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Toqtamish

First Deluxe expansion - Creation and Control

31 posts in this topic

Defenstrator said:

On the one hand, very interesting. On the other, seems a bit weird to give two factions a big shot in the arm with the expectation that nobody else is going to get love for at least a few months after that.

Given the fact that they were going to release deluxe expansions of one sort or another, I think the way they're doing it is the best they could have done. Giving every faction new cards would amount to a little under a triple-size data pack, which, while nice, wouldn't feel impactful enough for a deluxe expansion. The point of a deluxe expansion is to shake up the meta, not to trickle in a few new cards for everyone -- that's what the data packs are for. Admittedly, Creation and Control will have more impact on the two factions, relatively speaking, than the other deluxe expansions coming down the line will have for their respective factions, because the card pool will continue to grow with the data packs and the deluxe expansions will represent a smaller percentage of the overall card pool.

Besides, since you can splash cards from other factions, every faction still gets more options with the expansion. Because of that, I also don't think it'll be a significant balance issue -- the meta usually balances itself out quite well and will find answers to the "new hotness" soon enough, aside from the fact that some other faction decks will profit from the new cards as well.

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It is possible I am overestimating it, but I find Tyr’s Hand from this new spoiler article frequishly good. If I am not mistaking, basically, it is a guaranteed "end the run" on the last piece of ICE, preferrably after the runner depleted his or her credit pool to brake through the ICE beforehand. Not to mention the nasty surprises it holds in the form of brain damage subroutines. :)

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Rince said:

It is possible I am overestimating it, but I find Tyr’s Hand from this new spoiler article frequishly good. If I am not mistaking, basically, it is a guaranteed "end the run" on the last piece of ICE, preferrably after the runner depleted his or her credit pool to brake through the ICE beforehand. Not to mention the nasty surprises it holds in the form of brain damage subroutines. :)

Imagine if the runner planned to use his last click and E3 fededback to break Janus 1.0… and than you use Tyr's hand.

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Rince said:

It is possible I am overestimating it, but I find Tyr’s Hand from this new spoiler article frequishly good. If I am not mistaking, basically, it is a guaranteed "end the run" on the last piece of ICE, preferrably after the runner depleted his or her credit pool to brake through the ICE beforehand. Not to mention the nasty surprises it holds in the form of brain damage subroutines. :)

 

Well, they can just break the subroutine again if they have the clicks or money to do so. Still, it's going to be situationally useful -- probably best early game if you manage to bait them running a server protected by one bioroid that they think they can click through.

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Just got my 1st netrunner core and still new to FFG. If I'm reading right, there is un-deluxe edition for this package in near future? I really like the box but big package really add up the shipment cost to international player without filling all the space is a bit of waste.

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rpgplayer88 said:

Just got my 1st netrunner core and still new to FFG. If I'm reading right, there is un-deluxe edition for this package in near future? I really like the box but big package really add up the shipment cost to international player without filling all the space is a bit of waste.

The box of a deluxe expansion is much smaller than a core set box, but significantly larger than the monthly data pack expansions. You can see a size comparison in this thread over on BGG: http://boardgamegeek.com/thread/966638/extraneous-packaging-or-tease-of-new-mechanisms

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