.

Can you please tell me what defence dice the familiar uses?

The info on the card is empty so I'm guessing it does not have a defence?

Can the familiar remain in play until it is defeated?

At first glance this seems very strong for just the use of one fatigue point!

Is this to make up the fact that the reapers scythe is a weaker starting weapon?

 

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Trampsvest1980 said:

Hello

Ive just started a new campaign with Leoric Of The Book and using the Necromancer deck.

Can you please tell me what defence dice the familiar uses?

The info on the card is empty so I'm guessing it does not have a defence?

Can the familiar remain in play until it is defeated?

At first glance this seems very strong for just the use of one fatigue point!

Is this to make up the fact that the reapers scythe is a weaker starting weapon?

 

Hello there! Hope you're enjoying your Descent campaign so far!

The familiar doesn't have any defence dice so unless the monster rolls a miss, it will always get hit. Seeing as he is treated like a hero, the familiar stops in play until it's defeated.

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Trampsvest1980 said:

Can you please tell me what defence dice the familiar uses?

None, initially.  There's a Necromancer skill that grants him a brown die.

Trampsvest1980 said:

Can the familiar remain in play until it is defeated?

Yes.  It can also be dismissed at will during the Necromancer's turn, if he so desires.

Trampsvest1980 said:

At first glance this seems very strong for just the use of one fatigue point!

Is this to make up the fact that the reapers scythe is a weaker starting weapon?

More like the scythe is a weak weapon to make up for the Reanimate being so powerful.  Familiars in general are a fairly potent addition for any hero, as they often grant extra actions during a turn and actions are the most valuable things heroes have.

That said, though the reanimate is definitely useful to the heroes it's also very easy to kill.  A good OL will have the Necromancer spending that fatigue (and action) nearly every turn in order to keep the reanimate on the board.

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