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XWing32

Expansions based on the prequels?

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Despite the hate directed towards these films, any chance we may see expansions based on these? Sure would like to have a grievous or clone trooper unit card :). My guess would be no but just wanted to see everyone's thoughts on this topic.

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divinityofnumber said:

I am in the other camp; I would love to see them incorporate the prequels, as well as other elements of the extended SW universe into this game. 

They can put them in this same game engine, fine by me. But do not mix the timelines together. That is just sloppy which is not something that FFG is.

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Toqtamish said:

divinityofnumber said:

 

I am in the other camp; I would love to see them incorporate the prequels, as well as other elements of the extended SW universe into this game. 

 

 

They can put them in this same game engine, fine by me. But do not mix the timelines together. That is just sloppy which is not something that FFG is.

 

I agree. As much as I loved the Decipher game this was one of the issues that I really felt contributed to its decline. From a business standpoint, it makes sense to keep each film trilogy seperate and create two games from one property. However, it does dilute your player base (a little) and can appear to customers as a money grab.

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I agree to most of what is being said. The more I think about it, the more I tend to lean that if they incorporate the prequels it maybe a stand alone game..does not makes sense to mix the two trilogies in the same game. But yes, it does seem like a money grab if they do this. For now we can all enjoy this great game based on the original trilogy and cross that bridge when we get there =).  

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I definitely want the prequels included.  There really isn't any reason why they shouldn't be other than fanboys crying "no!"

And FFG doesn't care about timelines.  Look at all the dead characters who appear in the A Game of Thrones LCG (I'm talking about dead before the first book starts…history).

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There will be cards from Episodes I-III in this game and you'll be able to mix however the rules allow based on your Objective sets - mark my words. 

As far as "That's mixing timelines!" look at how a Rancor can damage an X-wing, etc. in this game already. It plays very fast and loose with the idea of the LCG "simulating" things happening in the Star Wars movies. And I am thoroughly convinced we'll see cards from Episodes VII - IX as well (which I'm all for!) in addition to more cards from the Expanded Universe novels/comics/The Clone Wars/Yoda spinoff movie, etc. Look, we have cards with pictures of Mara Jade in the core set already! Also, there's a card for "Dark Side Apprentice" (a heavy nod toward the "The Force Unleashed" video games, I think) and "Nightsisters" - whatever those are. 

So, yeah, just relax and enjoy the game - and prepare for Gungans and Ewoks to team up and defeat Emperor Palpatine and General Grievous. Or vice versa.

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Since my favorite era in this universe happens to be the one George Lucas had the least part in creating, and I don't see it as any less true to his original vision than any other era, I too would enjoy seeing the game branch out into different places along the timeline. But because so many fans favor the Classic era, and because FFG made such a clever choice in having their product lineup cater to these fans in a time where all Star Wars merchandising seems to be focused on the Prequel era, I believe that objective sets not related to the Galactic Civil War (including those based on the upcoming sequel trilogy if they go that route) ought to bear a special marker, designating them as belonging to the larger Star Wars continuity. Then, at each big event held by FFG, there could be at least one tournament in which cards bearing this marker are not allowed, therefore preventing people who dislike the prequel and EU eras from having to chase after them for competitive purposes, while still allowing them to be played by those who want to see the game grow in this direction.

@Darik: I'd say that The Force Unleashed very much belongs in this loose timeline of the Galactic Civil War, since its events lead right into the formation of the Alliance. A better example might be the fact that the Emperor's card has an image of the attack on the Jedi Temple, which occurs in the prequels, many years prior to the Original Trilogy.

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Force unleashed is part of this time line not the prequels and I am not some fan boy saying no. Having units from two vastly different time periods is sloppy. There is no reason to think that will even happen. So far everything FFG has been done is based on the Galactic civil war time period and I see no reason to think that will change anytime soon if ever. The prequels are not as popular as the classic ones and I suspect the upcoming sequel will also be more popular than the prequels were. Most of what you listed Darik is EU stuff not outside of this timeline as we already know they have access to the EU stuff, Mara Jade was around during the civil war period.

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Toqtamish said:

 

That is just sloppy which is not something that FFG is.

 

 

Balerion. Mother-freaking Balerion. I love FFG and what they do. But suggesting they never do crazy things with their licenses because it's somehow "sloppy" is not a strong argument.

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Balerion as I recall was added under special circumstances. Not that it matters as that is AGoT and this is Star Wars. Star Wars has much wider audience as well as material. AGoT is somewhat more limited in source material. 

However if FFG even has the license for prequel stuff I still contend it needs to be kept separate when/if it ever gets created as a card game. The prequels have a large group of detractors and to add them in to this great game would unnecessarily piss them off. Whereas keeping it separate can make those that don't want them added happy and those that do want them happy as well. 

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If you look at the righthand side of the Edge of Darkness page, you can already see a Bail Organa card spoiled. Bail is alive at the beginning of the Original Trilogy, but from the small representation of the artwork shown, he doesn't look ~18 years older than he was at the end of Episode 3. So, it isn't much of a stretch to call it the first prequel card.  

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DrNate said:

If you look at the righthand side of the Edge of Darkness page, you can already see a Bail Organa card spoiled. Bail is alive at the beginning of the Original Trilogy, but from the small representation of the artwork shown, he doesn't look ~18 years older than he was at the end of Episode 3. So, it isn't much of a stretch to call it the first prequel card.  

That's another thing we can write off as being drawn from The Force Unleashed. Clearly Organa ages better than Mon Mothma.

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MarthWMaster said:

DrNate said:

 

If you look at the righthand side of the Edge of Darkness page, you can already see a Bail Organa card spoiled. Bail is alive at the beginning of the Original Trilogy, but from the small representation of the artwork shown, he doesn't look ~18 years older than he was at the end of Episode 3. So, it isn't much of a stretch to call it the first prequel card.  

 

 

That's another thing we can write off as being drawn from The Force Unleashed. Clearly Organa ages better than Mon Mothma.



Or they are just useing the point where the character was most visibly recognizable. Mon mothma will always be rememberedf from Jedi and Bale Organa is never mentioned by his full name in the original trillogy. The only way you can make a card that is clearly him is to use his likness from the prequels.

I would love to see some prequel cards, but I don't think we will see anything from episode 1 or 2. Anything we do get will most likely be from the clone wars and episode III. Even though I would love to see Qui Gon Jin and Darth Maul as characters.

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The uptight fanboys will say no regardless of how cool the cards could be.  That said, I don't see them fitting into the Jedi/Republic/S&S and Sith/Navy/S&V affiliations perfectly.

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What affiliations do you put stuff in with the prequels.  Some things make sense with Jedi and Sith, but some don't.  Would you have light and dark side clone troopers to cover before and after the order to kill the jedis?  Does the jedi card pool get a lot larger than the rebel card pool because of prequel expansions?  Do they release new affiliations like republic with either no jedi or no sith?

I'm sure there are solutions to this, but if anything says to me that they won't do explicitly prequel stuff, it's that issue.  Some one-off prequel cards, I could expect to see, but not a 'The Clone Wars' expansion.

I think EU and sequel-related expansions are more likely than prequel.

(EDIT: Ninja'd)

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Well, not every card in a single Force Pack has to be from the same moment in the timeline, so while one objective set could cover something on Naboo, I don't see why that would restrict another on Endor…

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I would probably prefer a separate game than expansions for this game with prequel material, partly because I couldn't stand the pages and pages of whining that would come from people who think the prequel trilogy is something worse than Hitler for them, but also because I think it would be better to have a stylistically different game for these stylistically different films. The prequels are Star Wars, though, as far as trade marks and other legalities go, and this is Star Wars: The Card Game, so purports to cover the whole saga, so who knows. The current factions would seem to preclude any prequel material, but they may break the mould sooner or later. 

There are only 18 years between the trilogies, of course, so the likelihood of seeing some folks who survived the events of RotS cropping up is that much more possible. Moff Panaka for the Imperial Navy, for example. A decrepit Watto from a Tatooine expansion, who can increase the cost for enemy units to be played or something, also springs to mind. Whether there's enough stuff to do an expansion in these terms would remain to be seen, of course. 

There is so much to enjoy about the prequels, and the stuff spawned from them in the EU. The opportunity of fielding a Count Dooku, Quinlan Vos, Mace Windu or Qui-Gon Jinn shouldn't be lost just because a small demographic will spit their dummies out as one. 

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There are two obvious issues with the incorporation of non-GCW elements into this game, one of which has been mentioned already. The affiliation system, sort of a signature element for FFG that exists, as far as I'm aware of, in each and every LCG in some form or another. Maybe the design team realized during development of the release format that factional divisions would be necessary to mitigate the ever-expanding card pool without the use of a block system. If so, that's not something that could have been avoided.

The Death Star dial, though, could have been. Don't get me wrong: I love the time-limit it imposes on the game. But it does feel like a tacked-on afterthought to some degree and might have been thrown in to assuage fans' fears that the game would eventually visit eras in which the Death Star does not exist. I still believe that it could, but the battle station is of course emblematic of the Classic era.

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It is really in their own interest to make it a separate game. Doesn't piss off those that hate the prequels, keeps both games "pure", and makes them more money as it is a separate game. All of this assumes they even have the rights/interest to do anything with the prequels.

 

For the record I don't hate the prequels, I am a huge Clone Wars tv show fan but I do want both time periods separate and distinct from each other. The prequels and the classics have very different tone to them and I think the prequels deserve their own game that can match their own unique style.

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Admittedly the death star dial does seem to suggest only allowing a gcw timeline. But the genosians gave the plans to dooku at the end of ep. 2 and we see it being built at the end of ep. 3. I don't think it would be a stretch to extend the dial as a timetable for the dark side amassing enough power.

One of many problems though would seem to be the idea that the jedi at the beginning of the prequel are to some extent in the position of power and it would be the dark side that would have to try to wittle away at the light sides power. On the other hand, the jedi order had been weakening so it might not be such a stretch to say that they are trying to slow the almost inevitable rise of the dark side. 

There's also the problem of factions and what we do with things like imperial navy or rebel alliance during this period. I own quite a bit of the sw minis game by wotc and although they didn't have a built in system of struggle like this game does, it did divide the factions across periods (Including going into the old repbulic). There were restricions on assembling your squad based upon faction with some units allowing cross-faction squad builds:

Palpatine existed as an imp that made clones playable in that faction via order 66. There was also a separatist Darth Sidious.

I love star wars, and I mean all of it. I can accept that some of it is better than others, but I don't like the tediuousness of having to pick a side just for the sake of drawing a line in the sand. For that matter I also like Star Trek. I can see lots of problems with bringing the other eras into the game, but if done properly I would welcome it (Don't bring Star Trek into it because that would be weird and I was just using that as an example of duality).

At any rate, I think ffg could do it, but they have plenty of material to work with just in this era. They have plenty of time to figure out how they can bring Qui-Gon and Maul into the picture, how the Solo twins can make an appearance, and maybe even figure out a way to get the Shans onto some cardboard. But for now, they still need to get me hoth, jabba's palace, and why not there better be some Xizor coming at us as well (Scum and Villany FTW!).

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All this talk about crossing timelines…

You guys do realize that SW is all ONE timeline.  It's the story of one person's life.  To suggest that there is some sort of weird timeline mixing between the two…that's just rampant fanboyism (or rampant hating on Episodes I-III).

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And then there's the whole problem you run into with the light side playing Anakin Skywalker… and the dark side playing Darth Vader.

You gotta keep um' sep-a-rated…

 

Missa ganna t wait to open da Phantom Menace core set and pull out missa binks!" apesta

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sWhiteboy said:

 

All this talk about crossing timelines…

You guys do realize that SW is all ONE timeline.  It's the story of one person's life.  To suggest that there is some sort of weird timeline mixing between the two…that's just rampant fanboyism (or rampant hating on Episodes I-III).

 

 

Yes its all one timeline in the grand scheme of things, but it is absolutely not the story of one person's life. Episodes I-VI follow the events in the star wars universe from the perspective of the Skywalkers, specifically Anakin and Luke. But the Star Wars franchise is so much more than just the Skywalkers and this particualr time period.

As for it being one timeline, you are correct, but it is about like saying if you are making a game about European warfare that you should include, without restricition or recognition of the differences, Napolionics era military units and the world war era military units (which could easily be sub-divided between the two wars and almost always is [even further world war two is often divided between front and even early and late war]). Yes all of these events took place between the 1800s and early 20th century, and therefore they are part of one timeline. That does not mean that we can't divide that timeline into parts between the periods.

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