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CREATURE CONTEST

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The problem with prepping Giant Space Squid is the Amonia flavor. So nasty. Its not like normal squid. If you dont cook it shortly after its demise, it can never be eaten.

I know this from my years as a Rogue Trader.

Braised Lictor Cheek is exceptional too.

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Grand Inquisitor Fulminarex said:

The problem with prepping Giant Space Squid is the Amonia flavor. So nasty. Its not like normal squid. If you dont cook it shortly after its demise, it can never be eaten.

I know this from my years as a Rogue Trader

That's where plasma weapons come in though.

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What about this new Xenos-Breed ?

The Ghandians:

The Ghandians are a race of short statued, pinkfurred creatures, that strongly resemble terran teddybears, The concept of violence is completely alien to them. Their mindset is mostly naive, childlike and pacifistic to the state of madness. The Ghandians believe, every problem in the universe can be solved by singing a joyfull (and overly sweet) song about fun and friendship. One should suppose, that Ghandians are no match for a well armed human soldier - a Human is twice as large as a Ghandian, the Ghandians are quite weak, could not fire a gun even if they try and would´nt even think of fighting, even if beeing attacked. But unfortunately, Ghandians are immortal, nearly invincible, apear in large numbers and reproduce really rapidly. The only way to get rid of this bunch of singing and laughing Teddybear-Xenos is to exterminate the planet or the ship, they infested (and even the planet or ship is blasted, a lot of Ghandians will float through space - seeking a funny new adventure and new friends)

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Ok. Zoats who have mekanised themselves to avoid tyranid onslaught:

"The Ats"

Ws 55 BS 27 S50 T46 Ag 27 Int (8)45 Per 31 WP 31 Fel 13

Wounds: 11

Move: 4/8/12/24

Skills: Awareness +10(per), Barter +20(fel), Evaluate (int), Inquiry +10(fel), Intimidate(S), Logic +20(int), Scrutiny(per), Search (per).

Advanced skills: Literacy(int), Forbidden Lore (tyranids, heretic cult logicians(in my campaign))(int), Scholastic lore (chemistry, Numerology)(int), Survival(int), Tech-use +20(int), Trade(gms choice)(int).

Talents: Death Frenzy(Frenzy, Iron Jaw, +10Str <Half wounds)

Traits: Quadruped, Sturdy (+20 against grappling and Takedown talent), Machine (3 all), Good Cortex Implants(U. Int x2), Multiple limbs(no additional bonuses).

Armour: none (machine 3 to all)

Weapons: Equivalents to; Armoured Gauntlets 1d5+5 I Primitive (str included) (and/or) Breacher(s) 1d10+9 R Pen 4 Special, tearing unwieldy.

 

Threat rating: N/A Unencountered by =][=

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Ahhh, the Zoats. I for one always liked them. I am glad to see someone finally posting a real threat here.

Now where are the Squats?

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Waldi said:

What about this new Xenos-Breed ?

The Ghandians:

The Ghandians are a race of short statued, pinkfurred creatures, that strongly resemble terran teddybears, The concept of violence is completely alien to them. Their mindset is mostly naive, childlike and pacifistic to the state of madness. The Ghandians believe, every problem in the universe can be solved by singing a joyfull (and overly sweet) song about fun and friendship. One should suppose, that Ghandians are no match for a well armed human soldier - a Human is twice as large as a Ghandian, the Ghandians are quite weak, could not fire a gun even if they try and would´nt even think of fighting, even if beeing attacked. But unfortunately, Ghandians are immortal, nearly invincible, apear in large numbers and reproduce really rapidly. The only way to get rid of this bunch of singing and laughing Teddybear-Xenos is to exterminate the planet or the ship, they infested (and even the planet or ship is blasted, a lot of Ghandians will float through space - seeking a funny new adventure and new friends)

Gods, this... this is sick, sick I tell you.  It only be worse if they worshipped a large purple dinosaur choas-creature that was slowly destroying childrens minds with its insideous songs of love and peace.

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Grand Inquisitor Fulminarex said:

Ahhh, the Zoats. I for one always liked them. I am glad to see someone finally posting a real threat here.

Now where are the Squats?

One of three things I reccon,

-The Tyranid Hive Fleet's bellies.

-Collectives of barely a few thousand souls sitting tight,  perpetually brooding over their declining numbers and  impending doom.

-A great many of said few thousand making a secret pilgramage to join with those who they see may be their long lost brothers, The Demiurg.

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"Collectives of barely a few thousand souls sitting tight, perpetually brooding over their declining numbers and impending doom."

Since we are in the 40K-Universe here, there could easily be a few million souls without making much difference. So, what about a really gigantic space-convoi of squat-spaceships, that avoided destruction and searches for a new homeworld ? We would have Battlestar Galactica with Space-Dwarfes.

Or what about a small Squat pocketempire at the fringes of the Imperium, that was founded by  colonists from the homeworlds millenia ago and was forgotten? This small "squat-reich" consists "only" of a few starsystems and is rather insignificant to the Imperium as a whole, but on a local scale, this Squats could become a major faction. They would also make perfect "customers" for a rogue-trader.

Gods, this... this is sick, sick I tell you. It only be worse if they worshipped a large purple dinosaur choas-creature that was slowly destroying childrens minds with its insideous songs of love and peace.
 

Hey - that dinosaur-idea is great ! Perhaps it´s a chaos-god, that was previously unknown to mankind. gran_risa.gif

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The Q'orl drone. (as per Xenology it is an size:average spidery xeno creature higher levels of Q'orl are known to be larger and have wings i.e. Q'orl soldier drones)

WS30 BS35 S35 T35 Ag37 Int40 Per40 WP40 Fel15

Movement: 3/6/9/18

Skills: Awareness +10(per), Silent move(Ag), Tracking(Int), Intimidate(S), Scrutiny(Per), Search(Per).

Advanced Skills: Literacy(Int), Tech-Use(Int), Secret Tounge: Q'orl launguage(int).

Talents: Swift attack, Ambidextrous, Hatred (Eldar), Heightened senses(Sight, Smell, Taste).

Traits: Crawler, Natural weapons (1d10+SB I), Natural Armour (1 all), Bestial.

Classification: Predatory, Warlike.

Weapons: (natural as described above), Q'orl drone weapon: 

The Q'orl drone weapon is Both a melee weapon with a paralytic venom and a weapon that can shoot out toxic smoke that is meant both to scare of the enemy and temporaly blind it. On specimens found it seems that all drones have had their original stinger removed and equipped with this weapon instead. This is the profiles representing that:                                                                                                                                                                                                            Range: 30m RoF: S/-/- 1d10 R Pen:0 Clip: None Rld: None Special: Blast(1) + smoke.

Q'orl Paralytic stinger: Melee Range: -- 1d10+SB Pen: 2  Special: Q'orl sting*, Accurate.

*Q'orl sting: Must be wounded: Instant; The effect is imediate/-10;  Toughness test is required at -10 to resist the posion/Paralytic; The victim suffers 1d10 temporary Strenght damage plus a further 1d10 per degree of failure. If reduced to "0" Strength, they are completely paralysed(but conscious) and unable to act. The paralysis wears of in 3d5 minus victims TB in hours.

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What sort of encounter info would you have for this Q'orl? Is it something you would run into randomly, or in a Space Hulk, or what?

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No not really, but the Q'orl have a rather smal empire next to the eye of terror, so far they have been without warp capabilities. But It seems that they are able to put in mind controling worms of somesort into Navigators. ("the disapearance of so many navis personnel has despicable implications" quoted from xenology)

I would think this is something you would probably encounter in the beast house or other such situations. Laboratories of the ad. mechanicus, =][=, etc.

:)

 

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Here's one of my monsters:

 

The Arachnae

 


The Arachnae are among the most vile and sinister races mankind has encountered. Luckily there have been few encounters with them, and most people believe them to be mythical.
The Arachnae are spider like humanoids that feast upon living victims, sucking them dry of all fluids. They generally seem to prefer intelligent life, which they seem to have the disturbing ability to drain the victim’s knowledge and memories.
The Arachnae are obsessed with technology and constantly strive to improve and enhance their physical forms with bionic-like technology and genetical enhancement. Their level of technology is highly advanced with superior knowledge of genetics and machinery.
The Arachnae view mankind as the perfect slave race that can be easily modified to suit their purposes. They communicate through psychic telepathy and their minds are emotionless and analytical, and almost with a machine-like logic and systematic way of thinking.


Arachnae Infiltrator

WS BS ST T AG INT Per WP FEL Wounds
40 25 40 40 35 30 40 40 15 10

Movement: 2/4/5/6
Wounds: 8
Skills: Silent Move, Awareness, Concealment, Knowledge (Arachnae Tech), Intimidate, Climb +20,
Talents: Resistance (Poison)
Traits: Dark Sight, Ambidexterity, swift attack, Unnatural Agility, Resistance (Poison), fear 1
Armour: Arachnae Silk Robes (Head 3, Body 3, Legs 3, Arms 3)
Weapons: Claws (1d10+ 4 R + Arachnae Venom) Venom Injector (1D10-5 Toxic + Arachnae Venom)
Threat Rating: Xenos Majoris


Arachnae Venom (Instant/-10/Sedative)

This highly efficient venom is used to quickly stun and incapacitate their foes.

 

yeah i know its a bit of rip off several ideas but what the hell.
 

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