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Devon Greatwolf

FFG could you please produce card packs/boosters???

37 posts in this topic

Just want to throw it out there…

 

  I would really be interested and excited to see FFG realease card packs/boosters in order to have an additional avenue to obtain items like ship upgrades, weapons, and the like.  I believe having the pilots only avaiable with ship expansions makes sense, but it would really be nice to have the possibilty to get more stealth upgrades without having to buy multiple copies of the Firespray-31.  I would truly love to be able to build the following list with out proxy copies of Steath.

 

=====================
Howlrunner's Wolfpack
=====================
 
100 points
 
Pilots
------
 
Howlrunner (25)
Upgrades: Expose (4), Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)

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I just scanned and printed extra cards from my printer. Printed them on a semi gloss paper, cut them out, stuffed them into a sleave and Vola…..extra Stealth Cards in the kit

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kay_dawg said:

I just scanned and printed extra cards from my printer. Printed them on a semi gloss paper, cut them out, stuffed them into a sleave and Vola…..extra Stealth Cards in the kit

It's work good for casual games, but I think it's forbidden in tournaments, I think only printed by FFG is allowed, greettings.

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Kaxel Vofer said:

kay_dawg said:

 

I just scanned and printed extra cards from my printer. Printed them on a semi gloss paper, cut them out, stuffed them into a sleave and Vola…..extra Stealth Cards in the kit

 

 

It's work good for casual games, but I think it's forbidden in tournaments, I think only printed by FFG is allowed, greettings.

That is correct. Those printed cards are considered proxies, which cannot be used in tournaments. We have a guy here who stated that he is going to do that along with make molds of the models to so he doesn't have to pay for multiples.

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I would have to think that FFG already has this in mind.  The cards will simply have to be replaced from time to time due to heavy play or actual loss.  It seems like a nice easy way to make a little extra profit.  Of course, then again, it might be more profitable to stick a really good card with a large ship, but I think that would lead to angry players.  

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I like the idea of more pilots. This would also have to include more pilot bases.  I'd like to see Wes Janson as a pilot in a Y-wing with a pilot upgrade ability and maybe a y-wing that has a copilot upgrade because some of the Y-wings were/are two seaters. 

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they'll never print a card pack of existing cards, sorry. It would be unprofitable, plain and simple.  It's not impossible, though, that existing cards like PTL or SD may show up in future ships.  A B-Wing might come with Deadeye or Push The Limit (due to its extreme engineering design) and we might get a TIE Stealth Bomber, for example.

 

What I could see them possibly doing is expanding the available portfolio of pilots for existing ships by printing Cards/Base tokens through their Print On Demand process. Jek Porkins or Jorg Sucal for X-Wings, etc.  That way there'd be no confusion between a Wave 1 X-Wing expansion and a Wave * X-Wing.

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Grimwalker said:

 

they'll never print a card pack of existing cards, sorry. It would be unprofitable, plain and simple.

 

I'm trying to think how it would be unprofitable when it is desireable to have lots of upgrade cards but one might not need/want the ship needed to get that card.  Are you trying to say they will make more money by linking the cards to ships, and thus forcing people to buy multiples of ships they otherwise would not?  That could be true, but I also think there are probably people out there that see no need in having multiple YT-1300s or Firesprays but would buy a pack of cards that included the upgrades/modifications that come with them.

They already make a separate dice pack.  I see no reason why we wouldn't, down the line (after another wave or two), see packs of upgrades and modifications.  It really depends on what direction they go though.  As people are quick to point out, we are quickly running out of ships that A) appeared in the original trilogy, and B) fit the scale of the game.

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Kaxel Vofer said:

kay_dawg said:

 

I just scanned and printed extra cards from my printer. Printed them on a semi gloss paper, cut them out, stuffed them into a sleave and Vola…..extra Stealth Cards in the kit

 

 

It's work good for casual games, but I think it's forbidden in tournaments, I think only printed by FFG is allowed, greettings.

 

I hear yea….but I don't plan on joining in on any tournaments, well at least ones that aren't at my LGS. I play with a group of peeps that are pretty chill so I won't get any flack from it.

 

 

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A booster pack that had one random imp pilot and one random x-wing pilot would be freaking awesome. It would at least give people the options to get different pilots on the board and would throw in interesting monkey wrneches for certain builds. It would them become Star Wars: Magic in Space though. 

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Devon Greatwolf said:

Just want to throw it out there…

 

  I would really be interested and excited to see FFG realease card packs/boosters in order to have an additional avenue to obtain items like ship upgrades, weapons, and the like.  I believe having the pilots only avaiable with ship expansions makes sense, but it would really be nice to have the possibilty to get more stealth upgrades without having to buy multiple copies of the Firespray-31.  I would truly love to be able to build the following list with out proxy copies of Steath.

 

=====================
Howlrunner's Wolfpack
=====================
 
100 points
 
Pilots
------
 
Howlrunner (25)
Upgrades: Expose (4), Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)
 
Academy Pilot (15)
Upgrades: Stealth Device (3)

 

you are of course absolutely right about the cards. Also the cardboard ones… I have a Y-Wing, but last tournament the little cardboard Piece for the plastic base of my Horton Salm/Gray squadron disappeared. So now i have no possibility of getting it back since it's a french version and EDGE don't even have a proper customer service for my request at all… I would of course pay for it but no chance!

They should really sell booster packs, i know it is more profitable to sell people 3 Firesprays for their stealth devices but in the long run it is a bad decision not to… Playerbase will be bigger and they will sell more if they had it.

By the way i have no idea why in your list Howlrunner gets Expose, you want her to live till the end. Perhaps Swarm tactics or Elusiveness or Push the limit, not something that just gets her killed faster!

 

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I think Pilots with Ship cards would be a great idea for a pack/booster. I'd love to see a YT-1300 controled by a Bounty Hunter (Assuming in game all BH's are Imperial) and some Firespray-31 controled by a Smuggler (Assuming in game all Smugglers are Rebels). It seems like some ships should be "neutral" in that either side COULD have them, just like these 2. There are other ships X-Wings/Ties etc that don't make sense being on the other side and I agree with that but the ones that can be, lets see some of those options.

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This would be a great idea. I noticed while tinkering around on Voidstate's squad builder that I'd have to buy the Falcon and the Slave 1 to get the upgrades I'd like to play with. It's not such a big deal now as I've yet to get any wave 2 stuff, but further down the line it'd be a bit annoying to have to get a second Falcon or whatever for more of a certain card.

 

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nimdabew said:

A booster pack that had one random imp pilot and one random x-wing pilot would be freaking awesome. It would at least give people the options to get different pilots on the board and would throw in interesting monkey wrneches for certain builds. It would them become Star Wars: Magic in Space though. 

 

i think the idea of "random" cards is a bad idea and one of the reasons why I got into this game in the first place.  Knowing exactly what you're getting for your money sits better in the eyes of the majority of people

randomization of cards only makes people waste money and spend more than they intended and can kill a game that's working fine. "If it ain't broke, don't fix it" are words to live by..

plus randomized booster packs will open up a separate market for those selling singles and marking up the costs, forcing those that want the desired cards to pay a premium all while making larger profits that would be better off put into FFG's hands so they can put more of that money into the game in turn

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It be something like x-wing pack with a couple new  pilots, mod cards and r2 droids

Y-wing pack couple pilots mods r2 droids and so on.

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It be something like x-wing pack with a couple new  pilots, mod cards and r2 droids

Y-wing pack couple pilots mods r2 droids and so on.

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I would probably get a pack of cards if said pack had 1 of each upgrade, weapon, astromech and crew card.  Personally I would like to see some sort of official scenario book with special rules and maybe new rules for mass battles that sort of thing.

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What they should do is to allow proxies at home, If it's official tournament and you have your modals and prooff of purchase for a small fee buy missing cards or other stuff on the day or via their site only. Make it so when you buy a product you can log it online the day or week of purchase and you just need to request replacements. 

 

 

 

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rowdyoctopus said:

Grimwalker said:

 

they'll never print a card pack of existing cards, sorry. It would be unprofitable, plain and simple.

 

I'm trying to think how it would be unprofitable when it is desireable to have lots of upgrade cards but one might not need/want the ship needed to get that card.  Are you trying to say they will make more money by linking the cards to ships, and thus forcing people to buy multiples of ships they otherwise would not?  That could be true, but I also think there are probably people out there that see no need in having multiple YT-1300s or Firesprays but would buy a pack of cards that included the upgrades/modifications that come with them.

They already make a separate dice pack.  I see no reason why we wouldn't, down the line (after another wave or two), see packs of upgrades and modifications.  It really depends on what direction they go though.  As people are quick to point out, we are quickly running out of ships that A) appeared in the original trilogy, and B) fit the scale of the game.

in so many words, you're saying you want to buy the bare minimum of product necessary to build your dream squadron. If you want multiple copies of Stealth device or Engine Upgrade, then I disagree: you do see a need in having multiple YT-1300s or Firesprays.

It's not in a company's profit interest to enable people to buy the bare minimum of their product. They put out expansions that have ships and cards; if you want a certain card, it's in certain packs. You know what to buy. It's a strange definition of "forcing people" to put out a product for people to buy and hope that they actually buy the product. 

I don't consider it to be "forcing me" to buy all the Baratheon and Lannister and Martell cards I'll *never* use for the Game of Thrones LCG. I'm not demanding that they split up their chapter packs into mini packs containing just the factions I care to play.

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No. We would like additional options for the models we have. I would like more pilots for my x-wings. I plan on having 12. I would like more than 4 names pilots to choose from. I don't see how wanting this is cheating FF out of anything. Having some ship upgrade options in those packs does not see wrong to me.

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This essentially. Tere is nothing wrong with having a booster for x-wings with a random assortment of pilots that costs $4 just for that one ship. I get bored running the normal named pilots that I just make my own special abilities up and play them. Having 30-40 different named pilots to choose from for each ship would be awesome! The only way to get something like that is to have a random booster set that has all the stuff for outfitting an X-Wing (that has already been purchased), and all you are buying is a random X-Wing pilot. Do this for each ship and you can have some crazy different combinations that would add some depth to the game and some very interesting conbinations.

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Grimwalker said:

 

rowdyoctopus said:

 

Grimwalker said:

 

they'll never print a card pack of existing cards, sorry. It would be unprofitable, plain and simple.

 

I'm trying to think how it would be unprofitable when it is desireable to have lots of upgrade cards but one might not need/want the ship needed to get that card.  Are you trying to say they will make more money by linking the cards to ships, and thus forcing people to buy multiples of ships they otherwise would not?  That could be true, but I also think there are probably people out there that see no need in having multiple YT-1300s or Firesprays but would buy a pack of cards that included the upgrades/modifications that come with them.

They already make a separate dice pack.  I see no reason why we wouldn't, down the line (after another wave or two), see packs of upgrades and modifications.  It really depends on what direction they go though.  As people are quick to point out, we are quickly running out of ships that A) appeared in the original trilogy, and B) fit the scale of the game.

 

 

in so many words, you're saying you want to buy the bare minimum of product necessary to build your dream squadron. If you want multiple copies of Stealth device or Engine Upgrade, then I disagree: you do see a need in having multiple YT-1300s or Firesprays.

It's not in a company's profit interest to enable people to buy the bare minimum of their product. They put out expansions that have ships and cards; if you want a certain card, it's in certain packs. You know what to buy. It's a strange definition of "forcing people" to put out a product for people to buy and hope that they actually buy the product. 

I don't consider it to be "forcing me" to buy all the Baratheon and Lannister and Martell cards I'll *never* use for the Game of Thrones LCG. I'm not demanding that they split up their chapter packs into mini packs containing just the factions I care to play.

 

 

While the cards in question (Stealth Device, Engine Upgrade) do only come with the Slave I and YT-1300 right now, other upgrades are found in multiple places.  It is clear they are not "married" to a certain ship.  Thus, it should be simple to understand that one could see no need to have multiple copies of a ship they only ever plan to play 1 of at a time, but then have a desire to own more of the upgrade/modifications that come with said ship.  Need vs desire.  Personally, no matter how bad I want 4 Stealth Devices, or 4 Engine Upgrades, I have no use for 2 YT-1300's or 2 Slave I's.  The cost of them is too high just for the modification/upgrade cards, in my opinion.  I will not be spending additional money on those expansions.  If those cards are re-released in another ship expansion, I'll likely buy it as it is (at this point) probably a new ship (in other words I'd more likely be buying it for the ship, not the upgrades).  Now if they were released in a multipack of just upgrade/modification cards, then I would definitely be spending more money, money that I am not otherwise spending on FFG products currently.  The question is, overall for the whole game and all its players, is the amount gained from upgrade/modification packs more or less than the money lost because some people are willing to buy those extra ships just for the cards?  I don't know the answer to this.

As for your example, if the faction cards you did want were not in those chapter packs, would you buy them?  Based on you not wanting cards for factions you don't play, I would assume no.  So really, to get the cards you want you only have 1 option.  You have to buy the whole pack.  So yes, you are forced to pay for something you are not going to use, in order to get something you will use.  Is anyone making you buy the game at all, no.  Let's not get into the semantics of forced.  I think it was pretty obvious I was indicating that in one scenario people end up with something they don't want because they have no other option to get the thing they do want, and in the other scenario people can pick and choose.

Anyhow, you specifically said unprofitable.  All I did was point out, in so many words, that less profit is different than unprofitable.  My guess is that letting players buy the bare minimum of product would still turn a profit, it just might be less profit than the current set up.

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