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Ryanus

Ship lists

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There are quite a few floating around the web, but I don't believe there's been an official one. What I'd be interested in is if there is a list of all the custom Hulls that people have come up with. I need moar ships!

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Erathia said:

There are quite a few floating around the web, but I don't believe there's been an official one. What I'd be interested in is if there is a list of all the custom Hulls that people have come up with. I need moar ships!

Man, I really don't understand why you'd need more ship hulls. When I set up the ship generator in my system generator application, I was shocked at just how many types of ship hulls were available, particularly considering that most Rogue Trader groups will only ever have one of them. 

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TiLT said:

Erathia said:

 

There are quite a few floating around the web, but I don't believe there's been an official one. What I'd be interested in is if there is a list of all the custom Hulls that people have come up with. I need moar ships!

 

 

Man, I really don't understand why you'd need more ship hulls. When I set up the ship generator in my system generator application, I was shocked at just how many types of ship hulls were available, particularly considering that most Rogue Trader groups will only ever have one of them. 

 

Because the Expanse has dozens of Rogue Traders, and the Imperium presumably has a lot of various designs. Even if I don't have official stats for them, it's nice to be able to say when people cruise into Footfall that there are a bunch of different designs and give the names that they can't find in the book. Unfortunately, that usually means they then want those ships for their own, so I need to make stats.

If you've automated the whole generation process then adding in more information becomes much less daunting.

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TiLT said:

particularly considering that most Rogue Trader groups will only ever have one of them. 

I'm not willing to bet that this is true. Most may start with only one, but players in a long game are likely to gain more. It's like wondering why D&D had so many spells of 6th-level and beyond. Most groups never get that far, but for those that do, you need something substantial there to work towards. I'd ventrue to say that most RT groups that don't get beyond one ship are not the ones that buy heavily into suppliments and are less frequent posters on boards such as this.

For my own group, our first campaign had grown the fleet to 14 vessels (mostly transports). Our current game's RT is the grandson of the last game's RT (a still living, but mostly retired holder of the WoT) and is in command of a frigate to prove his worth. The rest of the fleet is stil out there - some controlled by rival siblings.

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