Danalorn Darkrid 0 Posted March 8, 2013 Hi All Looking for a little feedback on whether or not we played our 1st game of ANR correctly last night. Essentially what happened was that during the corp players 1st few turns, he installed an Agenda into one of his Remote Servers and installed some ICE in front of it. In my turn, as the Runner, my 1st few clicks were used to install a couple of cards into my rig and then play an event (this left me with 2 cards in my grip). With my last click I made a run at the Remote Server with the Agenda. So I approached and then encountered the ICE (which he rezzed). The card in question was a Neural Katana - now since this was the 1st ICE I encountered, I couldn't jack-out - correct. So what happened next I'm not sure about. The strength or the Neural Katana was (I beleive, 3) and the strength of my only ICEBreaker program was 1. I therefore spent two credits so I was equal to the ICE. We then releasied that I only had 1 credit left and couldn't afford to bypass the Subroutines on the ICE card. The first of which was Do 3 Net Damage. I only had 2 cards left in my Grip and so I'm Flatlined, yes? Was this our 1st (of many - coz it's great fun) game really over that quickly? Did we play it correct and is that just a case of learned a lesson the hard way? Quote Share this post Link to post Share on other sites
Sportacus 6 Posted March 8, 2013 You played it correctly. Ah, the word "bypass" has a specific meaning in Android Netrunner. You should use in this case "breaking subroutine" Quote Share this post Link to post Share on other sites
Danalorn Darkrid 0 Posted March 8, 2013 Cheers :-) Quote Share this post Link to post Share on other sites
Sttyca 20 Posted March 9, 2013 Danalorn Darkrid said: Hi All Looking for a little feedback on whether or not we played our 1st game of ANR correctly last night. Essentially what happened was that during the corp players 1st few turns, he installed an Agenda into one of his Remote Servers and installed some ICE in front of it. In my turn, as the Runner, my 1st few clicks were used to install a couple of cards into my rig and then play an event (this left me with 2 cards in my grip). With my last click I made a run at the Remote Server with the Agenda. So I approached and then encountered the ICE (which he rezzed). The card in question was a Neural Katana - now since this was the 1st ICE I encountered, I couldn't jack-out - correct. So what happened next I'm not sure about. The strength or the Neural Katana was (I beleive, 3) and the strength of my only ICEBreaker program was 1. I therefore spent two credits so I was equal to the ICE. We then releasied that I only had 1 credit left and couldn't afford to bypass the Subroutines on the ICE card. The first of which was Do 3 Net Damage. I only had 2 cards left in my Grip and so I'm Flatlined, yes? Was this our 1st (of many - coz it's great fun) game really over that quickly? Did we play it correct and is that just a case of learned a lesson the hard way? If you didn't have enough to break the subroutine, then yes, that's how it was supposed to go down. However, it may be because I'm tired and can't conjure the right ICE breakers in my mind, but which one were you using that you couldn't break 1 sentry subroutine with 1 credit? Quote Share this post Link to post Share on other sites
radiskull 39 Posted March 9, 2013 Pipeline. No one ever thinks about Pipeline Quote Share this post Link to post Share on other sites
etherial 62 Posted March 10, 2013 stormwolf27 said: If you didn't have enough to break the subroutine, then yes, that's how it was supposed to go down. However, it may be because I'm tired and can't conjure the right ICE breakers in my mind, but which one were you using that you couldn't break 1 sentry subroutine with 1 credit? Crypsis, Femme Fatale, Mimic, Ninja, and Pipeline all break for one. It would have to be Wyrm. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 11, 2013 Or maybe he said he had only 2 before pumping. Then any breaker but Mimic would require more than 2 (note that Wyrm would require not only pumping up the breaker's strength, but also pumping down the ice's). Mimic: 0+1 Ninja: 3+1 Femme fatale: 2+1 Pipeline: 4+1 Crypsis: 3+1 Wyrm: 2+3+3 Quote Share this post Link to post Share on other sites