Smazzurco 0 Posted March 8, 2009 This deck was ugly. I have been running order donovan and i actually felt bad using this deck, lol. Definately slower than other decks i have ran, but you keep the opp slowed as well Bonus points if you caught the KK reference -EDIT o snap, it wasnt karate kid, it was Rocky.../facepalm Build is 60+1 Victor *** Assets - 13 Defender x3 2/3 +0L Chaos Seal of Cessation x2 3/3 +2L Inf Reanimated x4 2/4 +1m Chaos/Death Olcadan's Mentoring x4 0/6 +0L Infinity Attacks - 7 Darkness Blade x3 7/1 5L10 +1h Death (only death only card) Mega Spike x4 3/3 2H3 Throw +2H Chaos/Death Foundations - 40 Destiny x4 2/5 Chaos/death Return to Southtown x4 1/6 +1h Chaos Powerful Style x4 0/5 +2m Chaos Tenacious x3 2/5 +1m Chaos Billiard Player x2 3/5 Chaos American Made x4 1/5 +3m Chaos Lesser of Many Evils x3 2/5 Chaos/Death Red Lotus of the Sun x4 2/5 +3L Chaos Soul of Ling-Sheng Su x4 2/6 +2H Chaos Lord of the Makai x4 2/6 +1m Chaos Oral Dead x4 2/5 +1L Chaos/Death Went undefeated, didnt lose a single game. Deck checked like a champ (checking an olcadans when playing DB for 8 and only with a soul of leng sheng su ready). Was a lot of fun to play. I actually between all games never got a single LotM into play, lol. There are many tricks i used when playing this deck, ill go into a few of them. A few tricks, use Victors E to add american made, you can than block with american made, after block it goes to staging area, allowing you to play a reversal without a clogged cardpool and offsymbol. Led to many DB reversals. Reanimated might as well read "E: Ready any asset or foundation". Meat eatering a foundation into play, then playing a cheap attack like spike to ready it came in handy all too often. Playing DB with reanimated in play commits their whole board. Just plain silly. Defender looping DB on your turn is pretty much guaranteed win. Attack with DB, commit their board, ready a soul of leng shu, etc... Deck was built in a hurry and i am sure i am missing something (count the assault? only have 2 btw). Help would be appreciated, may run this for a bit instead of order donny...trying to give my group a break from order lockdown lol Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted March 8, 2009 well for starters i dont know how useful return to southtown is but it is about the only draw tech in chaos is.....so it may be useful i dont know I know that its off symbol(sort of) but i would consider reventants calling because its too good in todays meta not to.....it gets around defender loops hard commits lord of the makais. shooting caps.......any annoying cards in multiples pretty much also oral dead matches both symbols so i think its a good choice for the deck as well its a good answer for olcadans since you dont really have one Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 9, 2009 Da_ghetto_gamer said: well for starters i dont know how useful return to southtown is but it is about the only draw tech in chaos is.....so it may be useful i dont know I know that its off symbol(sort of) but i would consider reventants calling because its too good in todays meta not to.....it gets around defender loops hard commits lord of the makais. shooting caps.......any annoying cards in multiples pretty much also oral dead matches both symbols so i think its a good choice for the deck as well its a good answer for olcadans since you dont really have one As far as return to southtown, i commit 1-2 of them, play out most my hand usually having atleast one throw, allowing me to reanimate return to southtown and draw anywhere from 1-4 cards at the end of my turn. Getting a few of them out first turn helped accomodate the smaller hand size. And any 1/6 with a +1H block cant be too bad. As far as oral dead i have red lotus of the sun, and with a reanimated in play i can ready one of them each attack. Also as far as dlooping, reanimated allows me to ready my defender after u use revenants to commit it, and if you commit reanimated instead i can run my loop. So at least you need two revenants. And again, red lotus stops revenants in its tracks. Appreciate the help but i think you might of just missed on red lotus which basically answers all your problems also, there isnt really any foundations i need out, and reanimated allows me to drop one from my hand if need be. What i see is a potential problem is asset destruction.... Quote Share this post Link to post Share on other sites
Bloodrunstrue 0 Posted March 9, 2009 I suggest Dropping Aura soul throw entirely. It's useless pretty much. My changes would be: - Aura soul throw. - 1 reanimated. ( you should draw into one anyway and after you've got one they become dead cards.) + 4 oral dead + more stuff than can chain off of death. Quote Share this post Link to post Share on other sites
Zangetsu4 0 Posted March 9, 2009 Smazzurco said: Went undefeated, didnt lose a single game. Deck checked like a champ (checking an olcadans when playing DB for 8 and only with a soul of leng sheng su ready). Was a lot of fun to play. I actually between all games never got a single LotM into play, lol. There are many tricks i used when playing this deck, ill go into a few of them. A few tricks, use Victors E to add american made, you can than block with american made, after block it goes to staging area, allowing you to play a reversal without a clogged cardpool and offsymbol. Led to many DB reversals. Reanimated might as well read "E: Ready any asset or foundation". Meat eatering a foundation into play, then playing a cheap attack like spike to ready it came in handy all too often. Playing DB with reanimated in play commits their whole board. Just plain silly. Defender looping DB on your turn is pretty much guaranteed win. Attack with DB, commit their board, ready a soul of leng shu, etc... you do realize that if you play darkness blade you can only put in cards with death in with reanimated they have to follow symbol meaning i would mod your foundation base dramatically or take DB out Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 9, 2009 Zangetsu said: Smazzurco said: Went undefeated, didnt lose a single game. Deck checked like a champ (checking an olcadans when playing DB for 8 and only with a soul of leng sheng su ready). Was a lot of fun to play. I actually between all games never got a single LotM into play, lol. There are many tricks i used when playing this deck, ill go into a few of them. A few tricks, use Victors E to add american made, you can than block with american made, after block it goes to staging area, allowing you to play a reversal without a clogged cardpool and offsymbol. Led to many DB reversals. Reanimated might as well read "E: Ready any asset or foundation". Meat eatering a foundation into play, then playing a cheap attack like spike to ready it came in handy all too often. Playing DB with reanimated in play commits their whole board. Just plain silly. Defender looping DB on your turn is pretty much guaranteed win. Attack with DB, commit their board, ready a soul of leng shu, etc... you do realize that if you play darkness blade you can only put in cards with death in with reanimated they have to follow symbol meaning i would mod your foundation base dramatically or take DB out My bad, it was late last night and i had been working on tax stuff for like 6 hours, lol. But yeah off a DB you cant ready soul but you can just keep dropping reanimated to commit their board. Quote Share this post Link to post Share on other sites
FenMiHuo 0 Posted March 9, 2009 Smazzurco said: Da_ghetto_gamer said: well for starters i dont know how useful return to southtown is but it is about the only draw tech in chaos is.....so it may be useful i dont know I know that its off symbol(sort of) but i would consider reventants calling because its too good in todays meta not to.....it gets around defender loops hard commits lord of the makais. shooting caps.......any annoying cards in multiples pretty much also oral dead matches both symbols so i think its a good choice for the deck as well its a good answer for olcadans since you dont really have one As far as return to southtown, i commit 1-2 of them, play out most my hand usually having atleast one throw, allowing me to reanimate return to southtown and draw anywhere from 1-4 cards at the end of my turn. Getting a few of them out first turn helped accomodate the smaller hand size. And any 1/6 with a +1H block cant be too bad. As far as oral dead i have red lotus of the sun, and with a reanimated in play i can ready one of them each attack. Also as far as dlooping, reanimated allows me to ready my defender after u use revenants to commit it, and if you commit reanimated instead i can run my loop. So at least you need two revenants. And again, red lotus stops revenants in its tracks. Appreciate the help but i think you might of just missed on red lotus which basically answers all your problems also, there isnt really any foundations i need out, and reanimated allows me to drop one from my hand if need be. What i see is a potential problem is asset destruction.... You make it sound like they can only revenantys you one time. Only cost is discard, so they can revenants reanimated first, then revenants defender as long as they have 2+ cards in hand and a revenenats on the board. The card is a beast. Red lotus stops asset destruction so as long as you have that you will be ok, but of course they can olcadans it away, and if you use it on olcadans, then they use their asset destruction, thats the reason you run more then just red lotus if you can. Not to mention you will be up against seals, chesters, and inhuman perception with no way to stop it, and if you have more then 1 red lotus, all it takes is a revenants or more answers. I'm just trying to say just because you have red lotus its not necessarily a reason not to run oral dead I also suggest dropping aura soul throw, but thats because of the 2 check and mega spike should be enough. Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 9, 2009 ya didnt realize Oral Dead had chaos...thought it just had death and i was trying to stay away from death only foundations. Also if i use Reanimated, and they revenants targeting reanimated, i just lift it and drop it. It becomes ready and is a "different copy" and i can play it again, they are just minus 1 card. If they commit my defender, then when i get reanimated to trigger, i can instead ready defender. I am really tired and am probably missing something obvious, but it seems like as long as my card pool has chaos, reanimated will always outwin revenants. It does work in this order right? I announce Reanimated, they R: w/ revenants, discarding 1 and commiting reanimated, reanimated triggers and i lift and drop reanimated. repeat until revanants is not played. One more quick question, i can drop olcadons off reanimated correct? Infinity symbol is "a card i could normally play" correct? Thanks Quote Share this post Link to post Share on other sites
FenMiHuo 0 Posted March 9, 2009 Smazzurco said: ya didnt realize Oral Dead had chaos...thought it just had death and i was trying to stay away from death only foundations. Also if i use Reanimated, and they revenants targeting reanimated, i just lift it and drop it. It becomes ready and is a "different copy" and i can play it again, they are just minus 1 card. If they commit my defender, then when i get reanimated to trigger, i can instead ready defender. I am really tired and am probably missing something obvious, but it seems like as long as my card pool has chaos, reanimated will always outwin revenants. It does work in this order right? I announce Reanimated, they R: w/ revenants, discarding 1 and commiting reanimated, reanimated triggers and i lift and drop reanimated. repeat until revanants is not played. One more quick question, i can drop olcadons off reanimated correct? Infinity symbol is "a card i could normally play" correct? Thanks Actually yea I was wrong about revenants stopping reanimated, dunno wasnt thinking I spose, but the adding to your hand either way is the cost, so they dont even get to R with revenants until reanimated is already in your hand, then they R, then you add it back, so as far as committing their staging area like that with DB revenants cant stop it And I believe you can reanimated down infinity cards but I'm not 100% on that Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 9, 2009 yeah i didnt realize the adding a card to your hand on reanimated was part of the cost... I made a few tweaks to the deck, anymore suggestions would be appreciated. I need to do more playtesting..unfortanately only really can get games in on the weekend. Quote Share this post Link to post Share on other sites
NintendoMan 0 Posted March 9, 2009 I think it looks very solid. I do wanna throw something out there that alot of people forget about Victor. Press of Death (its ok go look it up) It is a one check yest but its a super easy loop that has even fewer counters then mega spike/defender... u just have to find a way to push through the damage Quote Share this post Link to post Share on other sites
Wilding 0 Posted March 10, 2009 I played a deck somewhat similar to this at the regional lately. The stuff that I can see that you may want to look at is adding a 4th Lesser of Many Evils (it just helps out way too much in a ton of match ups). I personally don't like American Made, not because it doesn't work for the purpose you intended in this deck, but for the fact that it seems to serve only, really, one use. Tira's Contract may be a card worth looking in to, as may Mentally Unstable, seeing as it creates yet another loop for your opponent to answer. I'll be posting my Tri-Symbol soon, but it will be undergoing many revisions very soon. Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 10, 2009 NintendoMan said: I think it looks very solid. I do wanna throw something out there that alot of people forget about Victor. Press of Death (its ok go look it up) It is a one check yest but its a super easy loop that has even fewer counters then mega spike/defender... u just have to find a way to push through the damage I thought about that. Thing is you need 2 of them in hand to loop, and as a 1 check it just doesnt seem worth it. What if they block? Although i guess i could just tenacious it if they block...any ideas on how you would fit it in there? Just doesnt seem like there is anything worth replacing for it that i can see. Thanks Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted March 10, 2009 Wilding said: I played a deck somewhat similar to this at the regional lately. The stuff that I can see that you may want to look at is adding a 4th Lesser of Many Evils (it just helps out way too much in a ton of match ups). I personally don't like American Made, not because it doesn't work for the purpose you intended in this deck, but for the fact that it seems to serve only, really, one use. Tira's Contract may be a card worth looking in to, as may Mentally Unstable, seeing as it creates yet another loop for your opponent to answer. I'll be posting my Tri-Symbol soon, but it will be undergoing many revisions very soon. Main reason i didnt run mentally unstable is the difficulty/control ration. Between that fact that it is a 3/4, Vic is 6HS, and most of my card drawing happens AFTER my turn, it would be hard to keep it fueled. It seems it would serve as a decoy more than a real kill condition, and id rather protect the rest of the deck than add in some decoys. Ill try to fit in a 4th Lesser of Many Evils. The main reason i dropped it to 3 is because it doesnt have a block and i really only need 1 in play (or in my hand with a reanimated in play) in order to "go off". If i am popping LoME, i am looping to kill that turn, without responses its really tough to stop a dloop (the one hanzo support F comes to mind, but if they played that i wouldnt pop LoME, or id hopefully Oral dead it) Glad i got oral dead in there. Keep up the good work guys I am going to do some playtesting after work hopefully. Quote Share this post Link to post Share on other sites
Wilding 0 Posted March 10, 2009 The thing about not having cards in hand for Mentally is solved by Victor himself. Once you get in a loop, you just pop one Mega Spike up to your hand with it, by pulling a foundation you dont need to win this turn up to your hand with Victor, then putting it at the bottom of your deck, using Reanimated to replay Mental every time you play the Mega Spike. But you are right...what I wouldn't give for that card to be a 3/5 or a 2/4. Quote Share this post Link to post Share on other sites
Wilding 0 Posted March 10, 2009 The thing about not having cards in hand for Mentally is solved by Victor himself. Once you get in a loop, you just pop one Mega Spike up to your hand with it, by pulling a foundation you dont need to win this turn up to your hand with Victor, then putting it at the bottom of your deck, using Reanimated to replay Mental every time you play the Mega Spike. But you are right...what I wouldn't give for that card to be a 3/5 or a 2/4. Quote Share this post Link to post Share on other sites