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Cilionelle

Victory I-class Star Destroyer project

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Lol, actually I was just saying to Cilionelle it would be awesome if you lived in Australia so your Gunship could be present for the maiden battle  burla

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Skorpious said:

Actually I think usually due to the tiny size of fighters, capital ship weapons have a hard time targetting them.  Of course once they do, it's not pretty  ; P   I'm also a member of Cilionelle's club, but I'll be leaving most of the heavy work to the master builders.  I'll just be cheerleading with a bunch of TIEs at the ready.

Makr the Turbolasers shoot twice, just hit on a critical symbol, but if the Fighter does not evade, it would be outright destroyed. That would be somewhat realistic if you check your Stackpole and Alliston Books. Really difficult to target but with lots of BANG!

For Medium ships that would of course be a little drastic… Make it some 5 ish damage for them perhaps!

Oh and of course if the gunner missed a Rebel fighter in 1 distane of an imperial you should check if the Tie does not eat the stray shot perhaps XD that would be fun…

Like Black 5 radios: "Turbolaser battery 32 check your fire, Black squadron elements crossing your zone in hot pursuit of Rebel scum!"

Battery 32: "Negative Black squadron we have them in our aim! Break off pursuit we are firing"

BAM: "AAAAARGH!!!! *radio silence"

Black 6: "Battery 32 you #*^~#•$ you just killed Black 5!!"

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Cilionelle said:

 

 

So there you have it.  We have a poll going on our campaign's Facebook group, as to the name of the ship… The options are below.  Let us know which of them you prefer.

  1. VSD Subjugator
  2. VSD Persecutor
  3. VSD Umbara's Pride
  4. VSD Strikefast

Cheers!

I think the first two are nice and strong, but probably more suited to an Imperial Star Destroyer. The second one sounds like a freighter to me. I think VSD Strikefast has got my vote.

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My vote's for VSD Persecutor.

 

A while ago I had written universal rules to handle any kind of capital ship, from Space Platforms to Corellian Corvettes to Star Destroyers if people wanted them. Find them here.

Some the points are;

  • A Ship is a composition of subsystems but all of them draw from a communal shield pool. It's a high amount, but once depleted, fighters can now attack specific subsystems.
  • Subsystems never roll dodge dice for any reason, so Proton torpedoes do FULL damage. Subsystems typically have high hit points to describe their resiliency. If dodge is added to a subsystem, it's because of it's small size. Otherwise capital ships are the broadside of a barn so…
  • Excess damage applied against a subsystem goes on a seperate track. It is possible to destroy (disable in a revision I have yet to state) the whole ship if this track fills up entirely. So it can't fire or move.
  • Turrets move first but shoot last. So the operator determines where they are facing first, and then if they survive, they fire. Tiny turblolaser turrets can communally add their attack dice to fire on the same target. So a cluster of five lasers give five attack dice on a single target. Space mines do this also, which makes them dangerous to get too close to.

I ran into a problem with the concussion missile launcher though, it's too overpowered. In the last scneario I ran it was shooting down attacks and hurting Rebel fighters attacking the XQ platform… but everything else seemed to be working okay, and my players had fun in the two times I've run the sceanrio even though it was kind of imbalanced both ways.

For armament I'd consider looking at how VSDs were equipped in TIE Fighter. Technical limitations of the game (so not as many turbolasers as "canonical") helps us TT players because now there's not too much to keep track of.

You can find some inspiration on how to run Star Destroyer campaigns from one specific campaign in X-Wing where the Rebels are trying to deplete, and then destroy, an Imperial star destroyer. You were running missions from attacking a resupply convoy to blowing up the shields to bleeding out their escorts.

 

Anyway it's looking awesome. Keep us posted!

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Thanks for the replies, guys.

Here's some links to the VSD names… the Persecutor sounds good but doesn't exist according to Wookieepedia.  The Strikefast is this one.  The Subjugator is this one.  And the Umbara's Pride isn't canonical either, but since Umbara was a planet with a turbulent history, and which eventually came into line under Imperial rule, I thought it was fitting!

Anyway, enough talk!  More pictures!  (Our friend Steve is doing an amazing job with most of the work on this - it's in his shed - and I just want to give him a shout-out.  Not sure if he's made an account on these forums yet)

After an abortive first attempt at the decks, it was determined that more support was needed…

894936_550237188354546_1122339654_o_zps7

882354_550359081675690_1165230731_o_zps1

882990_550359018342363_775095947_o_zps47

And then the first layer of decking was placed over the top of it.

883230_550376485007283_1447796212_o_zps5

887063_550376361673962_382669183_o_zps47

As usual, all pics are available here for those just joining us!  Keep the naming comments coming, guys!

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I'm curious on how you're going to store and transport this thing.

From a modeler's perspective, greebling and painting this thing is going to be awesome. I need to get around to posting my XQ platform photos sometime… not nearly as grand as this, but a simple treatement got a bunch of compliments and it wasn't nearly as impressive as this.

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There's a division down the centre line of the ship and at each third to facilitate moving it around, when necessary.  But I don't anticipate it being necessary often, if at all, since owner of said garage has the club house (an old portable classroom) on his property too!

Viceroy Bolda likes this

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Awesome idea. Sounds like a fun way to spend a day with friends.

 

Since you are doing a custom scenario, you could consider adjusting the range for proton torpedoes. In the X-wing video games you could lock onto a target from 2 km. So for this setup maybe just double it to range 6? All missiles retain the range as stated on the cards.

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From 2 whole kilometers??? Man, technology was weird in a galaxy long ago and far away.

Well that was in space, and targeting a Star Destroyer. Couldn't get a missile lock on a TIE from that distance.

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Sorry, I was being sarcastic... given that we have weapons now that are perfectly capable of outperforming those by many factors over.

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hi there. the whole project was on hiatus as various members of the party had various life stuff that happened. we're hoping to get back into it very soon, especially as we move out of winter and into the lovely spring sunshine!

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Fantastic project!!

 

Hey, do you guys need some greebles for the command tower and superstructure? I have a huge number of them I'd be willing to cast for you, for the cost of resin and shipping. Here's a few pics:

 

DSC07076.jpg

 

DSC07077.jpg

 

DSC07078.jpg

 

If you give me a rough approximation of the square inches you'll be covering in greebles, I'll set you up with an appropriate amount and ones which would look good on a Star Destroyer. :)

 

Are you going to make the "wings" moveable?

Edited by Millennium Falsehood

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No, the wings will be fixed. It's a huge space... but stuff to cover it with would be excellent, provided you aren't replicating copyrighted model kits.

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I wouldn't be replicating the whole kit, just a few parts from about 100 different kits mixed together. Mostly tanks and ships, with a few plane parts thrown in. I'll see what I can come up with. Sci-fi modelers do this all the time and the big companies that represent themselves online say that as long as the whole kit isn't being replicated, we can do it as many times as we want.

 

One part I *know* you'll want is a large turret from a big battleship kit which would be perfect for the bridge. The same kind of part was used on the Imperial class studio model. :)

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I'll get to work on it as soon as I get back home; I'm visiting my parents at the moment. I'm thinking two different 8.5x11" solid sheets of greebles cast about 10 times or so ought to be good. It won't be too costly in terms of resin, either. Most pieces are flat or nearly flat.

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I went through my rather massive collection of greebles and came up with two 8.5"x11" sheets. One is pure tank parts, the other is about 60/40 ship/aircraft parts. I took pictures of them so I could remember how they are arranged on the board.

 

I'll be casting about five or six sheets of each, then if you want I can also separate them from the resin sheet before I ship them to you. If you want a specific number of these, or if you want extras of one or two parts (those gun turrets might be rather useful, in fact), give me a shout and I'll cast more of those or else dig out more duplicates and fit them somewhere on the sheet. I'll also be tossing in a couple bags of tank treads. They'll be useful as filler for a project of this size (I rarely use more than four or five on my own projects because they go to model shows where the tread-heads, aka tank modelers, can spot the a mile away).

 

I'll file off the little nubbins left over from where I trimmed them off the sprue, btw. Also, in case you were worried about me casting some parts with undercuts, these molds won't be used that often so I can afford to put in a few undercuts in order to preserve as much of the original part as possible. These will be arranged in a more geometric pattern after I find some LEGO bricks to use for containment purposes.

 

DSCN5644.jpg

 

DSCN5645.jpg

Edited by Millennium Falsehood
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