Fifagi 0 Posted March 7, 2009 I have tought of a variant where the Anti-air module works differently. A-Detector: Unchanged B-Anti-Air defense: Flying splash damage at the end of the round (not only +1 vs air units...because in videogames the anti-air defense is very strongh and work witouth unit ) C-Limited space defense whay do you think ? Thanks Quote Share this post Link to post Share on other sites
Railarian 0 Posted March 7, 2009 Very interesting. But I think it becomes very powerful since it is instant triggered! What's gonna happen is the other player's will keep his flyers back. But I like the idea. Quote Share this post Link to post Share on other sites
Fifagi 0 Posted March 7, 2009 No instant effect: its resolve when have to resolve the splash dmg... For me, it can be an interesting rules, because you want you can attack whit a fly unit for use his atk power, but if the anti-air module is present you know that one your fly units will destory...as in videogame Quote Share this post Link to post Share on other sites