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kamacausey

triggered effect vs card effect

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From the FAQ:

What is an effect?
The word effect refers to different
things depending on the context. Game
effects are when the game rules cause
something to happen. Card effects
are when the text on a card causes
something to happen.
Generically,
when a card text, refers to an effect
it is referring to a card effect unless
otherwise stated in the card text. For
example, Underground Asylum (F7)
reads, “Disrupt: Exhaust Underground
Asylum and pay 1 to cancel an effect
that would cause a character to go
insane.” It specifies an effect that
would make a character go insane
so any non-passive effect that would
make a character go insane could be
canceled, including the game effect of
losing a @ struggle. (see Card Effect
vs. Game Effect, FAQ)

Are stories triggered effects?
No. All triggered effects begin with
a bold word denoting what kind of
triggered effect they are, when and how
they may be triggered.
Stories without
this bold trigger word are passive
effects. Passive effects will state if
there are a particular timing restriction
to when they initiate and how to resolve
that effect. This can be referred to as a
trigger for the cards passive effect, but
it does not make the story effect (or
any passive effect on any other type
of card) a triggered effect (see Passive
Effects, FAQ. see Triggered Effects,
Rulebook.)

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